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Schedule I similar games & best alternatives

Schedule I

PC (Microsoft Windows) • 2025

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Quick resume

From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.

Global score

98/100

Genres

Action, Indie, Simulator, Strategy, Early Access

Pros

  • Addictive and engaging gameplay loop
  • Active solo developer with frequent updates
  • Cooperative multiplayer mode
  • Creative drug mixing and customization
  • Unique dark humor and atmosphere

Cons

  • Early access bugs and performance issues
  • Late game can become repetitive
  • Limited endgame content currently
  • Lack of controller support
  • Some players find automation tedious solo

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to run their drug empire, mix products, automate tasks, and explore the open world at their own pace."

  • Competence
    3

    "Game involves skillful management, multitasking, and mastering mini-games; some players find late game repetitive but early and mid-game offer meaningful challenges."

  • Competition
    -3

    "Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."

  • Continuation
    4

    "Many players report long playtimes, addictive gameplay loops, and habitual engagement with the game."

  • Cooperation
    3

    "Supports multiplayer co-op with up to four players working together to build the empire."

  • Creativity
    4

    "Players can create custom drug mixes with unique effects and customize their character and properties."

  • Domination
    -2

    "Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun, addictive distraction with immersive dark humor and a unique world."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."

  • Experimenting
    4

    "Game rewards experimentation with drug mixing, automation setups, and strategic decisions."

  • Exploration
    3

    "Open world city encourages exploration and discovery of new locations and content."

  • Expression
    3

    "Character customization and property decoration allow for player self-expression."

  • Fantasy
    3

    "Game features exaggerated, satirical drug dealing scenarios with humorous, fictional elements."

  • Fellowship
    3

    "Community and multiplayer co-op foster a sense of belonging and shared experience."

  • Growth
    3

    "Players develop skills in management, strategy, and multitasking as they progress."

  • Health
    -4

    "Sedentary gameplay focused on screen time; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active attention and multitasking rather than passive or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level multiplayer cooperation without deep emotional connections."

  • Leadership
    2

    "Players manage and direct employees and dealers, exercising leadership within their empire."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, money, and expanding operations."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable, balancing challenge with flow."

  • Sensation
    2

    "Visuals and audio are decent but not stunning; game offers enjoyable sensory feedback without intense stimulation."

  • Status
    -2

    "Recognition mostly within community and multiplayer groups; no major social status or ranking systems."

  • Story
    1

    "Some narrative elements and dark humor present, but story is not the main focus."

  • Strategy
    4

    "Game involves planning, resource management, and problem solving to optimize operations."

  • Thrill
    1

    "Some suspense from police encounters and risk management, but overall low tension gameplay."

  • Value
    4

    "Players report high value for price with many hours of engaging content and frequent updates."

  • Violence
    1

    "Some combat and police encounters exist but are minor compared to management and simulation aspects."

  • Survival
    2

    "Players must avoid police and manage risks, but game is generally forgiving and low-risk."

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    Last update: 06/03/2026