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Ymir

PC (Microsoft Windows) • 2019

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Quick resume

Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of pigmen starting at the stone age.

Global score

76/100

Genres

Indie, Simulator, Strategy, Early Access, Real Time Strategy (RTS)

Pros

  • Deep and complex economic simulation
  • Long-term multiplayer with diplomacy and cooperation
  • Unique technology discovery system
  • Active and friendly community
  • One-man passionate development

Cons

  • Steep learning curve and complexity
  • Slow pacing especially in persistent mode
  • Bugs and occasional crashes
  • Limited singleplayer ai and content
  • High price for early access state

Motivations

  • Autonomy
    4

    "Players have high control over city building, economic management, diplomacy, and strategic decisions with freedom to choose playstyle."

  • Competence
    5

    "Game is complex, challenging, and requires skillful management of economy, diplomacy, and warfare with steep learning curve."

  • Competition
    3

    "Multiplayer servers with up to 100 players encourage competition, but also cooperation; some players prefer casual or solo play."

  • Continuation
    4

    "Long, slow-paced multiplayer games lasting weeks or months encourage habitual play and long-term engagement."

  • Cooperation
    4

    "Strong multiplayer focus with diplomacy, alliances, vassalage, and trade requiring teamwork and social interaction."

  • Creativity
    3

    "Players can customize cities, build diverse structures, and shape their civilization and government systems."

  • Domination
    2

    "Players can conquer others and wage war, but combat is indirect and diplomacy and cooperation are emphasized."

  • Escapism
    3

    "Provides immersive distraction through complex simulation and long-term multiplayer interaction."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and passion for complex strategy rather than obligation."

  • Experimenting
    4

    "Players explore complex mechanics, test strategies, and discover technologies through emergent gameplay."

  • Exploration
    3

    "Procedurally generated maps and discovery of resources and technologies encourage exploration."

  • Expression
    3

    "Customization of cities, governments, and diplomatic relations allows player expression."

  • Fantasy
    -3

    "Game simulates plausible historical development with realistic economic and political systems, despite pig characters."

  • Fellowship
    4

    "Strong community focus with multiplayer servers, Discord support, and cooperative gameplay."

  • Growth
    5

    "Players learn complex systems, improve skills, and develop strategies over long play sessions."

  • Health
    -4

    "Primarily sedentary gameplay with long sessions and slow pacing."

  • Idle
    4

    "Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks."

  • Intimacy
    2

    "Some social interaction and cooperation in multiplayer, but limited evidence of close personal relationships."

  • Leadership
    4

    "Players can lead nations, assign roles, and manage hierarchies within multiplayer empires."

  • Progression
    5

    "Strong progression through technology research, resource accumulation, and empire expansion."

  • Relaxation
    2

    "Slow pace and complex management can be relaxing for some, but game also involves tension and challenge."

  • Sensation
    1

    "Visuals are simple but pleasant; sensory stimulation is moderate and functional rather than intense."

  • Status
    3

    "Recognition through multiplayer diplomacy, alliances, and leadership roles."

  • Story
    3

    "Emergent narrative through multiplayer interactions, diplomacy, and evolving civilizations."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, resource management, diplomacy, and tactical decisions."

  • Thrill
    2

    "Some suspense from warfare and diplomacy, but overall slow and methodical pace reduces constant thrill."

  • Value
    3

    "Players report high value for time and money due to depth and longevity despite early access state."

  • Violence
    2

    "Combat and conquest are present but indirect and balanced by diplomacy and economic management."

  • Survival
    4

    "Players must manage resources carefully to avoid starvation, rebellion, and defeat."

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    Last update: 06/03/2026