Making History: The Calm & the Storm similar games & best alternatives
Making History: The Calm & the Storm
2007
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Quick resume
Making History® delivers the open-ended gameplay of strategy-game classics, but with compelling new economic, military, and diplomatic systems and deep research that lets you play with real historical challenges.
Global score
79/100
Genres
Action, Strategy, Simulator, Shooter
Pros
- Highly replayable with multiple scenarios and mod support
- Accessible and easy to learn grand strategy mechanics
- Allows rewriting of wwii history with many nations
- Good value for price, especially on sale
- Turn-based gameplay facilitates thoughtful planning
Cons
- Outdated graphics and interface
- Multiplayer community is small and requires setup
- Ai and diplomacy can be simplistic or inconsistent
- Some nations are unbalanced in power
- License key issues reported by some users
Motivations
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Autonomy5
"Players have full control over their nation's actions, decisions, alliances, and can rewrite history freely."
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Competence3
"Game involves managing economy, diplomacy, military strategy with some complexity but accessible mechanics."
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Competition3
"Multiplayer and AI opponents encourage competition, though multiplayer is less active and some players focus on singleplayer."
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Continuation4
"Players report long sessions, high replayability, and habitual play due to scenario variety and modding."
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Cooperation2
"Some multiplayer cooperation possible but limited; mostly players focus on individual nation management."
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Creativity4
"Strong modding and scenario editor support allows players to create and modify scenarios extensively."
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Domination2
"Players seek to dominate others through conquest and alliances, though interactions can be balanced."
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Escapism3
"Players enjoy escaping into alternate WWII scenarios and rewriting history, providing distraction and immersion."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting4
"Game encourages trying alternative history paths, different alliances, and strategic experimentation."
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Exploration2
"Exploration of alternate historical outcomes and scenarios rather than physical map exploration."
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Expression3
"Players express themselves through custom scenarios, nation choices, and strategic styles."
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Fantasy1
"Game is grounded in historical WWII setting but allows alternate history and improbable alliances."
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Fellowship1
"Some community interaction via multiplayer and scenario sharing, but many play solo."
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Growth3
"Players learn economic, diplomatic, and military management skills through gameplay."
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Health-5
"Sedentary computer gameplay with no physical activity involved."
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Idle-3
"Requires focused attention and planning each turn; not suited for idle or casual background play."
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Intimacy-4
"Social interactions are limited to gameplay alliances and multiplayer; no close emotional relationships."
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Leadership4
"Players lead nations, manage alliances, and guide strategic decisions with authority."
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Progression4
"Players accumulate resources, research technologies, and expand territories over time."
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Relaxation1
"Turn-based pacing allows some relaxation but game involves strategic tension and challenge."
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Sensation-2
"Visuals are simple and functional; sensory stimulation is moderate and not a primary focus."
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Status1
"Some recognition through multiplayer and community but mostly individual achievement focused."
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Story3
"Narrative emerges from player-driven alternate history scenarios and global events."
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Strategy5
"Core gameplay centers on strategic planning, resource management, and tactical decision making."
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Thrill2
"Players experience suspense and tension from warfare outcomes and diplomatic maneuvers."
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Value5
"Highly praised for excellent value, especially at low price and with extensive replayability."
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Violence3
"Combat and conquest are central elements, involving military engagements and territorial control."
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Survival3
"Players must manage resources and military to avoid defeat and maintain nation stability."
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Last update: 06/03/2026