Green Hell similar games & best alternatives

Green Hell

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2019

Should you play it?

Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.

What works
  • Deep and realistic survival mechanics
  • Immersive and beautiful jungle environment
  • Challenging and rewarding gameplay
  • Engaging story mode
  • Fun and cooperative multiplayer
Things to keep in mind
  • Steep learning curve and difficulty
  • Tedious and limited building system
  • Some bugs and technical issues
  • Small map and limited exploration
  • Story pacing and dialogue can be annoying

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Door Kickers 2: Task Force North

  • Into the Dead: Our Darkest Days

  • Beyond Contact

  • The Escapists

  • Dig or Die

  • UBOAT

  • Faces of War

  • ICARUS

  • Rebel Inc: Escalation

Hidden Gems

Less popular games with surprisingly high similarity

  • Joint Task Force

  • Brigand: Oaxaca

  • Hidden & Dangerous 2: Courage Under Fire

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Cataclysm: Dark Days Ahead

  • Growth

    Agarest: Generations of War

  • Survival

    Bootstrap Island

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Green Hell: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Relaxation, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high freedom to explore, experiment with realistic survival mechanics, and make their own decisions without handholding."

    Capsule for Bootstrap Island Bootstrap Island

    "Players have high control over survival decisions, crafting, and exploration with minimal handholding."

  • Competence

    Game with the same Competence vibe

    5

    "The game is highly challenging with complex mechanics requiring skill mastery, learning, and overcoming difficult survival scenarios."

    Capsule for Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

    "The game is very challenging with a steep learning curve requiring mastery of complex survival mechanics."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and survival rather than competing against others."

    Capsule for ALL WILL FALL ALL WILL FALL

    "Focus is on personal survival and progression rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and repeated attempts despite frequent in-game deaths, indicating strong engagement and habitual play."

    Capsule for KeeperRL KeeperRL

    "Players report long play sessions and habitual engagement despite difficulty and frequent deaths."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op multiplayer is supported and praised, with players enjoying playing with friends, though solo play is also fully viable."

    Capsule for It's Only Money It's Only Money

    "Co-op multiplayer is praised and enhances gameplay, though solo play is common and viable."

  • Creativity

    Game with the same Creativity vibe

    3

    "Base building and crafting allow player creativity, though limited by game mechanics and bugs."

    Capsule for Strayed Strayed

    "Crafting and building systems allow for player creativity, though building is somewhat limited and tedious."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions with others are cooperative or neutral; no strong evidence of dominance or power assertion."

    Capsule for Stonehearth Stonehearth

    "Interactions with others are cooperative or survival-focused; no evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive survival environment and challenging gameplay provide strong escape from real life."

    Capsule for ICARUS ICARUS

    "Immersive jungle environment and survival stress provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation."

    Capsule for Furi Furi

    "Players engage voluntarily driven by intrinsic interest and challenge rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with building designs, crafting recipes, and survival tactics to improve their chances."

    Capsule for 7 Days to Die 7 Days to Die

    "Trial and error learning and discovery of crafting recipes and survival strategies are core gameplay."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages exploration of a detailed environment and discovery of story elements and hidden items."

    Capsule for The Death | Thần Trùng The Death | Thần Trùng

    "Exploration of the jungle and discovery of resources and story elements motivate players."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization but some expression through choices and upgrades."

    Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

    "Limited character customization; some expression through base building and crafting choices."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Realistic survival scenario without supernatural or fantastical elements."

    Capsule for Near Death Near Death

    "Highly realistic survival simulation with no supernatural or fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some community and multiplayer interaction, but many players also play solo."

    Capsule for Rake Rake

    "Community and multiplayer cooperation exist but many players also play solo."

  • Growth

    Game with the same Growth vibe

    5

    "Heavy emphasis on learning game mechanics, character development, crafting, and strategic mastery."

    Capsule for Agarest: Generations of War Agarest: Generations of War

    "Strong emphasis on learning survival skills, crafting, and understanding game mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay focused on mental challenges; no physical activity or rehab elements."

    Capsule for Last Call BBS Last Call BBS

    "Sedentary gameplay with some mental stress; no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to survival mechanics, resource management, and enemy threats."

    Capsule for Made in Abyss: Binary Star Falling into Darkness Made in Abyss: Binary Star Falling into Darkness

    "Requires constant attention and focus due to survival demands and threats."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly functional and cooperative; limited evidence of close emotional bonding."

    Capsule for Dying Light Dying Light

    "Social interactions are mostly cooperative but limited in emotional closeness."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead teams in co-op, but overall cooperative and balanced roles predominate."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Some players lead in co-op but mostly shared or individual survival roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through research, crafting, survivor leveling, and base expansion."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Progression through acquiring resources, crafting, and improving survival capabilities."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and stressful, with constant threats and resource management pressure."

    Capsule for Subterrain Subterrain

    "Gameplay is tense and stressful with constant threats and survival pressure."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visually appealing with pleasant audio and immersive environments, but not intense sensory stimulation."

    Capsule for Palia Palia

    "Immersive audio-visual jungle environment provides strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus is on individual survival."

    Capsule for Darkwood Darkwood

    "Minimal social status or recognition elements; focus on individual survival."

  • Story

    Game with the same Story vibe

    3

    "Story mode provides narrative context and puzzle challenges, enhancing immersion."

    Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

    "Narrative story mode adds emotional depth and motivation beyond survival mechanics."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical decision-making to survive and progress."

    Capsule for Don't Starve Don't Starve

    "Requires planning, resource management, and tactical decision-making to survive."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension from environmental threats and unpredictable events."

    Capsule for Barotrauma Barotrauma

    "High suspense and tension from environmental dangers and survival challenges."

  • Value

    Game with the same Value vibe

    4

    "Players find high value in unique content, creativity, and immersive experience for price."

    Capsule for Blippo+ Blippo+

    "Players find good value in the depth, challenge, and immersive experience."

  • Violence

    Game with the same Violence vibe

    3

    "Combat with animals and defense is present but not the primary focus."

    Capsule for Card Survival: Fantasy Forest Card Survival: Fantasy Forest

    "Combat with animals and hostile humans occurs but is sparse and survival-focused."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay centers on avoiding death, managing resources, and overcoming threats."

    Capsule for Bootstrap Island Bootstrap Island

    "Core gameplay centers on avoiding death, managing health, and overcoming threats."

Last update: 01/06/2026