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Satellite Reign

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.

Global score

72/100

Genres

Action, Indie, Strategy, Real Time Strategy (RTS)

Pros

  • Strong cyberpunk atmosphere
  • Open world with multiple mission approaches
  • Deep agent customization and progression
  • Team-based tactical gameplay
  • Co-op multiplayer support

Cons

  • Some ai and pathfinding bugs
  • Repetitive mission structure
  • Camera limitations
  • Performance issues on some hardware
  • Lack of story depth

Motivations

  • Autonomy
    4

    "Players have freedom to choose mission order, approach (stealth or combat), and customize agents with skills and gear."

  • Competence
    3

    "Game involves skillful planning, stealth, and tactical combat with feedback on performance and progression."

  • Competition
    -3

    "Focus is on individual/team progress and mission completion rather than direct competition or leaderboards."

  • Continuation
    3

    "Players report long play sessions, replayability through different approaches, and investment in agent development."

  • Cooperation
    4

    "Game emphasizes teamwork among four agents with complementary skills; co-op multiplayer available."

  • Creativity
    3

    "Players customize agents with various weapons, augmentations, and skills; multiple ways to complete missions."

  • Domination
    -2

    "Interactions are balanced among agents; no evidence of trash talk or power imposition."

  • Escapism
    4

    "Strong cyberpunk atmosphere and immersive world provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for Syndicate; no pressure or obligation noted."

  • Experimenting
    4

    "Players try different tactics, stealth vs combat, and experiment with agent builds and mission approaches."

  • Exploration
    3

    "Open world city with multiple districts and mission areas encourages exploration and discovery."

  • Expression
    3

    "Customization of agents with gear, weapons, and cybernetic augmentations allows self-expression."

  • Fantasy
    4

    "Futuristic cyberpunk setting with cyborg agents, hacking, and sci-fi elements creates imaginative fiction."

  • Fellowship
    2

    "Some social interaction via co-op multiplayer; community aspects limited but present."

  • Growth
    4

    "Players develop agents through skill trees, research, and equipment upgrades, supporting learning and improvement."

  • Health
    -4

    "Typical sedentary gameplay without physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and tactical control; not designed for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited to tactical cooperation; no close emotional relationships described."

  • Leadership
    3

    "Player leads a team of four agents, managing their actions and coordinating strategies."

  • Progression
    4

    "Strong progression through acquiring money, research, gear, and agent upgrades."

  • Relaxation
    1

    "Some players find the game relaxing and immersive, but others note frustration and tension in combat."

  • Sensation
    3

    "Cyberpunk visuals, sound effects, and music provide sensory stimulation and thematic immersion."

  • Status
    -3

    "Achievements and recognition are mostly individual; no strong social status or popularity focus."

  • Story
    1

    "Story is present but secondary; narrative is minimal and missions are often repetitive."

  • Strategy
    4

    "Game requires tactical planning, problem solving, and strategic use of agent abilities."

  • Thrill
    2

    "Stealth and combat create moments of tension and excitement, though some find difficulty spikes frustrating."

  • Value
    3

    "Players feel the game offers good value for time spent, especially given depth and replayability."

  • Violence
    2

    "Combat and elimination of enemies is a core part of gameplay, though stealth and non-lethal options exist."

  • Survival
    2

    "Players must avoid detection and death; clone respawn system adds strategic survival element."

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    Last update: 06/03/2026