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Dicefolk

PC (Microsoft Windows), iOS, Nintendo Switch, Android • 2024

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Quick resume

Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

Global score

90/100

Genres

Casual, Indie, Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Unique and deep dice combat system
    • High replayability with many chimeras and synergies
    • Engaging strategic gameplay with control over enemy actions
    • Charming art style and creature designs
    • Fair price with good content value

    Cons

    • Some players find rng frustrating
    • Limited enemy variety and content depth
    • Short run length and easy early difficulty
    • Lack of multiplayer or social features
    • Some balance issues with certain chimeras and items

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation, Experimenting. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have strong control over dice usage order and team rotation, enabling strategic decision-making beyond random dice rolls."

    • Competence
      4

      "The game challenges players to optimize dice sequences and team synergies, rewarding skillful planning and tactical thinking."

    • Competition
      -3

      "Focus is on individual runs and self-improvement rather than direct player-vs-player competition or leaderboards."

    • Continuation
      4

      "High replay value with many chimeras, unlocks, and trial modes encourages habitual play and long sessions."

    • Cooperation
      -4

      "Gameplay centers on individual strategic play; no multiplayer or cooperative elements mentioned."

    • Creativity
      4

      "Players customize dice faces, build unique teams with various chimera synergies, and choose equipment to create diverse strategies."

    • Domination
      -4

      "Interactions are balanced and strategic without emphasis on overpowering or dominating other players."

    • Escapism
      3

      "Engaging tactical gameplay and charming art provide a satisfying escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      5

      "Strong encouragement to try new chimera combinations, dice modifications, and strategies across runs."

    • Exploration
      3

      "Players explore different nodes and unlock new chimeras and equipment, though map areas are limited."

    • Expression
      3

      "Customization of dice and equipment allows some personal expression, though character appearance is fixed."

    • Fantasy
      4

      "Imaginative setting with mythical chimera creatures and fantasy-themed abilities."

    • Fellowship
      -4

      "No social or community gameplay elements; focus is on solo play."

    • Growth
      4

      "Players learn and improve strategies, unlock new content, and master complex mechanics over time."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and strategic planning; not suited for passive or background play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership
      2

      "Players lead their own team of chimeras strategically, but no leadership over other players."

    • Progression
      4

      "Strong progression through unlocking chimeras, equipment, and trial modes with increasing difficulty."

    • Relaxation
      3

      "Balanced challenge and flow provide satisfying and engaging gameplay without excessive stress."

    • Sensation
      3

      "Enjoyable art, animations, and music contribute to sensory pleasure and emotional fun."

    • Status
      -4

      "No social recognition or ranking systems; achievements are personal."

    • Story
      2

      "Some narrative elements and lore exist but are minimal and not central to gameplay."

    • Strategy
      5

      "Deep strategic gameplay involving dice sequencing, team rotation, and synergy optimization."

    • Thrill
      2

      "Some suspense from dice randomness and tactical decisions, but overall controlled gameplay."

    • Value
      4

      "Players report high value for money due to engaging gameplay and replayability."

    • Violence
      2

      "Combat involves attacks and damage but is stylized and not focused on graphic violence."

    • Survival
      3

      "Players manage health and resources to survive battles and progress through runs."

    Last update: 29/04/2026