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Staxel

Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Grow your farm, meet the villagers, and join your friends online in building your world.

Global score

79/100

Genres

Indie, Role-playing (RPG), Simulator

Pros

  • High creative freedom in building and customization
  • Relaxing and cozy atmosphere
  • Multiplayer cooperative play
  • Friendly npc interactions and quests
  • Colorful and charming art style

Cons

  • Limited world size and exploration
  • Some crafting and building mechanics are tedious
  • Lack of deep story or character development
  • Performance issues and bugs reported
  • Multiplayer can be unstable or buggy

Motivations

  • Autonomy
    4

    "Players have high freedom to build and customize their farm and village, choose quests or ignore them, and play at their own pace."

  • Competence
    2

    "Game involves skill in building and farming, but many tasks are casual and forgiving; crafting can be complex but also tedious."

  • Competition
    -4

    "Focus is on personal progress and creativity without competitive elements or leaderboards."

  • Continuation
    3

    "Many players report long playtimes and habitual engagement, though some find content limited leading to eventual boredom."

  • Cooperation
    3

    "Supports multiplayer cooperative play with friends on shared or separate farms."

  • Creativity
    5

    "Strong emphasis on creative building, customization of farms, houses, and village layout."

  • Domination
    -5

    "Interactions are friendly and cooperative; no evidence of dominance or power over others."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving escape with a cozy, peaceful atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and creativity rather than obligation or pressure."

  • Experimenting
    3

    "Players experiment with building styles, crafting recipes, and village design; some routine farming tasks exist."

  • Exploration
    2

    "Limited world size but includes portals to other islands and some exploration elements."

  • Expression
    5

    "High level of character customization and environmental decoration for self-expression."

  • Fantasy
    1

    "Includes fantasy races and whimsical elements but overall grounded in a farming village setting."

  • Fellowship
    3

    "Community feeling through NPC interactions, multiplayer, and shared building projects."

  • Growth
    3

    "Players develop skills in building, farming, and crafting; quests and relationships provide progression."

  • Health
    -5

    "No physical activity or health mechanics; purely sedentary gameplay."

  • Idle
    -3

    "Requires active attention for farming, building, and crafting; some downtime but mostly engaged play."

  • Intimacy
    1

    "Some social interaction with NPCs and multiplayer friends but limited deep emotional connection."

  • Leadership
    2

    "Players lead village development by building houses and shops, but no formal leadership roles."

  • Progression
    3

    "Progression through unlocking recipes, building structures, and increasing friendship levels."

  • Relaxation
    4

    "Game is designed to be relaxing with soothing music and a calm pace."

  • Sensation
    2

    "Colorful visuals and pleasant audio provide sensory enjoyment without intense stimulation."

  • Status
    -3

    "Little focus on social recognition or status; achievements exist but are personal."

  • Story
    2

    "Some narrative and quests exist but story is light and mostly a backdrop for sandbox play."

  • Strategy
    1

    "Basic planning needed for farming and building but overall low strategic complexity."

  • Thrill
    -4

    "No suspense or risk; gameplay is safe and low-pressure."

  • Value
    3

    "Players perceive good value for time spent, especially with mod support and multiplayer."

  • Violence
    -5

    "No combat or destructive violence; gameplay is constructive and peaceful."

  • Survival
    -5

    "No survival mechanics; no health, hunger, or threat systems."

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    Last update: 06/03/2026