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Mythgard

PC (Microsoft Windows), iOS, Mac, Android • 2020

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Quick resume

Welcome to Mythgard, a fantasy cyberpunk CCG of heroes, gods, and mythical beasts. Master the unique lane and mana systems in your rise to the top or enjoy team play with a friend. New players can use the code WelcomeChallenger to get 20 free packs and more to start their journey.

Global score

85/100

Genres

Casual, Free To Play, Indie, Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Similar games

    Pros

    • Innovative and strategic gameplay mechanics
    • Generous free-to-play economy
    • High quality art and sound design
    • Multiple game modes including 2v2 and draft
    • Active and supportive developer and community

    Cons

    • Small player base affecting matchmaking
    • Ui and some audio aspects could be improved
    • Some balance issues with certain cards
    • Limited player base reduces social engagement
    • Occasional technical and login issues reported

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over their actions and decisions, including deck building, card burning for mana, and strategic positioning in lanes."

    • Competence
      5

      "The game offers a high skill ceiling with complex mechanics, strategic resource management, and tactical lane combat requiring thoughtful decisions."

    • Competition
      4

      "Includes ranked modes, draft, and 2v2 competitive play with leaderboards and matchmaking against other players."

    • Continuation
      3

      "Players report long sessions, habitual play, and engagement with multiple game modes and progression systems."

    • Cooperation
      3

      "Features a 2v2 mode encouraging teamwork and social interaction, plus guilds planned for future implementation."

    • Creativity
      4

      "Strong deck building and customization options, including borrowing featured decks and crafting cards."

    • Domination
      -2

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance or trash talk."

    • Escapism
      4

      "Players enjoy immersive lore, fantasy setting, and engaging gameplay as a form of stress relief and distraction."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting
      4

      "Encourages trying new decks, strategies, and mechanics such as card burning and lane positioning."

    • Exploration
      2

      "Players explore new cards, lore, and game modes, though physical map exploration is limited."

    • Expression
      3

      "Customization through deck building and card choices allows player expression; art appreciation is also noted."

    • Fantasy
      4

      "Strong fantasy and mythological themes blended with modern elements create an imaginative setting."

    • Fellowship
      3

      "Community is described as welcoming and helpful; social features like friends, guilds, and 2v2 support group identity."

    • Growth
      4

      "Players develop skills in deck building, strategic play, and understanding complex mechanics over time."

    • Health
      -4

      "Typical sedentary card game play with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during matches; not designed for passive or background play."

    • Intimacy
      1

      "Some social interaction and community bonding, but limited evidence of close personal relationships."

    • Leadership
      -1

      "No strong evidence of leadership roles; players mostly participate equally or in cooperative modes."

    • Progression
      4

      "Strong progression through card collection, leveling, crafting, and unlocking new decks and game modes."

    • Relaxation
      3

      "Players find the game relaxing and enjoyable, balancing challenge with flow and immersion."

    • Sensation
      3

      "High quality art, sound effects, and animations provide sensory enjoyment and excitement."

    • Status
      2

      "Ranked ladders and community recognition provide some social status and visibility."

    • Story
      3

      "Includes a story-driven campaign and lore that engage players in narrative immersion."

    • Strategy
      5

      "Highly strategic gameplay involving resource management, positioning, and deck construction."

    • Thrill
      3

      "Players experience suspense and excitement from tactical decisions and competitive matches."

    • Value
      4

      "Generous free-to-play model with daily quests, rewards, and accessible competitive play."

    • Violence
      1

      "Combat is present but stylized and strategic rather than graphic or gratuitous."

    • Survival
      2

      "Players manage threats and resources to avoid defeat, but environment is stable and low risk."

    Last update: 29/04/2026