Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Eador. Imperium
Many mechanics, units, and strategies encourage experimentation and trying new approaches.
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+4.0
GUILTY GEAR 2 -OVERTURE-
Game encourages learning new mechanics, experimenting with combos, unit control, and strategic play.
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+4.0
Hell is Others
Players experiment with different stats, bullet effects, strategies, and loadouts to find what works.
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+4.0
Pool Panic
Game encourages trying new mechanics and exploring novel level concepts continuously.
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+4.0
Rogue State Revolution
Randomized maps, events, and minister unlocks encourage trying new strategies and approaches.
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+4.0
Seer's Gambit
Strong emphasis on trying new builds, combos, and strategies each run to optimize team performance.
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+4.0
Swordhaven: Iron Conspiracy
The game encourages trying different builds, dialogue options, and quest approaches, rewarding exploration of mechanics.
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+4.0
Dice Legends
Players try different builds, dice strategies, and card combinations to explore game mechanics.
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+4.0
Alchemist Simulator
Game encourages trial and error, discovery of recipes, and testing different ingredient manipulations.
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+4.0
Monster Battles
The game encourages trying new builds, synergies, and unit placements, though some balance issues limit viable…
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+4.0
OneShift
The core mechanic encourages trying different world shifts and rotations to solve puzzles in novel ways.
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+4.0
SaGa Emerald Beyond
Encourages trying different protagonists, story paths, combat strategies, and party builds across multiple runs.
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+4.0
Shovel Knight Dig
The game encourages trying new strategies, exploring different paths, and experimenting with items and relics.
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+4.0
The Brew Barons
Players try different plane builds, brew recipes, and explore new islands and mechanics.
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+4.0
WE ARE SO DEAD
Players experiment with new communication methods and adapt strategies each session.
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+4.0
Ymir
Players explore complex mechanics, test strategies, and discover technologies through emergent gameplay.
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+4.0
ATOMINE
Encouraged by modular upgrades and weapon combinations; players try different builds and tactics.
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+4.0
Dustwind
Players experiment with different builds, weapons, and strategies; the map editor encourages trying new scenarios.
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+4.0
Murim Survival
Encourages trying new skill combos and builds, with meaningful experimentation as a core gameplay loop.
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+4.0
Of Blades & Tails
Encouraged to try different builds, skills, and tactics; respec options support experimentation.
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+4.0
Sands of Aura
Players encouraged to try different weapon builds, spells, and exploration routes; experimentation rewarded.
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+4.0
Tales of Spark
The ability to reset and reallocate stats, talents, and skills freely encourages experimentation with builds and…
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+4.0
Teslagrad 2
Encourages trying new movement techniques and exploring different puzzle solutions.
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+4.0
Ways of Alchemy
Experimentation with potion combinations and discovery of new recipes is a core gameplay element.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.