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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 04
Game encourages trying new deck combinations, strategies, and board tactics.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Bloons TD Battles 2
Players frequently try new strategies, tower combos, and adapt to balance changes, indicating experimentation.
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+4.0
Vertical Drop Heroes HD
Randomized characters, abilities, and level modifiers encourage players to try new combinations and strategies each run.
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+4.0
天外武林 (Traveler of Wuxia)
The game encourages trying different card combinations, builds, and strategies, with multiple classes and companion…
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+4.0
Fhtagn Simulator
Game encourages trying new card combinations, strategies, and adapting to randomness for discovery.
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+4.0
Draft of Darkness
Encourages trying different decks, builds, companions, and exploration paths.
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+4.0
Deadlink
Randomized upgrades and build variety encourage players to try new strategies and adapt to different runs.
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+5.0
Fell Seal: Arbiter's Mark
The game encourages trying new class combinations, builds, and strategies with no penalties for experimentation.
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+4.0
Dragon Ball Super Card Game Fusion World
Encourages trying new deck builds, combo strategies, and adapting to meta changes, fostering exploration of mechanics…
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+4.0
Replicat
High emphasis on trying new decks, card combinations, and strategies to overcome challenges and bosses.
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+4.0
Yao-Guai Hunter
Players try different characters, builds, and strategies, exploring mechanics and deck synergies.
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+4.0
Shroom and Gloom
Game encourages trying new builds, synergies, and strategies with evolving card upgrades.
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+4.0
Idle Dice 2
The card system and deck building encourage trying new combinations and strategies.
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+4.0
RUNGORE: Beginner Experience
The game encourages trying new card synergies and strategies to overcome challenges.
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+4.0
BattleCON: Online
High variety of characters and card combinations encourages trying new strategies and tactics.
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+4.0
Heroes Wanted
Encourages trying different deck builds, elemental combinations, and adapting to random rewards.
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+4.0
Deathless. The Hero Quest
High emphasis on trying new card combinations, builds, and strategies in each run.
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+4.0
Loop Hero
Encourages trying new card combinations, map layouts, and strategies to discover synergies and optimize runs.
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+4.0
20XX
Randomized levels, item pickups, and upgrade choices encourage players to try new strategies and adapt each run.
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+4.0
TerraScape
Players explore different deck combinations, building merges, and strategies to optimize scores and discover new…
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+4.0
Abandoned Archive
Encourages trying new spell combos, upgrades, and strategies; players enjoy exploring different builds and mechanics.
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+4.0
Assault Spy
Players try new combos, moves, and strategies to optimize combat and style.
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+4.0
Mythgard
Encourages trying new decks, strategies, and mechanics such as card burning and lane positioning.
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+4.0
Card-en-Ciel
Encourages trying new card combos, deck builds, and strategies across different dungeons and muses.
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+4.0
Border Pioneer
Players are encouraged to try different strategies and card combinations.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.