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Sword of Asumi

iOS, PC (Microsoft Windows) • 2015

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Quick resume

Take on the role of Asumi, a new warrior for the people of Edo. As Asumi you must root out a rebel from within a prestigious samurai academy. Now the assassin must walk in the light for all to see.

Global score

72/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Multiple endings and replay value
  • Interesting story and characters
  • Good soundtrack and music
  • Meaningful player choices
  • Romance options including lgbtq+

Cons

  • Short game length
  • Some spelling and grammar issues
  • Limited character development
  • Inconsistent art quality
  • Lack of voice acting

Motivations

  • Autonomy
    4

    "Players make many choices affecting story, romance, and mission outcomes, showing control over decisions."

  • Competence
    2

    "Includes quizzes and some skill-based choices, but gameplay is mostly reading and selecting options."

  • Competition
    -3

    "Focus is on personal story progression and romance, with no evidence of player-vs-player or ranking."

  • Continuation
    3

    "Multiple endings and replay value encourage repeated playthroughs despite short length."

  • Cooperation
    -4

    "Single player visual novel with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players customize choices, romance paths, and some character appearance (via DLC), enabling creative expression."

  • Domination
    -4

    "No evidence of exerting control over other players; interactions are narrative and equal."

  • Escapism
    4

    "Players immerse in an alternate reality with fantasy elements, romance, and detective story for distraction."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and story exploration without obligation."

  • Experimenting
    3

    "Multiple choices and endings encourage trying different paths and outcomes."

  • Exploration
    2

    "Players explore different story branches and character routes, though environment is limited."

  • Expression
    3

    "Character customization via DLC and choice-driven romance allow personal expression."

  • Fantasy
    4

    "Set in an alternate-history Japan with samurai assassins and secret missions, strong fantasy elements."

  • Fellowship
    1

    "Some social interaction with characters and romance, but no community or multiplayer aspects."

  • Growth
    2

    "Players learn story details, character backgrounds, and solve mysteries, but limited skill development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -4

    "Requires focused reading and decision making; not designed for background or idle play."

  • Intimacy
    3

    "Romance options and character relationships provide emotional connection opportunities."

  • Leadership
    -4

    "No leadership or group management elements; player follows narrative path."

  • Progression
    3

    "Progression through story, unlocking endings, achievements, and character relationships."

  • Relaxation
    3

    "Generally a calm reading experience with moments of tension; music supports mood."

  • Sensation
    2

    "Visual and auditory stimuli with anime art and soundtrack, but no intense sensory input."

  • Status
    -4

    "No social status or recognition systems; achievements are personal."

  • Story
    4

    "Strong narrative focus with multiple endings and character-driven plot."

  • Strategy
    1

    "Some decision making and quizzes, but mostly straightforward reading and choice selection."

  • Thrill
    2

    "Some suspense and mystery elements, but overall low risk and tension."

  • Value
    3

    "Good value especially on sale; multiple endings and replayability add to perceived worth."

  • Violence
    3

    "Includes assassination and killing choices, with some violent themes in story."

  • Survival
    1

    "Some threat elements in story, but no active survival gameplay mechanics."

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    Last update: 06/03/2026