Dicefolk similar games & best alternatives

Dicefolk

PC (Microsoft Windows), Android, Nintendo Switch, iOS • 2024

Should you play it?

Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

What works
  • Unique and deep dice combat system
  • High replayability with many chimeras and synergies
  • Engaging strategic gameplay with control over enemy actions
  • Charming art style and creature designs
  • Fair price with good content value
Things to keep in mind
  • Some players find rng frustrating
  • Limited enemy variety and content depth
  • Short run length and easy early difficulty
  • Lack of multiplayer or social features
  • Some balance issues with certain chimeras and items

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Abalon: Roguelike Tactics CCG

  • Trials of Fire

  • Dungeon Clawler

  • Deepest Chamber: Resurrection

  • Death Howl

  • Hadean Tactics

  • Rogue Voltage

  • Gordian Quest

  • Dimensionals

Hidden Gems

Less popular games with surprisingly high similarity

  • Abalon: Roguelike Tactics CCG

  • Deepest Chamber: Resurrection

  • Rogue Voltage

If you liked…

Recommendations by what you enjoyed most

  • Experimenting

    Enter the Gungeon

  • Strategy

    Astrea: Six-Sided Oracles

  • Autonomy

    Dungeons of Aether

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dicefolk: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Relaxation, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over dice drafting, stat allocation, and strategic planning each turn, allowing personal freedom in decision making."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Players have strong control over dice usage order and team rotation, enabling strategic decision-making beyond random dice rolls."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players to think ahead, plan moves, and manage limited space, rewarding skillful play."

    Capsule for Triple Town Triple Town

    "The game challenges players to optimize dice sequences and team synergies, rewarding skillful planning and tactical thinking."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."

    Capsule for Void War Void War

    "Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value with multiple characters, randomized levels, and unlockables encourage habitual play and long sessions."

    Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

    "High replay value with many chimeras, unlocks, and trial modes encourages habitual play and long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on individual play and decision-making; no cooperative multiplayer or teamwork."

    Capsule for Nowhere Prophet Nowhere Prophet

    "Gameplay centers on individual strategic play; no multiplayer or cooperative elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively build and customize dice, choose different skill builds, and explore multiple narrative paths."

    Capsule for Betrayal At Club Low Betrayal At Club Low

    "Players customize dice faces, build unique teams with various chimera synergies, and choose equipment to create diverse strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and tactical without emphasis on overpowering or dominating other players"

    Capsule for Mech Armada Mech Armada

    "Interactions are balanced and strategic without emphasis on overpowering or dominating other players."

  • Escapism

    Game with the same Escapism vibe

    3

    "The charming art, music, and engaging gameplay provide a pleasant escape from real life."

    Capsule for Let's! Revolution! Let's! Revolution!

    "Engaging tactical gameplay and charming art provide a satisfying escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "High encouragement to try new weapons, synergies, and strategies in each run."

    Capsule for Enter the Gungeon Enter the Gungeon

    "Strong encouragement to try new chimera combinations, dice modifications, and strategies across runs."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different map paths, unlock new content, and discover new combinations, though environments are limited."

    Capsule for Hadean Tactics Hadean Tactics

    "Players explore different nodes and unlock new chimeras and equipment, though map areas are limited."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of dice and builds allows for personal expression, though no avatar or cosmetic personalization noted."

    Capsule for Slice & Dice Slice & Dice

    "Customization of dice and equipment allows some personal expression, though character appearance is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative fantasy setting with magic, mythical creatures, and humorous story elements."

    Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

    "Imaginative setting with mythical chimera creatures and fantasy-themed abilities."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community gameplay elements; focus is on solo play."

    Capsule for Chicken Assassin: Reloaded Chicken Assassin: Reloaded

    "No social or community gameplay elements; focus is on solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn and improve strategies, unlocking content and mastering mechanics over time."

    Capsule for RACCOIN: Coin Pusher Roguelike RACCOIN: Coin Pusher Roguelike

    "Players learn and improve strategies, unlock new content, and master complex mechanics over time."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for CODE VEIN CODE VEIN

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning, not suited for passive or background play."

    Capsule for Bloons TD 6 Bloons TD 6

    "Requires focused attention and strategic planning; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own team and make strategic decisions, but no leadership over other players."

    Capsule for Wildfrost Wildfrost

    "Players lead their own team of chimeras strategically, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking cards, equipment, characters, and difficulty levels."

    Capsule for Trials of Fire Trials of Fire

    "Strong progression through unlocking chimeras, equipment, and trial modes with increasing difficulty."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced challenge and satisfying gameplay provide enjoyable flow and stress relief."

    Capsule for Cleared Hot Cleared Hot

    "Balanced challenge and flow provide satisfying and engaging gameplay without excessive stress."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, animations, and sound contribute to sensory pleasure and emotional fun."

    Capsule for Card Hog Card Hog

    "Enjoyable art, animations, and music contribute to sensory pleasure and emotional fun."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "No social recognition or ranking systems; achievements are personal."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist but are minimal and not central to gameplay."

    Capsule for Dungeon Souls Dungeon Souls

    "Some narrative elements and lore exist but are minimal and not central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay involving risk management, dice manipulation, and turn sequencing."

    Capsule for Astrea: Six-Sided Oracles Astrea: Six-Sided Oracles

    "Deep strategic gameplay involving dice sequencing, team rotation, and synergy optimization."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from random events and consequences, but overall controlled and thoughtful gameplay."

    Capsule for King of Dragon Pass King of Dragon Pass

    "Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for money with engaging content and replayability."

    Capsule for DashBored DashBored

    "Players report high value for money due to engaging gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacks and damage but is stylized and not focused on graphic violence."

    Capsule for Arcanium: Rise of Akhan Arcanium: Rise of Akhan

    "Combat involves attacks and damage but is stylized and not focused on graphic violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health and resources to avoid failure and progress through runs."

    Capsule for Let's! Revolution! Let's! Revolution!

    "Players manage health and resources to survive battles and progress through runs."

Last update: 01/06/2026