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Make Way

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Speed around loops, dart through train crossings, drift around helter skelters, and unleash wacky weaponry in this modern take on classic top-down multiplayer racing games. The twist? You build the track.

Global score

91/100

Genres

Action, Casual, Indie, Racing, Arcade, Adventure

Pros

  • Highly fun and chaotic multiplayer gameplay
  • Creative track building and customization
  • Great party game with friends
  • Balanced progression and unlocks
  • Accessible controls and enjoyable graphics

Cons

  • Limited player count (max 4 currently)
  • Some bugs and occasional glitches
  • Online matchmaking issues and low player base
  • Lack of advanced game modes and customization options
  • Minor camera and control quirks

Motivations

  • Autonomy
    4

    "Players build their own tracks piece by piece, choosing obstacles and track elements, allowing high control over gameplay experience."

  • Competence
    3

    "Game involves skillful racing and strategic track building; players receive feedback through racing outcomes and progression unlocks."

  • Competition
    4

    "Strong competitive element with multiplayer racing, points, and sabotage mechanics; players compete directly against friends or bots."

  • Continuation
    3

    "Players report long play sessions and habitual play with friends, though some mention limited content may reduce long-term engagement."

  • Cooperation
    1

    "While primarily competitive, players cooperate in building the track together, sharing responsibility for the evolving course."

  • Creativity
    5

    "Core gameplay revolves around creative track building and placing obstacles, allowing players to customize and modify the racing environment."

  • Domination
    3

    "Players actively sabotage others and seek to dominate races, but interactions remain playful and balanced without harsh authority."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, enjoying chaotic and humorous multiplayer sessions with friends."

  • Expectation
    -4

    "Players engage voluntarily for fun and social reasons, with no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Players experiment with different track pieces, obstacles, and strategies each round, creating new and unpredictable race conditions."

  • Exploration
    2

    "Exploration is limited to discovering new track combinations and unlockables rather than traditional spatial exploration."

  • Expression
    3

    "Players express themselves through track design choices and vehicle selection, customizing the race experience."

  • Fantasy
    3

    "Game features imaginative, cartoonish racing with unrealistic physics, weapons, and hazards, creating a playful fantasy environment."

  • Fellowship
    4

    "Strong social component with emphasis on playing with friends, shared laughter, and community interaction."

  • Growth
    3

    "Players progress by unlocking new cars, track pieces, and weapons, providing a sense of development and mastery."

  • Health
    -5

    "Game is a sedentary, screen-based experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and continuous engagement during races; not suited for passive or background play."

  • Intimacy
    3

    "Players form close social bonds through shared gameplay experiences and friendly rivalry, especially in local multiplayer."

  • Leadership
    1

    "Some players take initiative in track building and race strategy, but leadership is informal and shared among participants."

  • Progression
    4

    "Clear progression system with unlockable cars, tracks, and weapons motivates continued play and achievement."

  • Relaxation
    2

    "Game balances chaotic fun with moments of flow and laughter, though some tension arises from competitive elements."

  • Sensation
    3

    "Bright visuals, humorous sound effects, and dynamic gameplay provide enjoyable sensory stimulation and emotional fun."

  • Status
    1

    "Some recognition through in-game points and leaderboards, but social status is not a primary focus."

  • Story
    -5

    "Game lacks narrative or lore; gameplay is context-free and focused on multiplayer racing and track building."

  • Strategy
    3

    "Players use planning and tactical thinking in track placement, obstacle use, and racing lines to gain advantage."

  • Thrill
    3

    "Races provide suspense and excitement through unpredictable track changes, hazards, and close competition."

  • Value
    3

    "Players perceive good value for money, especially on sale, with high replayability and social enjoyment."

  • Violence
    2

    "Includes playful combat elements like weapons and traps, but violence is cartoonish and non-serious."

  • Survival
    2

    "Players must avoid falling off track and hazards to stay alive in races, adding a survival challenge."

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    Last update: 06/03/2026