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Rise of Nations: Extended Edition

PC (Microsoft Windows) • 2014

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Quick resume

Rise of Nations is back! Play the updated classic with full Steamworks integration and enhanced features!

Global score

95/100

Genres

Simulator, Strategy

Pros

  • Deep and engaging strategy gameplay
  • Wide variety of nations and unique units
  • Historical eras and campaigns
  • High replayability and mod support
  • Balanced and challenging ai

Cons

  • Multiplayer bugs and connectivity issues
  • Some ui and micro-management complexity
  • Graphics are dated despite improvements
  • Limited narrative depth
  • Small active multiplayer community

Motivations

  • Autonomy
    4

    "Players have extensive control over their civilization's development, including city building, research, military strategy, and diplomacy, allowing for personal decision-making and strategic freedom."

  • Competence
    4

    "The game challenges players to manage resources, research technologies, and conduct battles effectively, requiring skillful macro-management and strategic planning."

  • Competition
    3

    "Multiplayer modes and AI difficulty levels encourage players to compete against others or the computer, with ranked and custom matches fostering competitive play."

  • Continuation
    4

    "Many reviews mention long play sessions, habitual play over years, and high replayability, indicating strong desire to keep playing."

  • Cooperation
    2

    "Cooperative multiplayer modes exist and are enjoyed by players, but much gameplay is also solo or competitive; cooperation is present but not dominant."

  • Creativity
    3

    "Players can build and expand cities, customize strategies, and use mods and map editors, supporting creative expression within game systems."

  • Domination
    2

    "Players aim to conquer opponents and control territory, exerting superiority, though multiplayer interactions emphasize balanced competition rather than toxic domination."

  • Escapism
    4

    "Many players use the game as a nostalgic escape and stress relief, immersing themselves in historical scenarios and strategic challenges."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia rather than obligation or external pressure."

  • Experimenting
    3

    "The game encourages trying different nations, strategies, and mods, with diverse scenarios and multiple victory conditions fostering experimentation."

  • Exploration
    3

    "Players explore maps, expand borders, and discover resources and strategic positions, supporting curiosity-driven activities."

  • Expression
    2

    "Customization is mostly strategic and city-building focused; visual customization is limited but players can express style through nation choice and modding."

  • Fantasy
    -3

    "The game is grounded in historical and realistic settings spanning real-world eras and nations, emphasizing plausible scenarios."

  • Fellowship
    3

    "Community and multiplayer engagement foster a sense of belonging, with cooperative play and shared experiences valued."

  • Growth
    4

    "Players learn complex mechanics, improve strategic skills, and develop knowledge about history and game systems over time."

  • Health
    -5

    "The game is a sedentary computer-based RTS with no physical activity component."

  • Idle
    -4

    "Requires continuous attention and active management during gameplay; not suited for idle or background play."

  • Intimacy
    1

    "Social interactions occur mainly in multiplayer and community contexts but do not focus on close personal relationships."

  • Leadership
    3

    "Players lead their civilizations, manage armies and resources, and make strategic decisions, embodying leadership roles."

  • Progression
    5

    "Strong emphasis on technological advancement, city growth, resource accumulation, and military upgrades throughout eras."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though strategic challenges and combat can create tension."

  • Sensation
    2

    "Visuals and audio are appreciated for their style and nostalgia, providing moderate sensory stimulation."

  • Status
    2

    "Multiplayer and community recognition provide social status and appreciation among peers."

  • Story
    3

    "Campaigns and historical scenarios provide narrative immersion and context to gameplay."

  • Strategy
    5

    "The game demands high-level strategic thinking, planning, and problem solving across multiple domains."

  • Thrill
    3

    "Late-game nuclear warfare and competitive battles create suspense and excitement."

  • Value
    4

    "Players perceive strong value for time and money due to extensive content, replayability, and nostalgic appeal."

  • Violence
    3

    "Combat and destruction are central gameplay elements, including large-scale battles and use of weapons."

  • Survival
    3

    "Players must manage threats, resource scarcity, and strategic defense to survive and conquer."

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    Last update: 06/03/2026