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Cross Blitz

PC (Microsoft Windows) • 2025

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Quick resume

Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!

Global score

75/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game

Pros

  • Extensive content and modes for early access
  • Engaging deckbuilding and strategic gameplay
  • Charming pixel art and music
  • Strong progression and replayability
  • Active and responsive developer support

Cons

  • Balance issues and bugs typical of early access
  • Roguelike mode can feel short and unbalanced
  • Some ui and quality of life improvements needed
  • No multiplayer or cooperative modes yet
  • Animation speed and pacing could be improved

Motivations

  • Autonomy
    4

    "Players can choose different mercenaries, build and customize decks, and select different archetypes and relics, showing strong control over their gameplay decisions."

  • Competence
    4

    "The game offers challenging roguelike and story modes requiring skillful deckbuilding, strategic play, and adapting to unique enemy mechanics."

  • Competition
    -3

    "Focus is on single-player modes with no current multiplayer; players engage mostly at their own pace without direct comparison or ranked modes."

  • Continuation
    4

    "Players report long play sessions, extensive content, and habitual engagement with multiple modes and progression systems."

  • Cooperation
    -5

    "The game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity
    4

    "Strong deckbuilding and relic customization allow players to create and modify decks and strategies extensively."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are single-player and balanced."

  • Escapism
    4

    "Players use the game as a fun distraction with charming story and immersive card battles, providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."

  • Experimenting
    4

    "Players experiment with different decks, archetypes, relics, and strategies, encouraged by varied modes and synergies."

  • Exploration
    3

    "Story mode involves map exploration and unlocking chapters; roguelike mode has node-based maps with choices."

  • Expression
    3

    "Players customize decks and relics, though no mention of avatar or environment personalization beyond card customization."

  • Fantasy
    4

    "Game features imaginative fantasy themes, characters, and card abilities in a fictional world."

  • Fellowship
    -4

    "Minimal social connection; primarily single-player experience with limited community interaction outside the game."

  • Growth
    4

    "Players develop skills in deckbuilding and strategy; meta-progression unlocks new cards, characters, and relics."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during battles and deck management; not designed for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing within the game; single-player focus."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Strong progression systems with unlocking cards, relics, characters, and upgrades through gameplay."

  • Relaxation
    2

    "Some players find the game fun and engaging, but it also has challenging and tense moments requiring strategic thinking."

  • Sensation
    3

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional enjoyment."

  • Status
    -4

    "No social status or recognition systems; achievements and progress are personal and not publicly ranked."

  • Story
    4

    "Includes a story mode with narrative campaigns, character development, and lore."

  • Strategy
    5

    "High mental challenge with deckbuilding, tactical positioning, and adapting to enemy mechanics."

  • Thrill
    3

    "Players experience suspense and excitement from challenging battles and roguelike runs."

  • Value
    4

    "Players perceive good value for money with extensive content and replayability in early access."

  • Violence
    2

    "Combat involves attacking and destroying enemy minions, but presented in a stylized, non-graphic manner."

  • Survival
    3

    "Players must avoid defeat and manage resources to survive battles and progress in roguelike runs."

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    Last update: 06/03/2026