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Wargroove

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Global score

83/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Faithful advance wars style gameplay with fantasy twist
    • Robust map and campaign editors with sharing
    • Engaging multiplayer including co-op and competitive modes
    • Charming pixel art and music
    • Extensive content and community creations

    Cons

    • Campaign story is light and sometimes uninvolving
    • Ai can be slow and sometimes frustrating
    • Some missions feel repetitive or forced in strategy
    • Lack of faction unit diversity beyond skins
    • Multiplayer matchmaking and anti-cheat features limited

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Creativity. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose commanders, units, and strategies; map and campaign editors allow creative control"

    • Competence
      4

      "Challenging tactical gameplay with skillful positioning, critical hits, and strategic planning; AI difficulty adjustable"

    • Competition
      3

      "Multiplayer modes including ranked and casual play; community competitive scene with map design and tournaments"

    • Continuation
      4

      "Long campaign, arcade, puzzles, co-op, and extensive custom content provide many hours of habitual play"

    • Cooperation
      3

      "Co-op campaign and multiplayer modes support teamwork; community collaboration on maps and mods"

    • Creativity
      5

      "Robust map and campaign editors with sharing features enable extensive player creation and modification"

    • Domination
      -2

      "Competitive play exists but community noted for kindness and balanced interactions rather than trash talk"

    • Escapism
      3

      "Fantasy setting and engaging gameplay provide distraction and immersion from real life"

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for Advance Wars style gameplay"

    • Experimenting
      4

      "Players explore different commanders, units, and custom maps; experimentation encouraged by editor tools"

    • Exploration
      2

      "Campaign and custom maps offer new scenarios and challenges, though environments are mostly familiar tactical maps"

    • Expression
      3

      "Customization through map and campaign creation allows self-expression; limited character customization"

    • Fantasy
      4

      "Fantasy medieval setting with dragons, magic, and anthropomorphic factions; imaginative fiction experience"

    • Fellowship
      3

      "Community sharing, multiplayer, and cooperative play foster group identity and social connection"

    • Growth
      3

      "Players develop strategic skills and knowledge through challenging missions and multiplayer competition"

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features"

    • Idle
      -3

      "Requires focused attention during turns and battles; not designed for background or casual idle play"

    • Intimacy
      1

      "Some social interaction in multiplayer and community, but limited emotional sharing or close relationships"

    • Leadership
      2

      "Players lead armies and commanders strategically; some community leadership in map design and events"

    • Progression
      3

      "Unit production and map control provide resource accumulation and upgrades; campaign unlocks content"

    • Relaxation
      2

      "Turn-based pacing allows relaxed play, though some missions can be tense and challenging"

    • Sensation
      3

      "Appealing pixel art, animations, and music provide sensory enjoyment and emotional engagement"

    • Status
      2

      "Competitive multiplayer and community recognition offer some social status and visibility"

    • Story
      2

      "Campaign narrative is lighthearted and simple, serving mainly to connect battles rather than deep immersion"

    • Strategy
      5

      "Core gameplay revolves around tactical positioning, unit matchups, resource management, and planning"

    • Thrill
      2

      "Tense moments arise from critical hits and commander vulnerability, but overall controlled and predictable"

    • Value
      4

      "Offers extensive content, multiplayer, and creation tools at a reasonable price with ongoing community support"

    • Violence
      2

      "Combat involves unit destruction and battles, but presented in a colorful, non-graphic fantasy style"

    • Survival
      3

      "Players must protect commanders and manage resources to avoid defeat; strategic defense important"

    Where to buy

    Last update: 29/04/2026