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Still There

Nintendo Switch, PC (Microsoft Windows), Mac • 2019

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Quick resume

Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?

Global score

86/100

Genres

Adventure, Indie, Point-and-click, Simulator, Puzzle

Pros

  • Emotional and immersive story
  • Challenging and logical puzzles
  • Atmospheric art and music
  • Unique sci-fi setting
  • Well-designed ai companion

Cons

  • Some puzzles can be overly complex or vague
  • Short game length
  • Limited player expression and exploration
  • Lack of manual save and achievement penalties for puzzle skipping
  • Dialogue and story may not appeal to all players

Motivations

  • Autonomy
    4

    "Players have control over solving puzzles and directing their own actions within the space station environment."

  • Competence
    5

    "The game features challenging, technical puzzles requiring skill, logical thinking, and understanding of manuals."

  • Competition
    -5

    "Focus is on individual puzzle solving and story experience without any competitive elements."

  • Continuation
    3

    "Players report immersive experience leading to long sessions and emotional attachment, though game length is short."

  • Cooperation
    -5

    "Single-player experience focused on individual problem solving and narrative engagement."

  • Creativity
    2

    "Players experiment with puzzle solutions and explore environment, though within predefined structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions with AI companion."

  • Escapism
    4

    "Players use the game to immerse themselves in a sci-fi setting and emotionally engaging story, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

  • Experimenting
    3

    "Players try different puzzle approaches and explore the environment to discover solutions."

  • Exploration
    2

    "Exploration is limited to a small space station but players discover many interactive objects and details."

  • Expression
    -3

    "Limited customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy
    3

    "Set in a sci-fi space station with AI companion, blending realistic and imaginative elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond AI companion."

  • Growth
    4

    "Players develop problem-solving skills and learn to interpret technical manuals and puzzles."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to solve puzzles and progress; not suited for casual or background play."

  • Intimacy
    -4

    "Emotional connection is mostly with in-game AI and story, limited social or emotional sharing with others."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    3

    "Progression through puzzle completion and story advancement; no item collection or upgrades."

  • Relaxation
    2

    "Atmospheric and immersive with moments of flow, but puzzles can be challenging and occasionally frustrating."

  • Sensation
    2

    "Enjoyable art, music, and sound design provide sensory stimulation, though not intense or extreme."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    5

    "Highly praised emotional and immersive narrative is a core element of the game."

  • Strategy
    4

    "Requires analytical thinking and problem solving to interpret manuals and solve puzzles."

  • Thrill
    1

    "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

  • Value
    4

    "Players feel the game offers good value for price with meaningful story and challenging puzzles."

  • Violence
    -5

    "No combat or destructive gameplay; focus on constructive problem solving."

  • Survival
    2

    "Some elements of maintaining systems and managing station functions, but low risk environment."

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    Last update: 06/03/2026