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Wargroove

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Global score

83/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Faithful advance wars style gameplay with fantasy twist
  • Robust map and campaign editors with sharing
  • Engaging multiplayer including co-op and competitive modes
  • Charming pixel art and music
  • Extensive content and community creations

Cons

  • Campaign story is light and sometimes uninvolving
  • Ai can be slow and sometimes frustrating
  • Some missions feel repetitive or forced in strategy
  • Lack of faction unit diversity beyond skins
  • Multiplayer matchmaking and anti-cheat features limited

Motivations

  • Autonomy
    4

    "Players have freedom to choose commanders, units, and strategies; map and campaign editors allow creative control"

  • Competence
    4

    "Challenging tactical gameplay with skillful positioning, critical hits, and strategic planning; AI difficulty adjustable"

  • Competition
    3

    "Multiplayer modes including ranked and casual play; community competitive scene with map design and tournaments"

  • Continuation
    4

    "Long campaign, arcade, puzzles, co-op, and extensive custom content provide many hours of habitual play"

  • Cooperation
    3

    "Co-op campaign and multiplayer modes support teamwork; community collaboration on maps and mods"

  • Creativity
    5

    "Robust map and campaign editors with sharing features enable extensive player creation and modification"

  • Domination
    -2

    "Competitive play exists but community noted for kindness and balanced interactions rather than trash talk"

  • Escapism
    3

    "Fantasy setting and engaging gameplay provide distraction and immersion from real life"

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia for Advance Wars style gameplay"

  • Experimenting
    4

    "Players explore different commanders, units, and custom maps; experimentation encouraged by editor tools"

  • Exploration
    2

    "Campaign and custom maps offer new scenarios and challenges, though environments are mostly familiar tactical maps"

  • Expression
    3

    "Customization through map and campaign creation allows self-expression; limited character customization"

  • Fantasy
    4

    "Fantasy medieval setting with dragons, magic, and anthropomorphic factions; imaginative fiction experience"

  • Fellowship
    3

    "Community sharing, multiplayer, and cooperative play foster group identity and social connection"

  • Growth
    3

    "Players develop strategic skills and knowledge through challenging missions and multiplayer competition"

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features"

  • Idle
    -3

    "Requires focused attention during turns and battles; not designed for background or casual idle play"

  • Intimacy
    1

    "Some social interaction in multiplayer and community, but limited emotional sharing or close relationships"

  • Leadership
    2

    "Players lead armies and commanders strategically; some community leadership in map design and events"

  • Progression
    3

    "Unit production and map control provide resource accumulation and upgrades; campaign unlocks content"

  • Relaxation
    2

    "Turn-based pacing allows relaxed play, though some missions can be tense and challenging"

  • Sensation
    3

    "Appealing pixel art, animations, and music provide sensory enjoyment and emotional engagement"

  • Status
    2

    "Competitive multiplayer and community recognition offer some social status and visibility"

  • Story
    2

    "Campaign narrative is lighthearted and simple, serving mainly to connect battles rather than deep immersion"

  • Strategy
    5

    "Core gameplay revolves around tactical positioning, unit matchups, resource management, and planning"

  • Thrill
    2

    "Tense moments arise from critical hits and commander vulnerability, but overall controlled and predictable"

  • Value
    4

    "Offers extensive content, multiplayer, and creation tools at a reasonable price with ongoing community support"

  • Violence
    2

    "Combat involves unit destruction and battles, but presented in a colorful, non-graphic fantasy style"

  • Survival
    3

    "Players must protect commanders and manage resources to avoid defeat; strategic defense important"

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    Last update: 06/03/2026