DORAEMON STORY OF SEASONS similar games & best alternatives

DORAEMON STORY OF SEASONS

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2019

Should you play it?

Japan's adored Doraemon meets Story of Seasons in this new, fresh take on farming, now on Steam! The setting is Natura, and the theme is creating bonds. While doing so, enjoy the heartwarming interactions through each character in the story!

What works
  • Beautiful watercolor art style
  • Relaxing and charming gameplay
  • Nostalgic appeal for harvest moon and doraemon fans
  • Engaging story and characters
  • Soothing soundtrack
Things to keep in mind
  • Lengthy unskippable tutorial and cutscenes
  • Clunky and sometimes confusing controls
  • Grindy progression and slow pacing
  • Limited customization and no marriage system
  • Some bugs and ui issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Big Farm Story

  • Harvest Moon: Light of Hope Special Edition

  • Harvest Moon: The Winds of Anthos

  • Mineko's Night Market

  • Summer in Mara

  • The Witch of Fern Island

  • Ooblets

  • No Place Like Home

  • Tales of the Shire: A The Lord of The Rings™ Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Mineko's Night Market

  • Putt-Putt® Goes to the Moon

  • Freddi Fish 3: The Case of the Stolen Conch Shell

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Sapiens

  • Escapism

    Lots of Cats in Every Moment

  • Relaxation

    Synergy

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DORAEMON STORY OF SEASONS: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Fellowship. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely choose farming activities and progression pace, but story progression is somewhat linear and requires specific tasks to advance."

    Capsule for Harvest Moon: Light of Hope Special Edition Harvest Moon: Light of Hope Special Edition

    "Players have freedom to choose farming activities, explore, and interact with characters at their own pace, though some story progression is linear."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves survival skills, stealth, and resource management with some challenge, but overall mechanics are simple and accessible."

    Capsule for Endling - Extinction is Forever Endling - Extinction is Forever

    "Gameplay involves skillful time and resource management with some grinding, but overall mechanics are simple and accessible."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and relaxation without competitive or ranked elements."

    Capsule for Far Fishing Far Fishing

    "Focus is on personal progression and relaxation without competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions and habitual engagement despite some grind and slow pacing."

    Capsule for Sapiens Sapiens

    "Many players report long playtimes and habitual engagement despite slow pacing and grind."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player with limited social interaction focused on NPC relationships, no multiplayer or teamwork."

    Capsule for STORY OF SEASONS: Pioneers of Olive Town STORY OF SEASONS: Pioneers of Olive Town

    "Primarily single-player with NPC interactions; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization of rooms and cats, but limited furniture and mostly predefined assets."

    Capsule for Chonkers Chonkers

    "Some customization of farm and furniture, but limited building options and no crafting system."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are friendly and equal."

    Capsule for Little Witch in the Woods Little Witch in the Woods

    "No evidence of exerting control or superiority over others; interactions are friendly and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, stress-relieving escape with cozy atmosphere and charming story."

    Capsule for Lots of Cats in Every Moment Lots of Cats in Every Moment

    "Players use the game as a relaxing, stress-relieving escape with charming story and art."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    Capsule for Call of Duty® 4: Modern Warfare® (2007) Call of Duty® 4: Modern Warfare® (2007)

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of mechanics and farming strategies; mostly following quests and routines"

    Capsule for Big Farm Story Big Farm Story

    "Some exploration of mechanics and farming strategies, but largely following established routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features large maps with some exploration, though mostly familiar farm environments."

    Capsule for Farming Simulator 15 Farming Simulator 15

    "Players explore a large map with new areas and secrets, though within a familiar farming sim framework."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character choice and some furniture placement allow modest self-expression."

    Capsule for Out of Space Out of Space

    "Limited character customization; some farm and furniture decoration allows mild self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Includes imaginative elements like merfolk and environmental restoration fantasy blended with realistic farming sim."

    Capsule for Coral Island Coral Island

    "Imaginative fiction with Doraemon characters and gadgets integrated into farming sim gameplay."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some sense of community through NPC interactions, but primarily a solo experience."

    Capsule for Webbed Webbed

    "Some sense of community through NPC relationships, but no multiplayer or strong social features."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn farming mechanics, manage resources, and develop their farms over time."

    Capsule for Pure Farming 2018 Pure Farming 2018

    "Players develop farming skills, manage resources, and learn game mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires player attention and micromanagement; not suited for idle or background play."

    Capsule for Hell Architect: Prologue Hell Architect: Prologue

    "Requires regular attention and time management; not designed for short or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to surface-level NPC interactions; no deep emotional or relationship building."

    Capsule for Super Chipflake Ü: Quest for the Uncooked Schnitzel Super Chipflake Ü: Quest for the Uncooked Schnitzel

    "Limited to surface-level NPC interactions; no romantic or deep emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts individually without directing others."

    Capsule for Accident Accident

    "No leadership or management roles; player acts individually without directing others."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items, upgrades, and friendship levels to advance the story and gameplay."

    Capsule for Hello Kitty Island Adventure Hello Kitty Island Adventure

    "Players accumulate items, upgrades, and friendship levels to advance the story and farm."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for its calming atmosphere, relaxing pace, and soothing art and music."

    Capsule for Synergy Synergy

    "Game praised for calming music, art style, and slow, stress-free pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visuals and soothing soundtrack provide sensory pleasure."

    Capsule for Leaving Lyndow Leaving Lyndow

    "Enjoyable watercolor visuals and soothing soundtrack provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and low-profile."

    Capsule for Cubot Cubot

    "No social status or recognition systems; achievements are personal and low-profile."

  • Story

    Game with the same Story vibe

    3

    "Narrative with characters, plot twists, and mythological themes provide story immersion."

    Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

    "Narrative immersion with Doraemon-themed storylines and character-driven events."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some planning and resource management required, but overall gameplay is straightforward."

    Capsule for Farm Together 2 Farm Together 2

    "Some planning and resource management required, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."

    Capsule for Wobbledogs Wobbledogs

    "Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."

  • Value

    Game with the same Value vibe

    2

    "Players find value in gameplay depth and content, though some feel the price is high relative to content and grind."

    Capsule for Dragon Marked For Death Dragon Marked For Death

    "Players find value in nostalgia, art, and content, though some feel price is high for grindy gameplay."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus on constructive farming activities."

    Capsule for Farm Together Farm Together

    "No combat or destructive elements; focus on constructive farming and community."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable, low-risk environment without threats or survival pressure."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "Stable, low-risk environment without threats or survival pressure."

Last update: 01/06/2026