Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Grand Tactician: The Civil War (1861-1865)
Players explore various strategies, army builds, and battle tactics; game supports multiple approaches.
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+4.0
HELLBREAK
Encouraged to try different weapon and spell combinations; random upgrades promote exploration of new strategies.
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+4.0
Indies' Lies
Players try different characters, talents, rune combinations, and deck builds, exploring new strategies and mechanics.
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+4.0
Agreeee
The game encourages trying new mini-games and adapting to changing patterns, with randomness and variety promoting…
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+4.0
Block'hood
Players experiment with resource flows, block synergies, and layouts to optimize their neighborhoods.
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+4.0
Fish Fillets 2
The game encourages trying new strategies and experimenting with character abilities to solve puzzles.
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+4.0
Satellite Reign
Players try different tactics, stealth vs combat, and experiment with agent builds and mission approaches.
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+4.0
Sixty Four
Encourages experimentation with different factory setups and resource management strategies.
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+4.0
The Gate Must Stand
The game encourages trying new builds, relic combinations, and tactical approaches each run.
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+4.0
The Impossible Quiz
Trial and error is central; players experiment with different answers and strategies to learn the game’s logic.
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+4.0
Tower Wars
Players experiment with different maze designs, unit compositions, and upgrade strategies to find optimal play.
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+4.0
ALTF42
Players explore game mechanics, glitches, and alternative routes, showing high experimentation.
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+4.0
Final Upgrade
Encourages trying new ship designs, production layouts, and strategies with flexible difficulty and customization…
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+4.0
Knightica
Trial and error, testing unit abilities, and exploring synergies are core to gameplay; players enjoy discovering…
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+4.0
Legendary Hoplite: Arachne’s Trial
Encourages trying different unit builds, strategies, and equipment synergies.
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+4.0
Godlike Burger
Game encourages trying new tactics, learning customer behaviors, and testing traps.
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+4.0
Source of Madness
Players experiment with different builds, spells, and strategies; procedural generation encourages trying new…
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+4.0
Terraforming Mars
High replayability encourages trying new strategies, corporations, and card combinations.
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+4.0
The Lord of the Rings: Adventure Card Game - Definitive Edition
Players try different decks, heroes, and strategies to solve quests and optimize performance.
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+4.0
Bionic Dues
Players experiment with different mech builds, strategies, and mission choices to optimize success.
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+4.0
EcoGnomix
Encourages trying different gnome combinations, strategies, and adapting to changing cave conditions.
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+4.0
Fresh Body
Encourages trying new body part combinations and strategies; players experiment with builds and upgrades.
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+4.0
Kainga: Seeds of Civilization
Strong emphasis on trying new tech combos, adapting to random maps and conditions.
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+4.0
Lynked: Banner of the Spark
Players try different weapons, builds, town layouts, and strategies, encouraged by variety and upgrades.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.