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DORAEMON STORY OF SEASONS

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!

Global score

81/100

Genres

Casual, Simulator, Role-playing (RPG), Adventure

Pros

  • Beautiful watercolor art style
  • Relaxing and charming gameplay
  • Nostalgic appeal for harvest moon and doraemon fans
  • Engaging story and characters
  • Soothing soundtrack

Cons

  • Lengthy unskippable tutorial and cutscenes
  • Clunky and sometimes confusing controls
  • Grindy progression and slow pacing
  • Limited customization and no marriage system
  • Some bugs and ui issues

Motivations

  • Autonomy
    3

    "Players have freedom to choose farming activities, explore, and interact with characters at their own pace, though some story progression is linear."

  • Competence
    2

    "Gameplay involves skillful time and resource management with some grinding, but overall mechanics are simple and accessible."

  • Competition
    -4

    "Focus is on personal progression and relaxation without competitive or ranked modes."

  • Continuation
    4

    "Many players report long playtimes and habitual engagement despite slow pacing and grind."

  • Cooperation
    -3

    "Primarily single-player with NPC interactions; no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some customization of farm and furniture, but limited building options and no crafting system."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are friendly and equal."

  • Escapism
    4

    "Players use the game as a relaxing, stress-relieving escape with charming story and art."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

  • Experimenting
    1

    "Some exploration of mechanics and farming strategies, but largely following established routines."

  • Exploration
    2

    "Players explore a large map with new areas and secrets, though within a familiar farming sim framework."

  • Expression
    1

    "Limited character customization; some farm and furniture decoration allows mild self-expression."

  • Fantasy
    3

    "Imaginative fiction with Doraemon characters and gadgets integrated into farming sim gameplay."

  • Fellowship
    1

    "Some sense of community through NPC relationships, but no multiplayer or strong social features."

  • Growth
    3

    "Players develop farming skills, manage resources, and learn game mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -2

    "Requires regular attention and time management; not designed for short or background play."

  • Intimacy
    -4

    "Limited to surface-level NPC interactions; no romantic or deep emotional relationships."

  • Leadership
    -5

    "No leadership or management roles; player acts individually without directing others."

  • Progression
    3

    "Players accumulate items, upgrades, and friendship levels to advance the story and farm."

  • Relaxation
    4

    "Game praised for calming music, art style, and slow, stress-free pacing."

  • Sensation
    3

    "Enjoyable watercolor visuals and soothing soundtrack provide sensory pleasure."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and low-profile."

  • Story
    3

    "Narrative immersion with Doraemon-themed storylines and character-driven events."

  • Strategy
    2

    "Some planning and resource management required, but overall straightforward gameplay."

  • Thrill
    -3

    "Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."

  • Value
    2

    "Players find value in nostalgia, art, and content, though some feel price is high for grindy gameplay."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive farming and community."

  • Survival
    -4

    "Stable, low-risk environment without threats or survival pressure."

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    Last update: 06/03/2026