Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 02
Players experiment with different characters, builds, and skill combinations, exploring mechanics actively.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Small Spaces
Players experiment with item placement, scaling, and design styles to create unique spaces.
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+4.0
STARIO: Haven Tower
Players frequently experiment with logistics setups, building placements, and technology unlock orders to optimize…
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+4.0
Nucleares
Trial and error, learning through failure, and exploring system mechanics are core to gameplay.
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+4.0
Kane & Lynch 2: Dog Days
The game experiments boldly with visual style and presentation, breaking conventions of typical shooters.
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+4.0
Tales From Off-Peak City Vol. 1
Players experiment with pizza recipes, photo filters, and exploration to discover hidden story elements and effects.
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+4.0
Kingspray Graffiti VR
Players try different spray caps, colors, and techniques to explore artistic possibilities.
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+4.0
Dolls Nest
Players experiment with different mech parts, weapons, and builds to find effective combinations.
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+4.0
Autonauts vs Piratebots
Players experiment with programming bots and different strategies to optimize production and combat.
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+4.0
Chef: A Restaurant Tycoon Game
Players experiment extensively with recipes, ingredient combinations, and restaurant strategies.
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+4.0
SUMMERHOUSE
Players explore combinations of blocks and unlock new items by experimenting with placements.
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+4.0
Grim Nights
Trial and error, testing strategies, and learning from failures are core to gameplay progression.
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+4.0
New Retro Arcade: Neon
Players experiment with emulators, cabinet configurations, and media integration; encourages tinkering and exploration.
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+4.0
The Impossible Quiz
Trial and error is central; players experiment with different answers and strategies to learn the game’s logic.
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+4.0
Tower Escape
Players experiment with different minion builds, routes, and strategies to optimize runs.
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+4.0
Wilmot's Warehouse
Players experiment with different organizational strategies and layouts to optimize their warehouse.
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+4.0
VRC PRO
Players experiment with car setups, tuning parameters, and different tracks to optimize performance.
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+4.0
Yandere no Sutoka
Players try various tactics and learn to exploit AI behavior, encouraging experimentation with stealth and evasion.
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+4.0
Beltmatic
Players experiment with different mathematical formulas and factory designs to optimize output.
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+4.0
Wargroove
Players explore different commanders, units, and custom maps; experimentation encouraged by editor tools
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+4.0
OpenTTD
Players experiment with complex transport layouts, signaling, and mods.
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+4.0
China: Mao's legacy
Players experiment with different political paths, economic reforms, and foreign policies to explore outcomes.
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+4.0
Green Hell
Trial and error learning and discovery of crafting recipes and survival strategies are core gameplay.
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+4.0
7 Days to End with You
The core gameplay involves experimenting with word meanings and testing hypotheses about language and story.
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+4.0
MotoGP™20
Players experiment with bike setups, power modes, and race strategies to optimize performance and learn mechanics.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.