Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Creativity
A strong dose of experimenting and creativity in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Unruly Heroes
Frequent introduction of new mechanics and puzzles encourages players to try new strategies and approaches.
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+4.0
Agreeee
The game encourages trying new mini-games and adapting to changing patterns, with randomness and variety promoting…
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+4.0
Tower Wars
Players experiment with different maze designs, unit compositions, and upgrade strategies to find optimal play.
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+4.0
Source of Madness
Players experiment with different builds, spells, and strategies; procedural generation encourages trying new…
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+4.0
The Lord of the Rings: Adventure Card Game - Definitive Edition
Players try different decks, heroes, and strategies to solve quests and optimize performance.
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+4.0
Bionic Dues
Players experiment with different mech builds, strategies, and mission choices to optimize success.
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+4.0
Core Defense
Randomized upgrade choices and multiple viable strategies encourage experimentation with different builds.
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+4.0
Die For The Lich
Encourages trying new dice combinations, weapons, and strategies; players enjoy tinkering and theorycrafting.
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+4.0
Evolings
Strong emphasis on trying new Evoling combinations, item synergies, and strategies to find effective builds.
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+4.0
Kainga: Seeds of Civilization
Strong emphasis on trying new tech combos, adapting to random maps and conditions.
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+4.0
Kyvir: Rebirth
The dual deck system and equipment combos encourage trying new builds and strategies.
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+4.0
Lynked: Banner of the Spark
Players try different weapons, builds, town layouts, and strategies, encouraged by variety and upgrades.
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+4.0
Solargene
Trial and error, multiple restarts, and exploration of mechanics are core to gameplay and player experience.
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+4.0
Tyto Ecology
Trial and error with species placement and ecosystem balance is core gameplay
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+4.0
Fortune's Run
Players encouraged to try different combat styles, movement techniques, and explore level design.
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+4.0
Raiders of Blackveil
Players encouraged to try new perk combos, builds, and strategies each run for varied experiences.
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+4.0
Railroads & Catacombs
Players experiment with card builds, character classes, and train upgrades to find effective strategies.
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+4.0
Super Sus
Players enjoy trying out different roles and strategies.
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+4.0
The Polynomial - Space of the music
Encourages experimentation with music, visual settings, fractal parameters, and gameplay styles.
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+4.0
Warbox Sandbox
Players experiment with unit placement, AI behavior, and scenario creation, exploring game mechanics extensively.
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+4.0
Way of the Samurai 3
Encouraged to try different story paths, weapons, and combat styles; multiple endings reward experimentation.
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+4.0
Worship
Players explore new mechanics, test ritual shapes, and try different strategies with cultists.
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+4.0
Cross Blitz
Players experiment with different decks, archetypes, relics, and strategies, encouraged by varied modes and synergies.
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+4.0
Disgaea 7: Vows of the Virtueless
Game encourages trying new classes, strategies, and item builds, with many mechanics to explore.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.