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Tom Clancy's Rainbow Six® Vegas

Legacy Mobile Device, PC (Microsoft Windows) • 2008

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Quick resume

Tom Clancy's Rainbow Six makes its next-generation hardware debut in the most dramatic installment of the renowned first-person shooter franchise to date. Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in 'Sin City' threatens to take world terrorism to new, uncontrollable heights.

Global score

80/100

Genres

Action, Shooter

Pros

  • Tactical squad-based gameplay
  • Challenging and rewarding combat
  • Weapon customization
  • Engaging cooperative play
  • Nostalgic and immersive environments

Cons

  • Dead multiplayer servers
  • Some ai and technical issues
  • Linear level design
  • Checkpoint system can be frustrating
  • Dated graphics and sound

Motivations

  • Autonomy
    4

    "Players command a small squad with tactical freedom to choose approaches and issue orders, allowing control over actions and decisions."

  • Competence
    4

    "The game is challenging with high skill demands, especially on harder difficulties, requiring tactical planning and precise execution."

  • Competition
    2

    "Multiplayer modes exist but servers are mostly dead; some competitive play was present but focus is more on cooperative and solo tactical play."

  • Continuation
    3

    "Players report long-term engagement with campaign and terrorist hunt modes, with some habitual replay and nostalgia-driven play."

  • Cooperation
    5

    "Core gameplay revolves around commanding and cooperating with AI teammates; multiplayer co-op was a major feature."

  • Creativity
    2

    "Players can customize weapons and choose tactical approaches, but level design is mostly linear with limited environmental modification."

  • Domination
    -3

    "Interactions emphasize teamwork and shared objectives rather than exerting superiority or dominance over others."

  • Escapism
    4

    "Players use the game as a tactical shooter escape with immersive environments and intense combat, often nostalgic."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no evidence of obligation or external pressure to play."

  • Experimenting
    3

    "Game encourages trying different tactics, weapon loadouts, and squad commands to approach missions in multiple ways."

  • Exploration
    -2

    "Levels are mostly linear corridors with limited exploration, though some multi-route approaches exist."

  • Expression
    2

    "Weapon customization and loadout choices allow some personal expression, but character and environment customization is minimal."

  • Fantasy
    -3

    "Game emphasizes realistic tactical combat scenarios in modern settings, with minimal fantasy or improbable elements."

  • Fellowship
    4

    "Strong community and cooperative play experiences reported, including bonding moments and multiplayer co-op."

  • Growth
    3

    "Players develop tactical skills, learn enemy behaviors, and improve squad command proficiency over time."

  • Health
    -4

    "Game is sedentary with no physical activity; typical of first-person shooters."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to tactical combat and quick deaths."

  • Intimacy
    2

    "Some social bonding through cooperative play and shared experiences, but limited emotional or close relationship building."

  • Leadership
    5

    "Player leads a small squad, issuing commands and directing team actions, embodying a leadership role."

  • Progression
    3

    "Players unlock and customize weapons and gear, progressing through missions and improving loadouts."

  • Relaxation
    -2

    "Gameplay is tense and challenging with frequent deaths and pressure, limiting relaxation or flow states."

  • Sensation
    3

    "Gunplay and sound effects provide satisfying sensory feedback and excitement during combat."

  • Status
    1

    "Some recognition through multiplayer ranks and achievements, but limited due to dead servers and focus on solo/co-op."

  • Story
    2

    "Story is present but straightforward and not deeply engaging; gameplay is the main focus."

  • Strategy
    5

    "Strong emphasis on tactical planning, squad coordination, and problem solving in combat scenarios."

  • Thrill
    4

    "High tension and suspense from quick deaths, enemy AI, and intense firefights create thrilling experiences."

  • Value
    3

    "Players find good value especially on sale, appreciating gameplay depth and replayability despite age."

  • Violence
    4

    "Gameplay centers on combat, shooting, and destruction of enemies in tactical firefights."

  • Survival
    4

    "Players must avoid death and manage threats carefully; survival is a key gameplay element."

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    Last update: 06/03/2026