Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 03
Game encourages trying new mechanics, revisiting puzzles with new abilities, and exploring multiple solutions.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
Priest Simulator: Vampire Show
Encourages trying new things, exploring mechanics, and discovering unexpected events in the sandbox.
-
+4.0
Munin
Game encourages trying different rotations and strategies to find solutions.
-
+4.0
The Legend of Zelda: Majora's Mask
Encourages trying new strategies with masks, time manipulation, and exploration of NPC schedules and sidequests.
-
+4.0
QT
Exploration and discovery of hidden secrets encourage trying new things and experimenting with interactions.
-
+4.0
Eets Munchies
Encourages experimentation with item placement and timing to solve puzzles creatively.
-
+4.0
The Age of Decadence
Encourages trying different character builds, dialogue options, and quest solutions across playthroughs.
-
+4.0
ISLAND
Multiple routes and choices encourage trying different story paths and endings.
-
+4.0
GIGA WRECKER
Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches.
-
+4.0
Harmony: The Fall of Reverie
The branching narrative and visible future paths encourage players to try different choices and strategies.
-
+5.0
Poly Bridge 3
Strong emphasis on trying new bridge designs, testing physics, and exploring different solutions to puzzles.
-
+4.0
Camera Obscura
Encourages trying new puzzle solutions, experimenting with camera mechanics, and creating custom levels.
-
+4.0
A Guidebook of Babel
Players experiment with changing past events to see different outcomes, encouraging exploration of cause and effect and…
-
+4.0
Timelie
The core mechanic encourages trying different time sequences and strategies to solve puzzles and optimize solutions.
-
+4.0
Dead Reset
Encouraged to try different choices and explore alternate endings and story paths.
-
+4.0
Our Life: Beginnings & Always
Many options and branching paths encourage trying different choices and exploring alternate storylines.
-
+4.0
Super Paper Mario
Encourages experimentation with flipping dimensions, character and pixl abilities, and puzzle approaches.
-
+4.0
Sokobond
Undo and reset features encourage trial and error and trying different approaches to puzzles.
-
+4.0
Trapped with Jester
Multiple endings and dialogue options encourage trying different choices and exploring story variations.
-
+4.0
Motesolo : No Girlfriend Since Birth
Encourages trying different dialogue options and exploring multiple endings to discover story variations.
-
+4.0
A Highland Song
Encourages trying different paths, interpreting maps, and discovering secrets on repeated runs.
-
+4.0
Purrfect Apawcalypse: Patches' Infurno
Multiple story paths and endings encourage experimentation with choices and moral directions.
-
+4.0
Everything
Encourages exploration of different scales, objects, and perspectives, fostering novelty and discovery.
-
+4.0
MetaWare High School (Demo)
Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes.
-
+4.0
Leisure Suit Larry 1 - In the Land of the Lounge Lizards
Encourages trial and error, testing commands and puzzle solutions.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.