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Pumpkin Days

PC (Microsoft Windows) • 2021

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Quick resume

Pumpkin Days is a traditional farming RPG. Pick one of three towns to start your farming adventure. Farm, fish, mine, catch bugs, raise animals, and more. Help fill out the museum to stop a factory from being built on the island. Unless you wish to side with the factory. The choice is yours.

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Large open world with multiple towns
    • Extensive character and home customization
    • Diverse npcs with social and romance options
    • Relaxing and immersive gameplay
    • Active and responsive developer team

    Cons

    • Clunky controls and camera issues
    • Some bugs and glitches in early access
    • Slow movement and travel times
    • Lack of deep character development
    • Some repetitive dialogue and tasks

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose starting town, customize character and house, set own pace, and decide which activities to pursue."

    • Competence
      3

      "Game offers skill-based tasks like farming, crafting, mining, fishing with some challenge and progression, but also accessible difficulty modes."

    • Competition
      -4

      "Focus is on personal pace and self-set goals; no evidence of ranked or competitive modes."

    • Continuation
      5

      "Players report long sessions, addiction, and habitual play with hundreds of hours logged."

    • Cooperation
      2

      "Game supports multiplayer co-op and cooperative activities, but many players also enjoy solo play."

    • Creativity
      4

      "Strong emphasis on customization of characters, houses, furniture, and crafting with many options."

    • Domination
      -5

      "Game promotes equal participation and community; no signs of exerting control or superiority over others."

    • Escapism
      5

      "Players use game for relaxation, stress relief, and immersive escape into a charming world."

    • Expectation
      -5

      "Players engage out of personal desire and intrinsic interest, not obligation or pressure."

    • Experimenting
      4

      "Players explore many mechanics, try different crops, recipes, and character builds; game encourages experimentation."

    • Exploration
      5

      "Large open world with multiple towns and hidden areas encourages discovery and curiosity-driven activities."

    • Expression
      5

      "Extensive character customization and home decoration options support self-expression."

    • Fantasy
      -2

      "Game is grounded in realistic farming and social simulation, though with some whimsical elements."

    • Fellowship
      4

      "Strong community feeling with many NPCs, multiplayer co-op, and social interactions."

    • Growth
      4

      "Players develop skills in farming, crafting, cooking, and social relationships over time."

    • Health
      -4

      "Sedentary gameplay with no physical activity; some players mention health benefits from rehab but game itself is sedentary."

    • Idle
      -3

      "Requires attention to multiple tasks and time management; not designed for idle or background play."

    • Intimacy
      3

      "Players form close relationships with NPCs including romance and polyamory options."

    • Leadership
      -3

      "Players mostly engage in personal goals and cooperative play without strong leadership roles."

    • Progression
      4

      "Game features item collection, upgrades, and unlocking new content as core motivators."

    • Relaxation
      4

      "Game is described as relaxing and soothing with calming music and slow pace options."

    • Sensation
      3

      "Enjoyable visuals, music, and charming animations provide sensory pleasure."

    • Status
      -3

      "No evidence of social status or recognition systems; focus is on individual experience."

    • Story
      2

      "There is a main plot and lore, but story is considered somewhat cliché and secondary to gameplay."

    • Strategy
      3

      "Players engage in planning crops, resource management, and time allocation requiring mental challenge."

    • Thrill
      -3

      "Game is low risk with controlled situations; no strong elements of suspense or thrill."

    • Value
      4

      "Players perceive good return on investment with extensive content and replayability."

    • Violence
      -5

      "No combat or destruction; focus on constructive and cooperative activities."

    • Survival
      1

      "Some resource management and stamina mechanics present, but overall low threat environment."

    Last update: 29/04/2026