Resident Evil Revelations similar games & best alternatives

Resident Evil Revelations

PlayStation 3, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Wii U, Xbox One, Xbox 360 • 2013

Should you play it?

Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.

What works
  • Engaging episodic story with plot twists
  • Atmospheric horror setting on cruise ship
  • Weapon customization and upgrades
  • Addictive raid mode with co-op
  • Smooth controls and gameplay
Things to keep in mind
  • Linear and repetitive level design
  • Lack of co-op in main campaign
  • Dated graphics and animations
  • Some clunky controls and camera issues
  • Poor localization and voice acting

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Resident Evil Revelations 2

  • Splatter - Zombiecalypse Now

  • Watch_Dogs™

  • Resident Evil 6

  • STAR WARS™ Jedi Knight II - Jedi Outcast™

  • Bulletstorm: Full Clip Edition

  • World War Z

  • Dying Light

  • Blades of Time

Hidden Gems

Less popular games with surprisingly high similarity

  • Shatterline

  • PERISH

  • Spirits Abyss

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Resident Evil Revelations: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to customize ships, choose play styles (combat, trade, industry), and explore the world at their own pace, though story progression is somewhat linear and player agency in narrative decisions is limited."

    Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

    "Players can explore the ship and revisit areas with some freedom, but the game is still mostly linear and episodic with set story progression."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting, tactical arrests, ammo management, and puzzle-like boss fights, providing a moderate challenge."

    Capsule for Judge Dredd: Dredd vs. Death Judge Dredd: Dredd vs. Death

    "Gameplay involves skillful shooting, weapon upgrades, and tactical combat with limited ammo, providing a moderate challenge."

  • Competition

    Game with the same Competition vibe

    1

    "Some multiplayer modes exist with cooperative and competitive play, but competition is not the primary focus."

    Capsule for Dangerous Waters Dangerous Waters

    "Raid mode offers cooperative multiplayer but no ranked or competitive modes; focus is more on cooperation than competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."

    Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

    "Raid mode provides high replayability and long-term engagement beyond the campaign."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on cooperative gameplay with asymmetric character roles and local split-screen co-op; online co-op only in raid mode."

    Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

    "Raid mode supports online and local co-op play, encouraging teamwork; campaign is single-player only."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some player experimentation with weapons and combat tactics, but level design and structure are predefined."

    Capsule for Viscerafest Viscerafest

    "Weapon customization and scanning mechanics encourage player experimentation within predefined structures."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared goals rather than dominance or power over others."

    Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

    "Interactions emphasize shared cooperation and mutual support rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide escape from real life."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "Atmospheric horror and immersive story provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for IXION IXION

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with character abilities, weapon mods, and strategies especially in raid mode."

    Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

    "Players explore different characters, weapon mods, and strategies, especially in Raid mode."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of the ship and environment occurs, but mostly within familiar, structured settings."

    Capsule for 39 Days to Mars 39 Days to Mars

    "Exploration of the ship and revisiting areas is encouraged but within a mostly linear environment."

  • Expression

    Game with the same Expression vibe

    2

    "Weapon upgrades and character options allow some degree of self-expression, though limited cosmetic customization."

    Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

    "Weapon upgrades and character skins allow some degree of personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative sci-fi horror elements, mutated enemies, and a fictional narrative world."

    Capsule for Endoparasitic 2 Endoparasitic 2

    "The game features fictional viruses, monsters, and conspiracies in an imaginative horror setting."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community engagement through raid mode and cooperative play fosters group identity."

    Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

    "Raid mode fosters community and social play, though campaign is single-player focused."

  • Growth

    Game with the same Growth vibe

    3

    "Progression through leveling weapons and characters; players develop skills and unlock new abilities."

    Capsule for Arcadegeddon Arcadegeddon

    "Players develop skills, upgrade weapons, and progress through story and Raid mode levels."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay without physical activity or health-related features."

    Capsule for Black Mesa Black Mesa

    "Typical sedentary gameplay without physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during gameplay; not designed for idle or background play."

    Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

    "Requires focused attention during gameplay; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to cooperative gameplay without deep emotional or personal connections."

    Capsule for Zombieville USA 3D Zombieville USA 3D

    "Social interactions are limited to cooperative gameplay without deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players generally cooperate as equals with no strong leadership or management roles."

    Capsule for Renegade Ops Renegade Ops

    "Players mostly cooperate as equals; no strong leadership or management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting weapons, upgrades, and leveling up throughout the game."

    Capsule for Zombie Shooter 2 Zombie Shooter 2

    "Strong emphasis on collecting weapon parts, upgrades, and character levels especially in Raid mode."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Tense atmosphere with moments of suspense; some players find it thrilling rather than purely relaxing."

    Capsule for Boris and the Dark Survival Boris and the Dark Survival

    "Tense atmosphere with moments of action and horror; some players find it engaging rather than purely relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

    Capsule for Murky Divers Murky Divers

    "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition through multiplayer and achievements, but not a major focus."

    Capsule for Borderlands 3 Borderlands 3

    "Some social recognition possible through multiplayer and achievements but not a major focus."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with character development and plot twists provides strong story immersion."

    Capsule for BRAVELY DEFAULT FLYING FAIRY HD Remaster BRAVELY DEFAULT FLYING FAIRY HD Remaster

    "Episodic narrative with multiple characters and plot twists provides strong story immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require tactical thinking and planning."

    Capsule for Crashlands Crashlands

    "Combat and resource management require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Horror elements and challenging bosses create suspense and excitement."

    Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

    "Horror elements and boss fights create suspense and moments of thrill."

  • Value

    Game with the same Value vibe

    3

    "Good value for price with solid gameplay and replay modes"

    Capsule for SPRAWL SPRAWL

    "Good replay value especially with Raid mode; generally considered worth the price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against monsters and enemies is a core gameplay element."

    Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

    "Combat against monsters and enemies is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and avoid threats to survive through hostile environments."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "Players manage limited resources and avoid threats to survive in hostile environments."

Last update: 01/06/2026