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Way of the Samurai 3

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2016

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Quick resume

Honour, sacrifice, betrayal… Your choices make you who you are. How will history remember you? Choose your friends and enemies carefully in a game where every decision has far-reaching consequences, and where finishing the game is just the beginning of your journey…

Global score

77/100

Genres

Action, Adventure, Role-playing (RPG), Fighting

Pros

  • High player freedom and multiple endings
  • Deep and skillful combat system
  • Extensive weapon crafting and customization
  • Strong replayability with new game plus
  • Immersive samurai setting and story choices

Cons

  • Dated graphics and 30fps lock
  • Poor pc port and control issues
  • Steep learning curve and minimal tutorial
  • Small game world with limited exploration
  • Repetitive and tedious side quests

Motivations

  • Autonomy
    5

    "Players have high freedom to choose story paths, actions, and playstyle; multiple endings and open-ended gameplay emphasize personal control."

  • Competence
    4

    "Combat requires skillful timing, parrying, and mastering different weapon styles; progression involves upgrading weapons and learning moves."

  • Competition
    -3

    "Focus is on personal story progression and exploration rather than competing against other players; no evidence of PvP or leaderboards."

  • Continuation
    4

    "High replay value with 20+ endings and new game plus system encourages repeated playthroughs and long-term engagement."

  • Cooperation
    1

    "Some companions and partner systems exist, but gameplay is primarily single-player and individual-focused."

  • Creativity
    4

    "Extensive weapon crafting, customization of character appearance, and multiple combat styles allow creative expression."

  • Domination
    -2

    "Interactions emphasize choice and consequence with no indication of power imposition or dominance over others."

  • Escapism
    4

    "Immersive samurai setting and open-ended gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in samurai theme and gameplay; no evidence of obligation or pressure."

  • Experimenting
    4

    "Encouraged to try different story paths, weapons, and combat styles; multiple endings reward experimentation."

  • Exploration
    2

    "Small but detailed world with secrets and events to discover; exploration is limited but meaningful."

  • Expression
    4

    "Character customization and unlockable costumes enable self-expression."

  • Fantasy
    3

    "Set in a fictionalized Sengoku period with some surreal and humorous elements, blending historical and imaginative fiction."

  • Fellowship
    -3

    "Primarily a single-player experience with limited social or community features."

  • Growth
    4

    "Players learn combat mechanics, unlock moves, and improve weapons over multiple playthroughs."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some frustration reported but no physical engagement."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not designed for background or casual play."

  • Intimacy
    1

    "Some partner and romance elements exist but limited emotional depth and social interaction."

  • Leadership
    -2

    "No evidence of player leadership or group management; focus is on individual choices."

  • Progression
    5

    "Strong emphasis on accumulating weapons, upgrades, skills, and unlocking endings across playthroughs."

  • Relaxation
    2

    "Gameplay can be challenging and sometimes frustrating but also offers satisfying flow and immersion."

  • Sensation
    2

    "Combat animations and sound provide sensory engagement, though graphics are dated."

  • Status
    -3

    "No social recognition or ranking systems; achievements are personal and internal."

  • Story
    4

    "Multiple branching narratives and endings provide narrative immersion and player-driven story."

  • Strategy
    3

    "Combat and story choices require planning and tactical thinking; timing and decision-making are important."

  • Thrill
    3

    "Combat includes risk of instant death and challenging encounters that create tension and excitement."

  • Value
    3

    "High replay value and depth provide good return on investment despite dated graphics and some port issues."

  • Violence
    4

    "Combat focused on sword fighting and defeating enemies; violence is central to gameplay."

  • Survival
    3

    "Players must avoid death and manage combat risks; instant kill mode increases survival challenge."

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    Last update: 06/03/2026