Mythgard similar games & best alternatives

Mythgard

PC (Microsoft Windows), Android, Mac, iOS • 2020

Should you play it?

Welcome to Mythgard, a fantasy cyberpunk CCG of heroes, gods, and mythical beasts. Master the unique lane and mana systems in your rise to the top or enjoy team play with a friend. New players can use the code WelcomeChallenger to get 20 free packs and more to start their journey.

What works
  • Innovative and strategic gameplay mechanics
  • Generous free-to-play economy
  • High quality art and sound design
  • Multiple game modes including 2v2 and draft
  • Active and supportive developer and community
Things to keep in mind
  • Small player base affecting matchmaking
  • Ui and some audio aspects could be improved
  • Some balance issues with certain cards
  • Limited player base reduces social engagement
  • Occasional technical and login issues reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pox Nora

  • SolForge Fusion

  • Faeria

  • Wizards

  • Wargroove

  • FurryFury: Smash & Roll

  • HELLCARD

  • Rise of Legions

  • Infinity Wars: Animated Trading Card Game

Hidden Gems

Less popular games with surprisingly high similarity

  • SolForge Fusion

  • Wizards

  • FurryFury: Smash & Roll

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Defense Grid: The Awakening

  • Strategy

    Coin Crypt

  • Autonomy

    Fights in Tight Spaces

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mythgard: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story, Relaxation. It leans lower than usual among comparable games on Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, card selection, and tactical positioning decisions each turn."

    Capsule for Fights in Tight Spaces Fights in Tight Spaces

    "Players have significant control over their actions and decisions, including deck building, card burning for mana, and strategic positioning in lanes."

  • Competence

    Game with the same Competence vibe

    5

    "The game offers a high skill ceiling with challenging levels, requiring tactical planning, resource management, and precise execution."

    Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

    "The game offers a high skill ceiling with complex mechanics, strategic resource management, and tactical lane combat requiring thoughtful decisions."

  • Competition

    Game with the same Competition vibe

    4

    "Includes ranked modes, multiplayer 1v1, 2v2, 3v3 matches, and leaderboards, with players competing against others and AI."

    Capsule for Blacktop Hoops Blacktop Hoops

    "Includes ranked modes, draft, and 2v2 competitive play with leaderboards and matchmaking against other players."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play with friends, multiple game modes, and progression systems encouraging repeated sessions and long-term engagement."

    Capsule for ORION: Prelude ORION: Prelude

    "Players report long sessions, habitual play, and engagement with multiple game modes and progression systems."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "2v2 mode encourages teamwork and coordination with friends, though solo play is also possible."

    Capsule for Friends vs Friends Friends vs Friends

    "Features a 2v2 mode encouraging teamwork and social interaction, plus guilds planned for future implementation."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive deck building and card collecting allow players to create and customize decks extensively."

    Capsule for Yu-Gi-Oh! Legacy of the Duelist : Link Evolution Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

    "Strong deck building and customization options, including borrowing featured decks and crafting cards."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly and supportive with emphasis on mutual respect rather than trash talk or dominance."

    Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

    "Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world, engaging story, and strategic gameplay that provides distraction and stress relief."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Players enjoy immersive lore, fantasy setting, and engaging gameplay as a form of stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

    Capsule for River City Girls 2 River City Girls 2

    "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new decks, card combos, and strategies to overcome different opponents."

    Capsule for Card City Nights Card City Nights

    "Encourages trying new decks, strategies, and mechanics such as card burning and lane positioning."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore different card combinations and game modes, though physical map exploration is limited."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Players explore new cards, lore, and game modes, though physical map exploration is limited."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through deck building and cosmetic items; some players value card art and personalization."

    Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

    "Customization through deck building and card choices allows player expression; art appreciation is also noted."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a contemporary fantasy world with mythical beings, blending realistic and fantastical elements."

    Capsule for Please Be Happy Please Be Happy

    "Strong fantasy and mythological themes blended with modern elements create an imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community is welcoming, players form groups and clans; social interaction is a positive aspect."

    Capsule for Deadside Deadside

    "Community is described as welcoming and helpful; social features like friends, guilds, and 2v2 support group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deck building, strategy, and understanding complex mechanics."

    Capsule for Blood Card Blood Card

    "Players develop skills in deck building, strategic play, and understanding complex mechanics over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary card game with no physical activity involved."

    Capsule for Shadowverse CCG Shadowverse CCG

    "Typical sedentary card game play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not designed for passive or background play."

    Capsule for Paladins® Paladins®

    "Requires focused attention during matches; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and community bonding, but limited evidence of close personal relationships."

    Capsule for Rooftops & Alleys: The Parkour Game Rooftops & Alleys: The Parkour Game

    "Some social interaction and community bonding, but limited evidence of close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    -1

    "No strong leadership roles described; players mostly participate equally in team modes."

    Capsule for Holodrive Holodrive

    "No strong evidence of leadership roles; players mostly participate equally or in cooperative modes."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through card collection, deck building, leveling factions, and unlocking content."

    Capsule for Duelyst II Duelyst II

    "Strong progression through card collection, leveling, crafting, and unlocking new decks and game modes."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players find the game relaxing and enjoyable, balancing challenge and flow."

    Capsule for Slipstream Slipstream

    "Players find the game relaxing and enjoyable, balancing challenge with flow and immersion."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing art, animations, and sound provide sensory enjoyment."

    Capsule for Faeria Faeria

    "High quality art, sound effects, and animations provide sensory enjoyment and excitement."

  • Status

    Game with the same Status vibe

    2

    "Ranked ladders and community recognition provide social status and visibility."

    Capsule for Supreme Commander: Forged Alliance Supreme Commander: Forged Alliance

    "Ranked ladders and community recognition provide some social status and visibility."

  • Story

    Game with the same Story vibe

    3

    "Campaigns with lore, quests, and narrative elements provide narrative immersion."

    Capsule for Wyrmsun Wyrmsun

    "Includes a story-driven campaign and lore that engage players in narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Deep strategic gameplay involving resource management, timing, and deckbuilding."

    Capsule for Coin Crypt Coin Crypt

    "Highly strategic gameplay involving resource management, positioning, and deck construction."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from battles, risk, and competitive matches."

    Capsule for Command & Conquer Red Alert™ 2 and Yuri’s Revenge™ Command & Conquer Red Alert™ 2 and Yuri’s Revenge™

    "Players experience suspense and excitement from tactical decisions and competitive matches."

  • Value

    Game with the same Value vibe

    4

    "Generous free-to-play model with rewards for playing; reasonable pricing for optional purchases."

    Capsule for Spellweaver Spellweaver

    "Generous free-to-play model with daily quests, rewards, and accessible competitive play."

  • Violence

    Game with the same Violence vibe

    1

    "Combat is present but stylized and strategic rather than graphic or destructive."

    Capsule for Alpha League Alpha League

    "Combat is present but stylized and strategic rather than graphic or gratuitous."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and avoid death, but environment is generally stable without extreme threats."

    Capsule for The Quest The Quest

    "Players manage threats and resources to avoid defeat, but environment is stable and low risk."

Last update: 01/06/2026