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MetaWare High School (Demo)

PC (Microsoft Windows), Mac • 2020

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Quick resume

How do you see the world when nothing is real? An experimental metafictional visual novel.

Global score

97/100

Genres

Casual, Indie, Free To Play, Visual Novel

Pros

  • Deep and thought-provoking narrative
  • Unique meta and fourth wall breaking
  • Engaging characters with emotional depth
  • Multiple endings encouraging replay
  • Free to play with high value

Cons

  • Some slow pacing and forced pauses
  • Achievement unobtainable or buggy
  • Limited art and customization
  • Repetitive on multiple replays
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting multiple endings and character routes, reflecting high personal control and decision-making."

  • Competence
    2

    "Engages players in exploring branching narratives and uncovering endings, requiring attention and some puzzle-like discovery."

  • Competition
    -4

    "Focuses on personal experience and story exploration without competitive elements or player comparison."

  • Continuation
    3

    "Players report long sessions, multiple playthroughs, and attachment to characters encouraging habitual engagement."

  • Cooperation
    -5

    "Single-player visual novel experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players experiment with different dialogue choices and endings, creatively exploring narrative possibilities."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism
    4

    "Players use the game as a deep, immersive experience to escape reality and explore existential themes."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and curiosity, with no obligation or external pressure."

  • Experimenting
    4

    "Encourages trying multiple dialogue options and endings, exploring different narrative branches and outcomes."

  • Exploration
    4

    "Players discover multiple endings, hidden content, and meta-narrative elements, driven by curiosity."

  • Expression
    -3

    "Limited character customization; expression mainly through choice of dialogue rather than avatar personalization."

  • Fantasy
    3

    "Engages players in metafictional, imaginative scenarios with self-aware characters and fictional settings."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of narrative complexity and character depth through multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused reading and decision-making, not suited for passive or background play."

  • Intimacy
    2

    "Emotional connection with characters and narrative, though no real social or interpersonal relationships."

  • Leadership
    -5

    "No leadership or group management elements; purely individual narrative experience."

  • Progression
    2

    "Progression through unlocking endings and story branches, but no item or power accumulation."

  • Relaxation
    2

    "Mix of humor and emotional depth provides moments of flow and tension release, though some scenes are intense."

  • Sensation
    2

    "Enjoyable soundtrack and art style provide sensory pleasure, balanced with calm and contemplative moments."

  • Status
    -4

    "No social status or recognition mechanics; experience is personal and outside social evaluation."

  • Story
    5

    "Strong narrative focus with multiple endings, character development, and meta storytelling."

  • Strategy
    1

    "Some planning in exploring dialogue options and endings, but no complex problem-solving or tactics."

  • Thrill
    1

    "Occasional suspense and emotional tension, but no high-risk or adrenaline-inducing gameplay."

  • Value
    5

    "Free game with high replay value and emotional impact, providing excellent return on time investment."

  • Violence
    -4

    "No combat or destructive gameplay; focus on narrative and character interactions."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026