Ymir similar games & best alternatives
Ymir
2019
Related articles
Quick resume
Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.
Global score
76/100
Genres
Indie, Simulator, Strategy, Early Access, Real Time Strategy (RTS)
Similar games
Pros
- Deep and complex economic simulation
- Long-term multiplayer with diplomacy and cooperation
- Unique technology discovery system
- Active and friendly community
- One-man passionate development
Cons
- Steep learning curve and complexity
- Slow pacing especially in persistent mode
- Bugs and occasional crashes
- Limited singleplayer ai and content
- High price for early access state
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Story. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have high control over city building, economic management, diplomacy, and strategic decisions with freedom to choose playstyle."
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Competence5
"Game is complex, challenging, and requires skillful management of economy, diplomacy, and warfare with steep learning curve."
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Competition3
"Multiplayer servers with up to 100 players encourage competition, but also cooperation; some players prefer casual or solo play."
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Continuation4
"Long, slow-paced multiplayer games lasting weeks or months encourage habitual play and long-term engagement."
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Cooperation4
"Strong multiplayer focus with diplomacy, alliances, vassalage, and trade requiring teamwork and social interaction."
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Creativity3
"Players can customize cities, build diverse structures, and shape their civilization and government systems."
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Domination2
"Players can conquer others and wage war, but combat is indirect and diplomacy and cooperation are emphasized."
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Escapism3
"Provides immersive distraction through complex simulation and long-term multiplayer interaction."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and passion for complex strategy rather than obligation."
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Experimenting4
"Players explore complex mechanics, test strategies, and discover technologies through emergent gameplay."
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Exploration3
"Procedurally generated maps and discovery of resources and technologies encourage exploration."
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Expression3
"Customization of cities, governments, and diplomatic relations allows player expression."
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Fantasy-3
"Game simulates plausible historical development with realistic economic and political systems, despite pig characters."
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Fellowship4
"Strong community focus with multiplayer servers, Discord support, and cooperative gameplay."
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Growth5
"Players learn complex systems, improve skills, and develop strategies over long play sessions."
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Health-4
"Primarily sedentary gameplay with long sessions and slow pacing."
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Idle4
"Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks."
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Intimacy2
"Some social interaction and cooperation in multiplayer, but limited evidence of close personal relationships."
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Leadership4
"Players can lead nations, assign roles, and manage hierarchies within multiplayer empires."
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Progression5
"Strong progression through technology research, resource accumulation, and empire expansion."
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Relaxation2
"Slow pace and complex management can be relaxing for some, but game also involves tension and challenge."
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Sensation1
"Visuals are simple but pleasant; sensory stimulation is moderate and functional rather than intense."
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Status3
"Recognition through multiplayer diplomacy, alliances, and leadership roles."
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Story3
"Emergent narrative through multiplayer interactions, diplomacy, and evolving civilizations."
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Strategy5
"Highly strategic gameplay requiring planning, resource management, diplomacy, and tactical decisions."
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Thrill2
"Some suspense from warfare and diplomacy, but overall slow and methodical pace reduces constant thrill."
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Value3
"Players report high value for time and money due to depth and longevity despite early access state."
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Violence2
"Combat and conquest are present but indirect and balanced by diplomacy and economic management."
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Survival4
"Players must manage resources carefully to avoid starvation, rebellion, and defeat."
Last update: 29/04/2026