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Sword of Asumi

PC (Microsoft Windows), iOS • 2015

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Quick resume

Take on the role of Asumi, a new warrior for the people of Edo. As Asumi you must root out a rebel from within a prestigious samurai academy. Now the assassin must walk in the light for all to see.

Global score

72/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Multiple endings and replay value
    • Interesting story and characters
    • Good soundtrack and music
    • Meaningful player choices
    • Romance options including lgbtq+

    Cons

    • Short game length
    • Some spelling and grammar issues
    • Limited character development
    • Inconsistent art quality
    • Lack of voice acting

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make many choices affecting story, romance, and mission outcomes, showing control over decisions."

    • Competence
      2

      "Includes quizzes and some skill-based choices, but gameplay is mostly reading and selecting options."

    • Competition
      -3

      "Focus is on personal story progression and romance, with no evidence of player-vs-player or ranking."

    • Continuation
      3

      "Multiple endings and replay value encourage repeated playthroughs despite short length."

    • Cooperation
      -4

      "Single player visual novel with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players customize choices, romance paths, and some character appearance (via DLC), enabling creative expression."

    • Domination
      -4

      "No evidence of exerting control over other players; interactions are narrative and equal."

    • Escapism
      4

      "Players immerse in an alternate reality with fantasy elements, romance, and detective story for distraction."

    • Expectation
      -4

      "Players engage voluntarily for entertainment and story exploration without obligation."

    • Experimenting
      3

      "Multiple choices and endings encourage trying different paths and outcomes."

    • Exploration
      2

      "Players explore different story branches and character routes, though environment is limited."

    • Expression
      3

      "Character customization via DLC and choice-driven romance allow personal expression."

    • Fantasy
      4

      "Set in an alternate-history Japan with samurai assassins and secret missions, strong fantasy elements."

    • Fellowship
      1

      "Some social interaction with characters and romance, but no community or multiplayer aspects."

    • Growth
      2

      "Players learn story details, character backgrounds, and solve mysteries, but limited skill development."

    • Health
      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle
      -4

      "Requires focused reading and decision making; not designed for background or idle play."

    • Intimacy
      3

      "Romance options and character relationships provide emotional connection opportunities."

    • Leadership
      -4

      "No leadership or group management elements; player follows narrative path."

    • Progression
      3

      "Progression through story, unlocking endings, achievements, and character relationships."

    • Relaxation
      3

      "Generally a calm reading experience with moments of tension; music supports mood."

    • Sensation
      2

      "Visual and auditory stimuli with anime art and soundtrack, but no intense sensory input."

    • Status
      -4

      "No social status or recognition systems; achievements are personal."

    • Story
      4

      "Strong narrative focus with multiple endings and character-driven plot."

    • Strategy
      1

      "Some decision making and quizzes, but mostly straightforward reading and choice selection."

    • Thrill
      2

      "Some suspense and mystery elements, but overall low risk and tension."

    • Value
      3

      "Good value especially on sale; multiple endings and replayability add to perceived worth."

    • Violence
      3

      "Includes assassination and killing choices, with some violent themes in story."

    • Survival
      1

      "Some threat elements in story, but no active survival gameplay mechanics."

    Last update: 29/04/2026