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TransPlan

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2015

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Quick resume

Deliver a payload from point A to point B with only a few simple tools and the laws of physics. Create ramps and catapults, watch objects tumble and fall, and someway... somehow reach the destination. Each project is a hand-drawn puzzle for you to interact with -- Devise a plan, experiment, and make it happen!

Global score

92/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Engaging physics-based puzzles
  • Relaxing music and art style
  • Multiple solutions encourage creativity
  • Accessible difficulty curve
  • Good value for price

Cons

  • Short gameplay duration
  • Non-deterministic physics can frustrate
  • Limited replayability
  • Confusing level selection menu
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players freely decide how to manipulate pins, erasers, and objects to solve puzzles with multiple possible solutions."

  • Competence
    3

    "Puzzles require logical thinking and understanding of physics, with feedback through success and par move counts."

  • Competition
    -4

    "Focus is on individual puzzle solving without leaderboards or direct player comparison."

  • Continuation
    1

    "Some players report addictive puzzle solving, but overall short playtime and low replayability limit long-term engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with different ways to solve puzzles using physics and tools, enabling creative solutions."

  • Domination
    -5

    "No elements of exerting control over others; purely individual puzzle solving."

  • Escapism
    2

    "Relaxing music and simple visuals provide a mild escape, though the game is cognitively engaging rather than purely escapist."

  • Expectation
    -4

    "Players engage voluntarily for fun and mental challenge, not out of obligation."

  • Experimenting
    4

    "Encourages trying different approaches and exploiting physics, including unintended solutions."

  • Exploration
    -3

    "Levels are structured and known; no open-world or discovery elements."

  • Expression
    -4

    "Minimal customization; art style is fixed and players do not personalize characters or environments."

  • Fantasy
    -5

    "Realistic physics-based puzzles without fictional or fantastical elements."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop problem-solving skills and learn physics concepts through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and problem solving; not suitable for background or idle play."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    2

    "Progression through levels and achievements, but no item collection or upgrades."

  • Relaxation
    3

    "Relaxing music and simple visuals promote a calm mood despite cognitive challenge."

  • Sensation
    2

    "Pleasant auditory and visual stimuli, but minimal sensory excitement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    -5

    "No narrative or story elements; purely puzzle-based."

  • Strategy
    3

    "Requires planning and logical reasoning to solve puzzles efficiently."

  • Thrill
    -3

    "Low suspense or risk; gameplay is calm and predictable."

  • Value
    3

    "Good value for price given quality and amount of content, especially on sale."

  • Violence
    -5

    "No violent or destructive gameplay; focused on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026