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Kiwi Clicker - Juiced Up

PC (Microsoft Windows) • 2022

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Quick resume

Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!

Global score

94/100

Genres

Action, Casual, Indie, Simulator, Strategy

Pros

  • Flexible playstyles with professions
  • Engaging progression and prestige system
  • Cute and charming art style
  • No microtransactions
  • Active developer support and updates

Cons

  • Limited idle effectiveness for some professions
  • Some grind and repetitiveness late-game
  • Unbalanced professions (clicker stronger)
  • Lack of social or multiplayer features
  • Occasional bugs and technical issues

Motivations

  • Autonomy
    4

    "Players can choose among three distinct professions per run, allowing different playstyles (active clicking, semi-active management, or idle play), and can decide how involved they want to be."

  • Competence
    3

    "The game offers a satisfying sense of progression with upgrades, achievements, and balancing different elements, providing skillful management and rewarding feedback."

  • Competition
    -3

    "No multiplayer or ranked modes; focus is on personal progression and self-set goals without comparison to others."

  • Continuation
    4

    "Many players report long playtimes, habitual engagement, and repeated prestige runs; the game supports extended sessions and replayability."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or team-based gameplay elements."

  • Creativity
    3

    "Players can customize playstyle via professions and skill trees; some strategic choices and experimentation with builds are encouraged."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism
    4

    "Players use the game as a casual distraction, stress relief, or background entertainment, often citing it as a serotonin or dopamine boost."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "The profession system and upgrade paths encourage trying different strategies and playstyles, supporting exploration of mechanics."

  • Exploration
    1

    "Some discovery of new features and mechanics occurs, but the game mostly revolves around a single main screen and repeated loops."

  • Expression
    -2

    "Limited customization beyond choosing professions and upgrades; no avatar personalization or cosmetic modifications noted."

  • Fantasy
    2

    "The game features imaginative elements like talking kiwis, kings, and whimsical lore, though grounded in a clicker framework."

  • Fellowship
    -5

    "No social or community features; players engage individually without shared group identity."

  • Growth
    3

    "Players learn and improve through managing upgrades, balancing elements, and mastering different professions."

  • Health
    -3

    "Typical sedentary clicker gameplay; some mention of carpal tunnel risk, though mitigated by in-game upgrades."

  • Idle
    2

    "Supports both active and idle playstyles; some players use it as background entertainment, but active engagement is often more rewarding."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are purely individual."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is solitary."

  • Progression
    5

    "Strong emphasis on accumulating upgrades, prestige currency, and unlocking new features; clear progression loop."

  • Relaxation
    3

    "Many players find the game relaxing and satisfying, with a good balance of challenge and flow."

  • Sensation
    2

    "Bright, cute graphics and sound design provide pleasant sensory stimulation without overwhelming intensity."

  • Status
    -5

    "No social recognition or visibility features; achievements and progress are personal."

  • Story
    1

    "Some lore and narrative elements exist, but the game is mostly context-free incremental gameplay."

  • Strategy
    3

    "Requires planning and balancing of upgrades and professions; some puzzle-like elements and decision-making."

  • Thrill
    -3

    "Gameplay is steady and predictable; lacks suspense or risk elements typical of thrill."

  • Value
    5

    "Players widely report excellent value for money given the content, lack of microtransactions, and gameplay depth."

  • Violence
    -2

    "Some cartoonish violence (e.g. killing kiwi kings) but mostly playful and non-graphic; focus on constructive progression."

  • Survival
    -4

    "No threats or failure states; stable environment focused on growth rather than survival."

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    Last update: 06/03/2026