Idle Dice 2 similar games & best alternatives

Idle Dice 2

Android, PC (Microsoft Windows) • 2023

Should you play it?

Roll Dice, Draw Cards, Get Points

What works
  • Deep and layered progression system
  • No pay-to-win or microtransactions
  • Engaging deck building and strategy
  • Comfortable pacing for many players
  • Free to play with offline progress
Things to keep in mind
  • Tedious late game grinding and clicking
  • Poor and cluttered user interface
  • Slow and repetitive gameplay loops
  • Lack of true idle automation early on
  • Minimal social or multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Cash Cleaner Simulator

  • Parcel Simulator

  • My Little Blacksmith Shop

  • Gunsmith Simulator: Prologue

  • Good Pizza, Great Pizza - Cooking Simulator Game

  • Papa's Freezeria Deluxe

  • Gas Station Simulator: Prologue - Early Days

  • Electrician Simulator - First Shock

  • Garden In!

Hidden Gems

Less popular games with surprisingly high similarity

  • Garden In!

  • Fidget Spinner

  • CozyTyper

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Idle Dice 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Thrill, Relaxation. It leans lower than usual among comparable games on Exploration, Fantasy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over upgrade choices and can influence playstyle with each prestige, allowing personal decision-making."

    Capsule for Max Manos Max Manos

    "Players can choose cards for their deck, decide when to prestige, and select upgrades, allowing meaningful control over progression."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves repetitive clicking and grinding but includes some prioritization and resource management challenges."

    Capsule for Voodoo Garden Voodoo Garden

    "Game involves strategic deck building and optimization, but also has repetitive clicking and grinding elements."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progression and completion."

    Capsule for Nodebuster Nodebuster

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progression and pacing."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, habitual grinding, and repeated prestiges indicating strong desire to continue playing."

    Capsule for Smashing Simulator Idle Smashing Simulator Idle

    "Many players report long playtimes, habitual engagement, and repeated prestiges indicating strong desire to continue playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative elements mentioned; gameplay is entirely single-player and independent."

    Capsule for PegIdle PegIdle

    "No multiplayer or cooperative elements mentioned; gameplay is entirely single-player and independent."

  • Creativity

    Game with the same Creativity vibe

    3

    "Deckbuilding and strategic use of card abilities allow creative play styles and experimentation."

    Capsule for Creatures of Aether Creatures of Aether

    "Customization of decks and card combinations allows creative experimentation with strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are solo and non-confrontational."

    Capsule for The Polynomial - Space of the music The Polynomial - Space of the music

    "No social dominance or power over others; interactions are solo and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction and time killer, often playing to relieve stress or boredom."

    Capsule for Fine Sweeper Fine Sweeper

    "Players use the game as a distraction and time filler, often playing for hours to escape boredom."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The deck system and multiple builds encourage trying new combinations and strategies."

    Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

    "The card system and deck building encourage trying new combinations and strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Exploration is limited; gameplay focuses on mastering known cards and builds rather than discovering new areas."

    Capsule for 9 Kings 9 Kings

    "Limited exploration of new areas; progression is more about unlocking cards and upgrades than discovering new environments."

  • Expression

    Game with the same Expression vibe

    2

    "Some cosmetic customization like hats and emotes allow for modest self-expression."

    Capsule for Shift Happens Shift Happens

    "Some cosmetic customization such as dice skins and deck building allow modest self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is abstract and minimalistic, with no strong fantasy or narrative elements, though some subtle story hinted."

    Capsule for Quell Quell

    "Game is based on dice and cards with minimal narrative fantasy elements; some lore exists but is limited."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players mostly play alone."

    Capsule for Blood Trail Blood Trail

    "No social or community features; players mostly play alone."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."

    Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

    "Players learn strategies and improve deck building skills over time, with layered progression systems."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with long idle sessions; no physical activity involved."

    Capsule for Territory Idle Territory Idle

    "Idle game with long sedentary play sessions; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -1

    "Requires some active management and clicking especially early on; later stages allow more idle play."

    Capsule for Revolution Idle Revolution Idle

    "Game requires some active management and clicking, especially early on, but later allows more idling."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for Backpack Battles Backpack Battles

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for Stellar Blade™ Stellar Blade™

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating upgrades, unlocking achievements, and advancing through prestige systems."

    Capsule for Scritchy Scratchy Scritchy Scratchy

    "Strong focus on accumulating upgrades, cards, and prestige levels to advance."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and engaging, though others note late-game repetition and slow pacing."

    Capsule for Computer Tycoon Computer Tycoon

    "Some players find the pacing comfortable and relaxing, though others find late game tedious or frustrating."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are simple and functional; some players find the sound lacking, so sensory stimulation is moderate."

    Capsule for Another Brick in The Mall Another Brick in The Mall

    "Visual and sound design provide moderate stimulation; some players find sound annoying but can disable it."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative presented visually; story is light and secondary to gameplay."

    Capsule for Snapshot Snapshot

    "There is a light, cute story unlocked through achievements, but narrative is minimal."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic deck building, resource management, and upgrade planning."

    Capsule for This Ain’t Even Poker, Ya Joker This Ain’t Even Poker, Ya Joker

    "Requires planning and strategic deck building to optimize progression and card synergies."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is low risk with predictable outcomes; lacks suspense or high tension moments."

    Capsule for Denizen Denizen

    "Game is mostly low risk and predictable; some randomness in card draws but little suspense."

  • Value

    Game with the same Value vibe

    4

    "Free to play with fair microtransactions; players feel rewarded for time invested."

    Capsule for Transport Defender Transport Defender

    "Free to play with no microtransactions; players feel rewarded for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay elements; focus on building and upgrading."

    Capsule for Realm Grinder Realm Grinder

    "No combat or destructive gameplay; focus on building and upgrading."

  • Survival

    Game with the same Survival vibe

    -5

    "No threats or failure states; stable and safe progression environment."

    Capsule for Revolution Idle Revolution Idle

    "No threats or failure states; stable progression environment."

Last update: 27/05/2026