Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 05
Encourages trying new builds, weapons, and strategies; experimentation is core to gameplay.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Final Upgrade
Encourages trying new ship designs, production layouts, and strategies with flexible difficulty and customization…
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+4.0
Blacksmith. Song of two Kings.
Encourages trying new forging techniques, material combinations, and problem-solving approaches.
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+4.0
Bone's Cafe
Encourages trying new recipes, layouts, and minion programming strategies.
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+4.0
Sewer Rave
Encouraged to explore different rooms, try new interactions, and discover secrets in a semi-randomized environment.
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+4.0
Fogpiercer
Encouraged to try different train compositions, card builds, and strategies; undo turn feature supports experimentation.
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+4.0
Watch_Dogs® 2
Encourages trying different hacking methods, gadgets, and mission approaches to find novel solutions.
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+4.0
TransPlan
Encourages trying different approaches and exploiting physics, including unintended solutions.
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+4.0
CHUCHEL
Trial and error and clicking on many objects to discover effects is a core gameplay element.
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+4.0
Who Is This Man
Encourages trial-and-error, testing gadgets, and exploring unpredictable AI behavior.
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+4.0
The Piper of Dawn
Many mechanics and systems encourage trying new strategies, recipes, and approaches to farming and alchemy.
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+4.0
FlowScape
Encourages trying new scene designs, mixing assets, and exploring different lighting and terrain options.
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+5.0
Virtual Circuit Board
Strong emphasis on experimentation with logic gates, assembly, and circuit layouts.
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+4.0
Rogue Waters
Undo feature encourages trying different tactics; randomized skill trees and crew builds promote experimentation.
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+4.0
Hello Neighbor Alpha 3
Encourages trying new strategies, exploring the large, complex house, and testing AI behavior.
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+4.0
Fire & Maneuver
The simultaneous order system and varied factions encourage experimentation with tactics and learning through trial and…
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+4.0
The Crew™ 2
Encourages trying different vehicle types and racing disciplines, with seamless vehicle switching fostering…
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+4.0
BAIONLENJA
Encourages trying new movement techniques and combining mechanics in novel ways to overcome challenges.
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+5.0
Main Assembly
Strong emphasis on trying new designs, programming solutions, and exploring the building system's limits.
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+4.0
Sprout
Trial and error and trying different plant transformations to find solutions is central to gameplay.
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+4.0
Schedule I
Game rewards experimentation with drug mixing, automation setups, and strategic decisions.
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+4.0
Whisper of the House
Encourages trying new decorating styles, exploring secrets, and experimenting with item placement.
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+4.0
Just Cause 2
The grappling hook and physics encourage trying new stunts and creative destruction, though some missions are…
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+4.0
Nova Roma
Encourages trying new layouts, strategies, and adapting to procedural maps and dynamic water systems.
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+4.0
Planet Coaster
Encouraged to try new building techniques, explore terrain editing, and experiment with coaster designs.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.