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Slackers - Carts of Glory similar games & best alternatives

Slackers - Carts of Glory

PC (Microsoft Windows) • 2024

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Quick resume

Step into the wonderful world of Slackers! Picture this: you and your friends run out of drinks and the store is closing! Hop in a shopping cart, the ultimate eco-friendly marvel, master the art of riding an unpredictable beast, discover shortcuts as you pave your path to glory!

Global score

91/100

Genres

Action, Casual, Indie, Racing, Simulator

Similar games

    Pros

    • Addictive and challenging gameplay
    • Unique and humorous concept
    • Solid multiplayer with friends
    • Well-polished physics and controls
    • Catchy soundtrack

    Cons

    • Limited content and maps
    • Lack of customization options
    • Multiplayer lobby and map selection issues
    • Some inconsistent physics and difficulty spikes
    • No local split-screen mode

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Leadership, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over their actions and decisions with challenging, skill-based cart handling and multiple route choices."

    • Competence
      5

      "High skill ceiling with challenging controls, mastery of drifting, and pursuit of platinum medals on time trials."

    • Competition
      5

      "Strong competitive element with leaderboards, multiplayer races, and time trial challenges against others."

    • Continuation
      3

      "Players report addictive gameplay with long sessions, repeated retries, and desire to improve times."

    • Cooperation
      2

      "Multiplayer mode allows playing with friends and some collaboration, but mostly competitive racing."

    • Creativity
      -2

      "Limited customization currently; players mostly follow preset tracks and mechanics with little creation."

    • Domination
      3

      "Competitive multiplayer and leaderboards encourage exerting superiority over others."

    • Escapism
      4

      "Players enjoy the silly, chaotic, and humorous escape from reality through absurd gameplay."

    • Expectation
      -4

      "Engagement is driven by intrinsic interest and fun rather than obligation or external pressure."

    • Experimenting
      3

      "Players explore different routes, shortcuts, and cart control techniques to improve performance."

    • Exploration
      2

      "Some discovery of shortcuts and alternate paths on tracks, but within fixed environments."

    • Expression
      -3

      "Currently minimal character or cart customization; mostly default appearances."

    • Fantasy
      4

      "Imaginative and humorous premise of drunken shopping cart racing with exaggerated physics."

    • Fellowship
      3

      "Community and multiplayer interactions foster social connection and shared experiences."

    • Growth
      4

      "Players develop skills and improve times through practice and learning challenging controls."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and repeated attempts; not designed for passive or background play."

    • Intimacy
      1

      "Some social interaction in multiplayer, but mostly surface-level connections."

    • Leadership
      -4

      "No evidence of leadership roles; players mostly compete or cooperate equally."

    • Progression
      3

      "Progression through unlocking maps and earning medals; some desire for more upgrades and cosmetics."

    • Relaxation
      2

      "Fun and humorous gameplay provides relaxation, though challenge can cause frustration."

    • Sensation
      4

      "Enjoyable physics, fast-paced action, and a catchy soundtrack provide strong sensory stimulation."

    • Status
      3

      "Leaderboards and multiplayer rankings provide social recognition and status."

    • Story
      -4

      "Minimal narrative; gameplay focuses on isolated time trials and races without overarching plot."

    • Strategy
      3

      "Players plan routes, timing, and cart control to optimize runs and achieve medals."

    • Thrill
      4

      "High-speed racing, risk of crashing, and unpredictable physics create suspense and excitement."

    • Value
      3

      "Players feel the game offers good value for price with fun gameplay and replayability."

    • Violence
      2

      "Comedic crashes and ragdoll physics involve destruction but in a humorous, non-serious way."

    • Survival
      3

      "Avoiding crashes and obstacles is key to success, adding a survival challenge element."

    Last update: 29/04/2026