Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Rebel Inc: Escalation
Varied governors, advisors, and strategies encourage players to try new approaches and learn from outcomes.
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+4.0
Squishy the Suicidal Pig
The game encourages experimentation with puzzle solutions and mechanics to discover ways to die and progress.
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+4.0
Bloodroots
Encourages experimentation with different weapons and combos to find optimal strategies.
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+4.0
Cinders
Encourages trying different choices and exploring multiple endings to discover story variations.
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+4.0
DayZ Tools
Users frequently experiment with complex tools, scripting, and modding despite poor documentation.
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+4.0
Gone Rogue
Encouraged to try different tools, skills, and routes; experimentation is rewarded.
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+4.0
HUNTDOWN: OVERTIME
Randomized weapons and upgrades encourage trying new builds and tactics each run
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+4.0
Lost in Random: The Eternal Die
Players experiment with relic combinations, weapon upgrades, and dice/card mechanics to find effective builds and…
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+4.0
Mystic Vale
Players experiment with different card combinations, strategies, and expansions to discover effective deck builds and…
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+4.0
Pirate's Gambit
Encouraged to try new card and dice combinations, explore different strategies, and adapt to RNG elements.
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+4.0
Stock Car Extreme
Wide variety of cars, tracks, and modding encourages experimentation with different racing experiences.
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+4.0
The Piper of Dawn
Many mechanics and systems encourage trying new strategies, recipes, and approaches to farming and alchemy.
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+4.0
Block N Load
Players try different heroes, builds, traps, and strategies; game encourages exploration of mechanics.
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+4.0
HELLDIVERS™ 2
Players try new loadouts, tactics, and strategies; game encourages testing different approaches.
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+4.0
NEOVERSE
Randomized skill grids, card synergies, and multiple characters encourage trying new builds and strategies.
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+4.0
月圆之夜 (Night of Full Moon)
Encourages trying different classes, builds, and strategies with varied mechanics and modes.
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+4.0
One Hand Clapping
Players experiment with vocal range, pitch, and sounds to solve puzzles and discover new mechanics.
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+4.0
Quasimorph
Players are encouraged to try new tactics, builds, and approaches to overcome challenges.
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+4.0
Terrorhedron Tower Defense
Game encourages trying new tower combinations and 3D structures, exploring different strategies.
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+4.0
Tyr
Players experiment with different tanks, builds, and strategies; the game encourages trying new combinations and…
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+4.0
Age of Wonders III
Players explore various race/class combos, spells, and strategies, encouraged by the game’s depth and customization…
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+4.0
Armored Brigade
Players encouraged to try different units, tactics, maps, and scenarios; modding and mission generators support…
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+4.0
Cosmochoria
Players experiment with different strategies, weapons, artifacts, and planet-building approaches in each run.
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+4.0
Crescent Tower
The job change and skill inheritance system encourages experimentation with different party builds and strategies.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.