Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+5.0
Age of Wonders Shadow Magic
Encourages trying new races, spells, strategies, and map configurations.
-
+5.0
Ascend From Nine Mountains
Players enjoy trying new builds, techniques, and crafting methods; the game encourages exploration of mechanics.
-
+5.0
BATTLETECH
Players experiment with mech builds, pilot skills, tactics, and mods extensively, exploring many gameplay possibilities.
-
+5.0
Idle Wizard
The game encourages trying new builds, classes, and strategies, with many mechanics to explore and master.
-
+5.0
MOLEK-SYNTEZ
Trial and error, exploration of mechanics, and testing new solutions are core to gameplay.
-
+5.0
Soulestination
Strong emphasis on trying new builds, strategies, and puzzle solutions; experimentation is rewarded.
-
+5.0
Quantum Protocol
High emphasis on trying new decks, strategies, and adapting decks dynamically during battles to overcome challenges.
-
+5.0
Villages & Dungeons
Core gameplay revolves around trying new card combinations, builds, and strategies to overcome challenges.
-
+5.0
Dark Deity 2
Players experiment with many class builds, abilities, rings, and strategies to find optimal or unique playstyles.
-
+5.0
Dicefolk
Strong encouragement to try new chimera combinations, dice modifications, and strategies across runs.
-
+5.0
GearCity
Players encouraged to try new designs, strategies, and market approaches with many variables to explore
-
+5.0
Rogue Command
Strong emphasis on trying new unit combinations, upgrades, and strategies each run due to randomized roguelike elements.
-
+5.0
Wizardry 8
Players encouraged to try different party builds, skills, tactics, and exploration orders for varied experiences.
-
+5.0
Buriedbornes - Dungeon RPG
Strong emphasis on trying new builds, breaking the game, and exploring different strategies.
-
+5.0
Tower Dominion
Encourages trying new tower combinations, map layouts, and adapting strategies to RNG and enemy types.
-
+5.0
UnderRail
Players encouraged to try different builds, strategies, and quest approaches, exploring game mechanics.
-
+5.0
WazHack
Strong emphasis on trying new tactics, discovering item effects, and adapting to random elements.
-
+5.0
Mechabellum
Strong encouragement to try new unit combinations, strategies, and tech upgrades; meta evolves and players experiment…
-
+5.0
Children of a Dead Earth
Strong emphasis on experimentation with physics parameters, materials, and designs to optimize performance.
-
+5.0
Mini Healer
Players frequently try new builds, item combinations, and strategies to overcome challenges.
-
+5.0
Outhold
Core gameplay revolves around trying new builds, testing synergies, and adapting strategies to challenges.
-
+5.0
Wireworks
Strong emphasis on trying new builds, testing synergies, and tinkering with wiring and modules.
-
+5.0
Astronarch
Game strongly encourages trying new builds, testing item synergies, and exploring different strategies.
-
+5.0
Silent Storm Gold Edition
Players encouraged to try different tactics, weapons, and approaches including destruction and stealth, fostering…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.