月圆之夜 (Night of Full Moon) similar games & best alternatives

月圆之夜 (Night of Full Moon)

PC (Microsoft Windows), Android, iOS • 2019

Should you play it?

"Night of the Full Moon" is a stand-alone roguelike card game. Take adventure into Black Forest. Random event, random plot leads to different endings.

What works
  • Free base game with substantial content
  • Engaging and varied deckbuilding mechanics
  • Multiple classes and game modes
  • Beautiful art and atmospheric music
  • High replayability and ongoing developer support
Things to keep in mind
  • Poor english translation and occasional bugs
  • No cross-save between mobile and pc
  • Some balance issues and rng frustration
  • No multiplayer or social features
  • Requires english system locale to run properly

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pirates Outlaws

  • Deck of Ashes

  • Aces & Adventures

  • Knock on the Coffin Lid

  • Blood Card

  • Shogun Showdown

  • Knuckle Sandwich

  • Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

  • Black Book

Hidden Gems

Less popular games with surprisingly high similarity

  • Knuckle Sandwich

  • Deepest Chamber: Resurrection

  • Pyrene

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

月圆之夜 (Night of Full Moon): A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Continuation. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose paths, character classes, equipment sets, and deck-building strategies, with meaningful choices affecting story and gameplay."

    Capsule for Knock on the Coffin Lid Knock on the Coffin Lid

    "Players have freedom to choose classes, build decks, select paths and make story decisions affecting outcomes."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers strategic deckbuilding and resource management challenges with skillful play rewarded, though some players find it grindy or slow."

    Capsule for Deck of Ashes Deck of Ashes

    "Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal progress without leaderboards or PvP competition."

    Capsule for Choo-Choo Charles Choo-Choo Charles

    "Focus is on solo play and personal progress; no evidence of PvP or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "High replayability with multiple characters, builds, and difficulty levels leading to long playtime and habitual engagement."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Highly replayable with multiple classes, modes, DLCs, and difficulty levels encouraging long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer elements."

    Capsule for Resident Evil 2 Resident Evil 2

    "Entirely single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create unique decks via equipment and class cards, and customize party builds and strategies."

    Capsule for Trials of Fire Trials of Fire

    "Players create and customize decks with many card combinations and unique class mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and self-directed."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "No social dominance or power over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy world, escaping real life through story and gameplay."

    Capsule for Final Fantasy III (3D Remake) Final Fantasy III (3D Remake)

    "Players use the game to immerse in a fantasy world and story, escaping real life through engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    Capsule for 7 Days to Die 7 Days to Die

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different classes, builds, and exploring diverse content and mechanics."

    Capsule for Guild Wars 2® Guild Wars 2®

    "Encourages trying different classes, builds, and strategies with varied mechanics and modes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different story branches, lore files, and environments, discovering secrets and backstory."

    Capsule for PARANORMASIGHT: The Mermaid's Curse PARANORMASIGHT: The Mermaid's Curse

    "Players explore different story paths, endings, and game modes with hidden lore and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of decks and character builds, but limited cosmetic or avatar personalization."

    Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

    "Some character and deck customization, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme based on the animated series with imaginative fiction and characters."

    Capsule for Samurai Jack: Battle Through Time Samurai Jack: Battle Through Time

    "Strong fantasy theme based on Little Red Riding Hood with imaginative characters and story."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deckbuilding, strategy, and understanding game mechanics over time."

    Capsule for My Card Is Better Than Your Card! My Card Is Better Than Your Card!

    "Players develop skills in deckbuilding, strategy, and learn game mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary card game with no physical activity components."

    Capsule for Dead Man's Draw Dead Man's Draw

    "Typical sedentary card game with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires sustained attention and strategic thinking; not a casual or idle game."

    Capsule for WAKFU WAKFU

    "Requires active attention and strategic thinking; not a casual idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; players act individually."

    Capsule for NOT A HERO NOT A HERO

    "No leadership or group management roles; all player decisions are individual."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with upgrades and unlocks motivating continued play."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Meta-progression with unlocks, new classes, and upgrades rewarding continued play."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with balanced challenge; some tension from mystery and story."

    Capsule for Jenny LeClue - Detectivu Jenny LeClue - Detectivu

    "Generally relaxing with balanced challenge; some tension in higher difficulties."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art style and music provide sensory pleasure without intense stimulation."

    Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

    "Enjoyable art, music, and sound effects provide sensory pleasure without overwhelming stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with multiple endings, character perspectives, and lore exploration."

    Capsule for Resident Evil Resident Evil

    "Engaging narrative with character interactions, multiple endings, and lore."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic deck building, resource management, and tactical combat decisions."

    Capsule for For The Warp For The Warp

    "Strong emphasis on strategic deckbuilding, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and platforming sections, but mostly controlled gameplay."

    Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

    "Some suspense and challenge in boss fights and higher difficulties, but mostly controlled gameplay."

  • Value

    Game with the same Value vibe

    4

    "Free base game with quality content and optional DLC; good perceived value for time spent."

    Capsule for Witches x Warlocks Witches x Warlocks

    "Free base game with optional affordable DLCs offering substantial content and replay value."

  • Violence

    Game with the same Violence vibe

    1

    "Combat is present but stylized and card-based; not focused on graphic violence or destruction."

    Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

    "Combat is card-based and stylized; some violence but not graphic or central focus."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and tactics to avoid defeat and survive challenging encounters."

    Capsule for Dawnsbury Days Dawnsbury Days

    "Players manage resources and avoid defeat in challenging encounters, requiring strategic survival."

Last update: 01/06/2026