Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Mess Adventures
Core gameplay revolves around trying new things, adapting to shifting rules, and learning through trial and error.
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+5.0
Vector 36
Players frequently experiment with tuning, part placement, and flight techniques to optimize performance.
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+5.0
Wizards and Warlords
Players experiment with many different magic schools, unit types, strategies, and procedural world variables.
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+5.0
English Country Tune
Game encourages experimentation with mechanics, trial and error, and discovering solutions.
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+5.0
Runeborn
Strong emphasis on trying new rune and trinket combinations, adapting strategies, and exploring different builds.
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+5.0
Space Simulation Toolkit
Core gameplay revolves around testing new particle interactions, physics parameters, and simulation setups.
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+5.0
Sport Mode
Highly experimental gameplay with physics manipulation, welding, and creative testing of ideas.
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+5.0
Net.Attack() - Code or Die!
Experimentation with node combinations and strategies is central, with sandbox modes and mid-run tinkering encouraged.
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+5.0
Runers
Heavy emphasis on experimenting with rune combinations to discover new spells and builds.
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+5.0
BREAK ARTS III
Strong emphasis on trying new builds, testing different thruster angles, weapons, and movement strategies; encouraged…
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+5.0
Bad Rats Show
Encourages trying new rat combinations and solutions; physics variability invites experimentation.
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+5.0
Dawncaster | The RPG Cardventure
The game rewards trying new builds, mixing expansions, and exploring different mechanics and strategies.
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+5.0
Robot Rumble 2
Strong emphasis on trying new robot designs, testing mechanics, and iterative improvements.
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+5.0
Starseed Pilgrim
Core gameplay revolves around experimentation and inductive reasoning to learn mechanics and progress.
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+5.0
TDS - Tower Defense Strategy
Encourages trying new strategies, character abilities, and adapting to unique map gimmicks and mechanics.
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+5.0
Undead Development
Players experiment with weapon combinations, base designs, and traps extensively.
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+5.0
Candy Disaster - Tower Defense
Strong emphasis on experimenting with trap combinations and positioning to find effective solutions.
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+5.0
Fate of the World: Tipping Point
Trial and error is a core gameplay element; players try new policies and strategies to learn effects.
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+5.0
DemonCrawl
Players frequently try new item combinations, masteries, and strategies; the game encourages exploration of mechanics.
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+5.0
Sirocco
High degree of build variety, boat switching, and tactical experimentation encouraged; players enjoy testing new…
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+5.0
The White Laboratory
Strong emphasis on trying new designs, testing physics, and experimenting with different tower and unit configurations.
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+5.0
Else Heart.Break()
Core gameplay revolves around experimenting with code and hacking to discover new possibilities.
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+5.0
KitHack Model Club
The game encourages experimentation with vehicle designs, physics, and scenario creation.
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+5.0
Dungeon Brawls
Randomized builds and diverse skill combinations encourage constant experimentation and trying new strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.