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VOID/BREAKER

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Dynamic and challenging Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE

Global score

92/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Sport, Early Access, Shooter

Pros

  • Fast-paced, fluid movement and combat
  • Extensive weapon modding and build variety
  • Well-optimized and visually impressive
  • Engaging sci-fi story and atmosphere
  • Strong progression and replayability

Cons

  • Some balance issues with enemy bullet sponginess
  • Boss fights criticized for design and difficulty
  • Lack of multiplayer or cooperative modes
  • Visual clutter and readability issues in combat
  • Early access content limited, needs more variety

Motivations

  • Autonomy
    4

    "Players have freedom to build and customize weapons and playstyle with many mod combinations and upgrades."

  • Competence
    3

    "Game involves skillful movement, dodging, and mastering complex mod interactions; some complaints about balance and enemy bullet sponginess."

  • Competition
    -3

    "Focus is on personal progression and experimentation rather than direct player vs player competition."

  • Continuation
    4

    "Many players report addictive gameplay and desire to keep playing multiple runs with different builds."

  • Cooperation
    -5

    "Game is single-player only with no multiplayer or cooperative modes."

  • Creativity
    5

    "Extensive weapon modding system and build experimentation encourage creative playstyles."

  • Domination
    -4

    "No evidence of power over others or trash talk; gameplay is focused on individual experience."

  • Escapism
    4

    "Players use game as a fast-paced, adrenaline-fueled escape with immersive sci-fi world and story."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, praising solo dev effort."

  • Experimenting
    5

    "Strong emphasis on trying new mod combinations, builds, and playstyles; encouraged by game design."

  • Exploration
    3

    "Some exploration of maps and hidden areas mentioned, though mostly arena-based combat."

  • Expression
    3

    "Customization mainly through weapon mods and build choices; no mention of avatar or cosmetic personalization."

  • Fantasy
    4

    "Futuristic sci-fi setting with imaginative weapons, abilities, and story elements."

  • Fellowship
    -5

    "No multiplayer or social community features described; primarily solo play."

  • Growth
    4

    "Players develop skills, learn enemy patterns, and improve builds over multiple runs."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players mention long sessions."

  • Idle
    -4

    "Requires constant focus and engagement during fast-paced combat."

  • Intimacy
    -5

    "No social or emotional relationship building; solo experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player game."

  • Progression
    4

    "Strong progression systems with upgrades, permanent unlocks, and build development."

  • Relaxation
    -2

    "Fast-paced, intense gameplay with some players describing frustration; not primarily relaxing."

  • Sensation
    4

    "High sensory stimulation from fast movement, destruction, sound design, and visuals."

  • Status
    -4

    "No social recognition or leaderboards; focus on individual achievement."

  • Story
    3

    "Engaging sci-fi story and lore with voice acting and cutscenes, though some find it minimal."

  • Strategy
    4

    "Requires planning builds, mod combinations, and tactical use of environment and movement."

  • Thrill
    4

    "Players describe adrenaline rush, bullet hell intensity, and suspenseful combat."

  • Value
    4

    "Many players praise the game as excellent value for price, especially given solo dev status."

  • Violence
    4

    "Combat focused on shooting enemies and destruction of environment."

  • Survival
    3

    "Players must avoid damage, manage health, and survive bullet hell encounters."

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    Last update: 06/03/2026