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Teslagrad

Wii U, PlayStation 3, Nintendo Switch, PlayStation Vita, Xbox One, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2013

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Quick resume

A journey begins... A treacherous tower... Unravel its mysteries!Discover the secrets kept in the long abandoned Tesla Tower!Magnetism and other electromagnetic powers will help you explore a non-linear world of beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe.

Global score

84/100

Genres

Indie, Puzzle, Platform, Adventure

Pros

  • Beautiful hand-drawn art and atmospheric music
  • Innovative magnetic polarity puzzle mechanics
  • Engaging and challenging puzzles and boss fights
  • Immersive non-verbal storytelling
  • Well-designed progression and exploration

Cons

  • One-hit death can be frustrating especially in boss fights
  • Short game length and low replay value
  • Some trial-and-error and occasional control imprecision
  • Limited social or customization features
  • Linear level design with limited backtracking

Motivations

  • Autonomy
    3

    "Players have control over character movement and puzzle solving with some freedom to explore and backtrack, though the game is relatively linear."

  • Competence
    4

    "The game offers challenging puzzles and boss fights requiring skill, precision, and learning through trial and error."

  • Competition
    -4

    "Focus is on individual puzzle solving and exploration without competitive multiplayer or leaderboards."

  • Continuation
    1

    "Players often engage in repeated attempts due to difficulty, especially bosses, but the game is short and has low replay value."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    4

    "Players creatively use magnetic polarity mechanics and abilities to solve puzzles and explore."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Immersive fantasy world with atmospheric art and music provides escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players experiment with magnetic polarity and new abilities to solve puzzles and progress."

  • Exploration
    3

    "Some backtracking and searching for hidden scrolls encourage exploration within the tower."

  • Expression
    -3

    "Limited customization; focus is on gameplay and story rather than player self-expression."

  • Fantasy
    4

    "Set in a fantastical steampunk world with magical elements and imaginative storytelling."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    3

    "Players learn new mechanics and improve skills to overcome puzzles and bosses."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and precision; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements; single-player only."

  • Progression
    4

    "Players acquire new abilities and collectibles to unlock new areas and endings."

  • Relaxation
    -2

    "Atmospheric and beautiful but includes frustrating trial-and-error and challenging bosses causing tension."

  • Sensation
    3

    "Enjoyable visual and auditory experience with hand-drawn art and atmospheric music."

  • Status
    -5

    "No social recognition or status systems; individual play."

  • Story
    4

    "Narrative is immersive and conveyed visually through environments, puppet shows, and collectibles."

  • Strategy
    3

    "Puzzles and boss fights require planning, pattern recognition, and problem solving."

  • Thrill
    3

    "Challenge and tension arise from one-hit deaths and difficult boss encounters."

  • Value
    3

    "Good value for price especially on sale; short but satisfying gameplay experience."

  • Violence
    -4

    "Minimal combat focused on puzzle solving and avoidance rather than destruction."

  • Survival
    3

    "One-hit death mechanic creates a survival challenge to avoid failure and progress."

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    Last update: 06/03/2026