Still There similar games & best alternatives
Still There
2019
Related articles
Quick resume
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
Global score
86/100
Genres
Adventure, Point-and-click, Simulator, Indie, Puzzle
Similar games
Pros
- Emotional and immersive story
- Challenging and logical puzzles
- Atmospheric art and music
- Unique sci-fi setting
- Well-designed ai companion
Cons
- Some puzzles can be overly complex or vague
- Short game length
- Limited player expression and exploration
- Lack of manual save and achievement penalties for puzzle skipping
- Dialogue and story may not appeal to all players
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Competence, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have control over solving puzzles and directing their own actions within the space station environment."
-
Competence5
"The game features challenging, technical puzzles requiring skill, logical thinking, and understanding of manuals."
-
Competition-5
"Focus is on individual puzzle solving and story experience without any competitive elements."
-
Continuation3
"Players report immersive experience leading to long sessions and emotional attachment, though game length is short."
-
Cooperation-5
"Single-player experience focused on individual problem solving and narrative engagement."
-
Creativity2
"Players experiment with puzzle solutions and explore environment, though within predefined structures."
-
Domination-5
"No elements of exerting control or superiority over others; cooperative and equal interactions with AI companion."
-
Escapism4
"Players use the game to immerse themselves in a sci-fi setting and emotionally engaging story, escaping real life."
-
Expectation-4
"Players engage voluntarily out of personal interest and emotional connection, not obligation."
-
Experimenting3
"Players try different puzzle approaches and explore the environment to discover solutions."
-
Exploration2
"Exploration is limited to a small space station but players discover many interactive objects and details."
-
Expression-3
"Limited customization or self-expression; mostly fixed character and environment presentation."
-
Fantasy3
"Set in a sci-fi space station with AI companion, blending realistic and imaginative elements."
-
Fellowship-4
"Primarily a solo experience with minimal social interaction beyond AI companion."
-
Growth4
"Players develop problem-solving skills and learn to interpret technical manuals and puzzles."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-4
"Requires focused attention to solve puzzles and progress; not suited for casual or background play."
-
Intimacy-4
"Emotional connection is mostly with in-game AI and story, limited social or emotional sharing with others."
-
Leadership-5
"No leadership or group management elements; purely individual gameplay."
-
Progression3
"Progression through puzzle completion and story advancement; no item collection or upgrades."
-
Relaxation2
"Atmospheric and immersive with moments of flow, but puzzles can be challenging and occasionally frustrating."
-
Sensation2
"Enjoyable art, music, and sound design provide sensory stimulation, though not intense or extreme."
-
Status-5
"No social recognition or status systems; focus is on personal experience."
-
Story5
"Highly praised emotional and immersive narrative is a core element of the game."
-
Strategy4
"Requires analytical thinking and problem solving to interpret manuals and solve puzzles."
-
Thrill1
"Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."
-
Value4
"Players feel the game offers good value for price with meaningful story and challenging puzzles."
-
Violence-5
"No combat or destructive gameplay; focus on constructive problem solving."
-
Survival2
"Some elements of maintaining systems and managing station functions, but low risk environment."
Last update: 29/04/2026