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Tingus Goose

iOS, Android, PC (Microsoft Windows), Mac • 2025

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Quick resume

Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches.

Global score

92/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Unique and creative gameplay
  • Engaging progression and strategy
  • Distinctive surreal art style
  • Addictive and long play sessions
  • Relaxing soundtrack and atmosphere

Cons

  • Performance issues in late game
  • Some bugs and clunky controls
  • Final chapter considered frustrating
  • Repetitive mechanics over time
  • Limited social or multiplayer features

Motivations

  • Autonomy
    4

    "Players have freedom to place and optimize various blossoms and contraptions, experimenting with setups and strategies."

  • Competence
    3

    "Engages players in strategic placement and optimization challenges with feedback from progression and upgrades."

  • Competition
    -4

    "Focuses on personal progression and optimization without evidence of direct player-vs-player or leaderboard competition."

  • Continuation
    4

    "Many players report long play sessions, habitual engagement, and addictive progression loops."

  • Cooperation
    -5

    "Gameplay is single-player focused with no cooperative or team-based activities."

  • Creativity
    5

    "Strong creativity in building unique Rube Goldberg machines and customizing goose contraptions."

  • Domination
    -5

    "No indication of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism
    5

    "Players use the game as a surreal, distracting, and stress-relieving experience away from reality."

  • Expectation
    -5

    "Players engage voluntarily out of curiosity and intrinsic interest in the bizarre and unique gameplay."

  • Experimenting
    5

    "Encourages trying new setups, unlocking new mechanics, and exploring complex interactions."

  • Exploration
    3

    "Players discover new chapters, upgrades, and mechanics progressively, fueling curiosity and discovery."

  • Expression
    3

    "Customization through placement and arrangement of blossoms allows some degree of personal expression."

  • Fantasy
    5

    "Strongly surreal and imaginative fiction with grotesque, absurd, and fantastical elements."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with limited community engagement."

  • Growth
    4

    "Players learn mechanics, optimize strategies, and develop skills over time."

  • Health
    -5

    "No physical activity involved; sedentary gameplay typical of idle/clicker games."

  • Idle
    3

    "Supports both active play and idle progression with offline earnings and incremental mechanics."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within gameplay."

  • Leadership
    -5

    "No leadership or management roles; purely individual gameplay without group dynamics."

  • Progression
    5

    "Strong emphasis on accumulating upgrades, unlocking new chapters, and growing the goose."

  • Relaxation
    3

    "Players find the game relaxing and enjoy the flow state despite some tension from optimization."

  • Sensation
    4

    "Unique, vivid art style and sound design provide strong sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; progression is personal and self-contained."

  • Story
    2

    "Some narrative elements and thematic cutscenes add context but gameplay is mostly mechanics-driven."

  • Strategy
    4

    "Requires planning and problem solving to optimize contraptions and maximize progression."

  • Thrill
    1

    "Some tension from managing complex setups but overall a controlled and predictable experience."

  • Value
    4

    "Players report high value for price with engaging content and long playtime."

  • Violence
    -5

    "No combat or destruction; gameplay centers on building and managing systems."

  • Survival
    -3

    "No significant threat or failure states; stable environment focused on growth and optimization."

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    Last update: 06/03/2026