Schedule I similar games & best alternatives
Schedule I
2025
Related articles
Quick resume
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.
Global score
98/100
Genres
Action, Indie, Simulator, Strategy, Early Access
Similar games
Pros
- Addictive and engaging gameplay loop
- Active solo developer with frequent updates
- Cooperative multiplayer mode
- Creative drug mixing and customization
- Unique dark humor and atmosphere
Cons
- Early access bugs and performance issues
- Late game can become repetitive
- Limited endgame content currently
- Lack of controller support
- Some players find automation tedious solo
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Intimacy, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose how to run their drug empire, mix products, automate tasks, and explore the open world at their own pace."
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Competence3
"Game involves skillful management, multitasking, and mastering mini-games; some players find late game repetitive but early and mid-game offer meaningful challenges."
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Competition-3
"Focus is primarily on personal progression and cooperative play rather than competitive ranked modes or leaderboards."
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Continuation4
"Many players report long playtimes, addictive gameplay loops, and habitual engagement with the game."
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Cooperation3
"Supports multiplayer co-op with up to four players working together to build the empire."
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Creativity4
"Players can create custom drug mixes with unique effects and customize their character and properties."
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Domination-2
"Interactions emphasize shared progression and cooperation rather than exerting control or superiority over others."
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Escapism4
"Players use the game as a fun, addictive distraction with immersive dark humor and a unique world."
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Expectation-4
"Engagement is driven by intrinsic interest and personal desire rather than obligation or external pressure."
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Experimenting4
"Game rewards experimentation with drug mixing, automation setups, and strategic decisions."
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Exploration3
"Open world city encourages exploration and discovery of new locations and content."
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Expression3
"Character customization and property decoration allow for player self-expression."
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Fantasy3
"Game features exaggerated, satirical drug dealing scenarios with humorous, fictional elements."
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Fellowship3
"Community and multiplayer co-op foster a sense of belonging and shared experience."
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Growth3
"Players develop skills in management, strategy, and multitasking as they progress."
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Health-4
"Sedentary gameplay focused on screen time; no physical activity or health-related mechanics."
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Idle-3
"Requires active attention and multitasking rather than passive or background play."
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Intimacy-3
"Social interactions are mostly surface-level multiplayer cooperation without deep emotional connections."
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Leadership2
"Players manage and direct employees and dealers, exercising leadership within their empire."
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Progression5
"Strong focus on accumulating items, upgrades, money, and expanding operations."
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Relaxation3
"Many players find the game relaxing and enjoyable, balancing challenge with flow."
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Sensation2
"Visuals and audio are decent but not stunning; game offers enjoyable sensory feedback without intense stimulation."
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Status-2
"Recognition mostly within community and multiplayer groups; no major social status or ranking systems."
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Story1
"Some narrative elements and dark humor present, but story is not the main focus."
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Strategy4
"Game involves planning, resource management, and problem solving to optimize operations."
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Thrill1
"Some suspense from police encounters and risk management, but overall low tension gameplay."
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Value4
"Players report high value for price with many hours of engaging content and frequent updates."
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Violence1
"Some combat and police encounters exist but are minor compared to management and simulation aspects."
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Survival2
"Players must avoid police and manage risks, but game is generally forgiving and low-risk."
Last update: 29/04/2026