Gang Beasts similar games & best alternatives

Gang Beasts

Mac, PlayStation VR, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2017

Should you play it?

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City.

What works
  • Hilarious and fun multiplayer experience
  • Strong local and online multiplayer support
  • Unique ragdoll physics and character customization
  • Variety of creative and chaotic maps
  • Easy to learn, hard to master gameplay
Things to keep in mind
  • No story or single player depth
  • Limited content and maps
  • Controls can be wonky, especially on keyboard
  • Online multiplayer still in beta and sometimes laggy
  • Relatively high price for early access content

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Stick Fight: The Game

  • Party Animals

  • King of Crabs

  • Drunken Wrestlers 2

  • J-Jump Arena

  • Zero G Arena

  • STARWHAL

  • Rumble Club

  • Make Way

Hidden Gems

Less popular games with surprisingly high similarity

  • Retail Royale

  • Soldat 2

  • Soccer Rage

If you liked…

Recommendations by what you enjoyed most

  • Competition

    POLYWAR

  • Escapism

    SOS OPS!

  • Fellowship

    Genital Jousting

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gang Beasts: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Story, Value, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters, customize controls (though some keys missing), and modding is supported; some routines remain in progression and achievements."

    Capsule for Little Fighter 2 Remastered Little Fighter 2 Remastered

    "Players have freedom to control their characters with various moves and combos, but controls are preset and not rebindable."

  • Competence

    Game with the same Competence vibe

    2

    "Game is easy to learn but hard to master with some skill needed to react to beats and obstacles; lacks deep gameplay complexity."

    Capsule for Music Racer Music Racer

    "Game is easy to learn but hard to master; skillful grappling and timing improve effectiveness, though some randomness exists."

  • Competition

    Game with the same Competition vibe

    4

    "Multiplayer focus with player vs player combat and ranking elements encourages competition."

    Capsule for POLYWAR POLYWAR

    "Strong focus on multiplayer competition with up to 8 players fighting to knock each other out."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions and habitual play especially with friends, though solo play is less engaging."

    Capsule for Knight Squad Knight Squad

    "Players report long sessions with friends and habitual play, though some find it repetitive solo."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some cooperative modes exist but most gameplay and multiplayer focus on competitive or solo play."

    Capsule for Puyo Puyo™ Tetris® 2 Puyo Puyo™ Tetris® 2

    "Some cooperative modes exist (e.g. waves mode), but main gameplay is competitive; cooperation is limited."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization options for characters and weapons exist, though mostly cosmetic and some paid; limited map and mode creation via Workshop."

    Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

    "Customization of characters with costumes is available; no map or mode creation but some player suggestions exist."

  • Domination

    Game with the same Domination vibe

    3

    "Players enjoy dominating friends and opponents, sometimes provoking playful rivalry and trash talk."

    Capsule for UpGun UpGun

    "Players enjoy exerting dominance by throwing others off maps and controlling fights, often with playful trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous distraction and stress relief, enjoying silly physics and cooperative chaos."

    Capsule for SOS OPS! SOS OPS!

    "Game provides humorous distraction and stress relief through silly physics and chaotic multiplayer fun."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and social reasons rather than obligation; some frustration with bugs and hackers but no pressure to play."

    Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

    "Players mostly engage voluntarily for fun; some frustration with bugs and early access status but no obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with physics-based combat and environmental interactions to find solutions."

    Capsule for FEIST FEIST

    "Players experiment with physics, combos, and environmental hazards to find new ways to win."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps with different hazards and terrain encourage some discovery, though environments are limited."

    Capsule for Cheese Rolling Cheese Rolling

    "Variety of maps with unique hazards encourages discovery, though limited in number."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through unlockable costumes and accessories allows some self-expression."

    Capsule for Bayonetta Bayonetta

    "Extensive character customization allows self-expression through costumes and colors."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Cartoonish, exaggerated ragdoll violence and unrealistic physics create a humorous fantasy experience."

    Capsule for Rivalry Rivalry

    "Cartoonish, exaggerated ragdoll physics and silly characters create a lighthearted fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social aspect with multiplayer party modes fostering community and shared laughter."

    Capsule for Genital Jousting Genital Jousting

    "Strong social aspect with local and online multiplayer, fostering community and shared laughter."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in combat and strategy, though progression system is somewhat limited."

    Capsule for DuneCrawl DuneCrawl

    "Players develop skills and strategies over time, though no complex progression system."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity involved."

    Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during matches; not suited for casual idle play."

    Capsule for 東方憑依華 ~ Antinomy of Common Flowers. 東方憑依華 ~ Antinomy of Common Flowers.

    "Requires active attention and interaction during matches; not suited for casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social bonding through cooperative play and shared humor, but limited emotional depth."

    Capsule for GUARDS! GUARDS!

    "Social play with friends encourages bonding and shared humor, though not focused on deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Gameplay involves collaboration without strong emphasis on leadership roles."

    Capsule for Hand Simulator: Horror Hand Simulator: Horror

    "Gameplay is mostly free-for-all or team-based without formal leadership roles."

  • Progression

    Game with the same Progression vibe

    1

    "Achievements and cosmetic unlocks exist, but no complex item or upgrade systems."

    Capsule for Three Finger Battle Arena Three Finger Battle Arena

    "Some cosmetic unlocks and achievements exist but no significant item or power progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Offers a balance of challenge and flow with humorous elements, providing enjoyable relaxation."

    Capsule for Gazillionaire Gazillionaire

    "Provides cathartic laughter and lighthearted fun, balancing challenge and humor."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and physics create amusing sensory feedback and emotional fun."

    Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

    "Visuals and physics provide amusing sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition within multiplayer groups but no formal ranking or social status systems."

    Capsule for Hand Simulator: Survival Hand Simulator: Survival

    "Limited social status elements; some players seek recognition in multiplayer but no formal ranking."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free multiplayer brawling."

    Capsule for Havocado: Ragdoll Fighter Havocado: Ragdoll Fighter

    "No story or narrative; gameplay is context-free and focused on multiplayer brawls."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic planning in unit placement and battle setup, but overall gameplay is emergent and chaotic."

    Capsule for Animal Revolt Battle Simulator Animal Revolt Battle Simulator

    "Some strategic elements in positioning and grappling, but largely chaotic and physics-based."

  • Thrill

    Game with the same Thrill vibe

    3

    "Excitement from unpredictable physics, risk of self-damage, and suspense in multiplayer matches."

    Capsule for Worms Reloaded Worms Reloaded

    "Excitement comes from unpredictable physics and close calls in multiplayer matches."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on value; some find it worth the price especially on sale, others feel content is limited for full price."

    Capsule for Cat Cafe Manager Cat Cafe Manager

    "Mixed opinions on price; some find it worth it for multiplayer fun, others feel content is limited."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment derived from cartoonish combat, creative kills, and humorous violent scenarios."

    Capsule for Bloody Good Time Bloody Good Time

    "Enjoyment derived from cartoonish combat, knocking out and throwing opponents off maps."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding being knocked off and outlasting opponents, emphasizing survival tactics."

    Capsule for Penguins Arena: Sedna's World Penguins Arena: Sedna's World

    "Core gameplay involves avoiding being knocked out or thrown off, managing positioning and grabs."

Last update: 01/06/2026