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Dicefolk

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2024

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Quick resume

Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

Global score

90/100

Genres

Casual, Indie, Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Unique and deep dice combat system
  • High replayability with many chimeras and synergies
  • Engaging strategic gameplay with control over enemy actions
  • Charming art style and creature designs
  • Fair price with good content value

Cons

  • Some players find rng frustrating
  • Limited enemy variety and content depth
  • Short run length and easy early difficulty
  • Lack of multiplayer or social features
  • Some balance issues with certain chimeras and items

Motivations

  • Autonomy
    4

    "Players have strong control over dice usage order and team rotation, enabling strategic decision-making beyond random dice rolls."

  • Competence
    4

    "The game challenges players to optimize dice sequences and team synergies, rewarding skillful planning and tactical thinking."

  • Competition
    -3

    "Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."

  • Continuation
    4

    "High replay value with many chimeras, unlocks, and trial modes encourages habitual play and long sessions."

  • Cooperation
    -4

    "Gameplay centers on individual strategic play; no multiplayer or cooperative elements mentioned."

  • Creativity
    4

    "Players customize dice faces, build unique teams with various chimera synergies, and choose equipment to create diverse strategies."

  • Domination
    -4

    "Interactions are balanced and strategic without emphasis on overpowering or dominating other players."

  • Escapism
    3

    "Engaging tactical gameplay and charming art provide a satisfying escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    5

    "Strong encouragement to try new chimera combinations, dice modifications, and strategies across runs."

  • Exploration
    3

    "Players explore different nodes and unlock new chimeras and equipment, though map areas are limited."

  • Expression
    3

    "Customization of dice and equipment allows some personal expression, though character appearance is fixed."

  • Fantasy
    4

    "Imaginative setting with mythical chimera creatures and fantasy-themed abilities."

  • Fellowship
    -4

    "No social or community gameplay elements; focus is on solo play."

  • Growth
    4

    "Players learn and improve strategies, unlock new content, and master complex mechanics over time."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and strategic planning; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    2

    "Players lead their own team of chimeras strategically, but no leadership over other players."

  • Progression
    4

    "Strong progression through unlocking chimeras, equipment, and trial modes with increasing difficulty."

  • Relaxation
    3

    "Balanced challenge and flow provide satisfying and engaging gameplay without excessive stress."

  • Sensation
    3

    "Enjoyable art, animations, and music contribute to sensory pleasure and emotional fun."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal."

  • Story
    2

    "Some narrative elements and lore exist but are minimal and not central to gameplay."

  • Strategy
    5

    "Deep strategic gameplay involving dice sequencing, team rotation, and synergy optimization."

  • Thrill
    2

    "Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."

  • Value
    4

    "Players report high value for money due to engaging gameplay and replayability."

  • Violence
    2

    "Combat involves attacks and damage but is stylized and not focused on graphic violence."

  • Survival
    3

    "Players manage health and resources to survive battles and progress through runs."

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    Last update: 06/03/2026