The Age of Decadence similar games & best alternatives

The Age of Decadence

PC (Microsoft Windows) • 2015

Should you play it?

The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

What works
  • Deep roleplaying and narrative choices
  • High replayability with multiple paths
  • Challenging and tactical combat
  • Immersive post-apocalyptic setting
  • Complex character customization
Things to keep in mind
  • Dated graphics and ui
  • Steep learning curve and difficulty
  • Some bugs and technical issues
  • Limited social and cooperative features
  • Requires frequent save/load for progress

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wasteland 2: Director's Cut

  • Long Live The Queen

  • Nexus - The Jupiter Incident

  • Darkest Dungeon® II

  • Battle Brothers

  • Warhammer 40,000: Chaos Gate - Daemonhunters

  • Xenonauts 2

  • Pathfinder: Wrath of the Righteous - Enhanced Edition

  • Banner of the Maid

Hidden Gems

Less popular games with surprisingly high similarity

  • Rencounter

  • Caravaneer 2

  • Shardpunk

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Way of the Samurai 3

  • Story

    Black Book

  • Strategy

    Pillars of Eternity

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Age of Decadence: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Leadership. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have high freedom to choose story paths, actions, and playstyle; multiple endings and open-ended gameplay emphasize personal control."

    Capsule for Way of the Samurai 3 Way of the Samurai 3

    "Players have full control over character build, playstyle, and decision-making with multiple distinct paths and endings."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful multitasking, managing resources, and mastering complex mechanics."

    Capsule for Godlike Burger Godlike Burger

    "The game demands skillful specialization and mastery of complex mechanics; failure is common without competence."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and survival rather than competing against others."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Focus is on individual progression and personal choices rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings and evolving storylines encourages repeated playthroughs."

    Capsule for Headliner: NoviNews Headliner: NoviNews

    "High replayability and multiple playthroughs encouraged to explore different storylines and character builds."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily a single-player experience with limited social interaction; some NPC trading but no multiplayer cooperation."

    Capsule for UnReal World UnReal World

    "Primarily a single-player experience with limited NPC allies; cooperation is minimal and scripted."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive character customization, skill builds, crafting, and multiple quest solutions encourage creative approaches."

    Capsule for Drakensang: The River of Time Drakensang: The River of Time

    "Extensive character customization and multiple ways to solve quests encourage creative problem solving."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced, consequence-driven choices rather than exerting power or superiority over others."

    Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

    "Interactions emphasize balanced, consequential choices rather than exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive post-apocalyptic world and lore provide strong escapism and fantasy experience."

    Capsule for Dolls Nest Dolls Nest

    "Immersive, dark post-apocalyptic world offers strong escapism through rich lore and roleplaying."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and passion for classic RPGs, not obligation."

    Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

    "Players engage voluntarily driven by interest in hardcore RPG and roleplaying, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different character builds, dialogue choices, and quest approaches; exploration of mechanics."

    Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

    "Encourages trying different character builds, dialogue options, and quest solutions across playthroughs."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players discover new characters, secrets, and storylines in a richly detailed world with many hidden elements."

    Capsule for Mask of the Rose Mask of the Rose

    "Players explore a richly detailed world with hidden lore, secrets, and multiple narrative branches."

  • Expression

    Game with the same Expression vibe

    3

    "Character creation and roleplaying choices allow personal expression; some cosmetic customization noted."

    Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

    "Character creation and roleplaying allow for personal expression through choices and playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a fictional post-apocalyptic universe with exaggerated characters and scenarios, though grounded in a somewhat realistic setting."

    Capsule for Mad Max Mad Max

    "Setting is a dark post-apocalyptic world with some fantastical elements but grounded in a realistic tone."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Strongly single-player focused with minimal social or community interaction."

    Capsule for Songs of Syx Songs of Syx

    "Strongly single-player focused with minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and knowledge through challenging gameplay and story progression."

    Capsule for Cave Story+ Cave Story+

    "Players develop skills and knowledge through learning complex systems and exploring story consequences."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Cyberpunk 2077 Cyberpunk 2077

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to difficulty and complexity."

    Capsule for La-Mulana La-Mulana

    "Requires constant attention and focus due to difficulty and complex decision-making."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional or social bonding; interactions mostly with NPCs in scripted scenarios."

    Capsule for Half-Life: Blue Shift Half-Life: Blue Shift

    "Limited to scripted NPC interactions; no deep emotional or social bonding with others."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players can lead factions and manage party members, guiding decisions and strategies."

    Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

    "Players can lead factions or influence political outcomes through choices and alliances."

  • Progression

    Game with the same Progression vibe

    4

    "Character leveling, skill trees, equipment acquisition, and story advancement provide clear progression."

    Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

    "Character progression through skill point allocation and equipment acquisition is central."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High difficulty and punishing mechanics create tension rather than relaxation."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "High difficulty and punishing mechanics create tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric audio and visuals provide sensory stimulation, though graphics are dated."

    Capsule for Fallout 3: Game of the Year Edition Fallout 3: Game of the Year Edition

    "Atmospheric audio and visuals provide mood but graphics are dated and sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    2

    "Faction reputation and multiplayer recognition provide social status; not a dominant motivator"

    Capsule for Windward Windward

    "In-game reputation and faction standing provide recognition but social status is limited to game world."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with deep lore, character development, and multiple endings influenced by player choices."

    Capsule for Black Book Black Book

    "Deep narrative with multiple branching storylines and endings, heavily influenced by player choices."

  • Strategy

    Game with the same Strategy vibe

    5

    "Requires careful planning, tactical combat, and problem solving throughout gameplay."

    Capsule for Pillars of Eternity Pillars of Eternity

    "Requires careful planning, tactical combat, and strategic decision-making throughout the game."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat and unpredictable enemy behavior create suspense and excitement."

    Capsule for 7,62 High Calibre 7,62 High Calibre

    "High stakes combat and consequences create suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "Offers extensive content, replayability, and frequent updates, providing good value for price."

    Capsule for Don't Starve Don't Starve

    "Offers extensive content and replayability for the price, providing good value."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and use of weapons to eliminate enemies is central; some non-lethal options exist but violence is prominent."

    Capsule for XIII - Classic XIII - Classic

    "Combat and assassination are common but alternatives exist; violence is a significant theme."

  • Survival

    Game with the same Survival vibe

    4

    "Resource management and avoiding death are key gameplay elements, emphasizing survival."

    Capsule for Lost Ruins Lost Ruins

    "Survival through avoiding death and managing limited resources is a core gameplay element."

Last update: 01/06/2026