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Lynked: Banner of the Spark

PlayStation 5, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S • 2025

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Quick resume

Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!

Global score

79/100

Genres

Action, Adventure, Casual, Indie, Hack and slash/Beat 'em up, Role-playing (RPG)

Pros

  • Engaging blend of roguelite combat and cozy town building
  • Strong cooperative multiplayer with shared progression
  • Extensive customization and creative freedom
  • Addictive gameplay loop with meaningful progression
  • Polished visuals and charming characters

Cons

  • Some repetitive grind and resource management
  • Early access bugs and occasional crashes
  • Combat difficulty may be low for some players
  • Town building and npc personalities could be deeper
  • Lack of difficulty settings and some ui inconsistencies

Motivations

  • Autonomy
    4

    "Players have freedom to customize characters, build and decorate town, choose weapons and play solo or co-op with flexible mission and town management options."

  • Competence
    3

    "Combat is skill-based with weapon variety and upgrades; town building and resource gathering provide meaningful progression and feedback."

  • Competition
    -3

    "Focus is on cooperative play and personal progression rather than competitive ranking or leaderboards."

  • Continuation
    4

    "Players report long play sessions, addictive gameplay loop, and desire to keep progressing and unlocking content."

  • Cooperation
    4

    "Full co-op support with shared progression, multiplayer missions, and collaborative town building."

  • Creativity
    4

    "Extensive town building, character customization, and freedom to arrange and decorate the town."

  • Domination
    -4

    "Interactions emphasize cooperation and mutual support rather than dominance or power over others."

  • Escapism
    4

    "Players use the game as a cozy, immersive experience to relax and escape real life through town building and combat."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players try different weapons, builds, town layouts, and strategies, encouraged by variety and upgrades."

  • Exploration
    3

    "Players explore procedurally generated missions and unlock new areas and content in town."

  • Expression
    4

    "Strong emphasis on character and town customization for self-expression."

  • Fantasy
    3

    "Fictional sci-fi world with robots and imaginative elements, blending fantasy and futuristic themes."

  • Fellowship
    4

    "Strong community feeling through multiplayer, shared progression, and social interactions with NPCs."

  • Growth
    4

    "Players develop skills, unlock upgrades, and improve their town and combat abilities over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active engagement in combat and town management; not designed for idle or background play."

  • Intimacy
    3

    "Players form attachments to NPCs and robots with personality and dialogue, fostering emotional connection."

  • Leadership
    -2

    "Players collaborate without strong leadership roles; shared decision-making emphasized."

  • Progression
    5

    "Strong progression through unlocking weapons, upgrades, town expansion, and character development."

  • Relaxation
    4

    "Cozy town building and fishing provide relaxation balanced with challenging combat."

  • Sensation
    3

    "Vibrant visuals, satisfying combat animations, and pleasant music provide sensory enjoyment."

  • Status
    -3

    "Focus is on personal and cooperative achievement rather than social recognition or ranking."

  • Story
    2

    "Story is present but considered light and secondary to gameplay; some narrative engagement with NPCs."

  • Strategy
    3

    "Combat and town management require planning and tactical decision-making."

  • Thrill
    2

    "Combat provides moments of tension and excitement, though overall tone is cozy and lighthearted."

  • Value
    4

    "Players report good content volume and enjoyment for the price, especially given early access status."

  • Violence
    2

    "Combat involves defeating enemies with various weapons, but violence is stylized and not graphic."

  • Survival
    2

    "Combat challenges require avoiding damage and managing resources, but not extreme survival mechanics."

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    Last update: 06/03/2026