月圆之夜 (Night of Full Moon) Thumbnail

月圆之夜 (Night of Full Moon) similar games & best alternatives

月圆之夜 (Night of Full Moon)

PC (Microsoft Windows) • 2019

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Quick resume

"Night of the Full Moon" is a stand-alone roguelike card game. Take adventure into Black Forest. Random event, random plot leads to different endings.

Global score

81/100

Genres

Adventure, Indie, Strategy, Free To Play

Similar games

    Pros

    • Free base game with substantial content
    • Engaging and varied deckbuilding mechanics
    • Multiple classes and game modes
    • Beautiful art and atmospheric music
    • High replayability and ongoing developer support

    Cons

    • Poor english translation and occasional bugs
    • No cross-save between mobile and pc
    • Some balance issues and rng frustration
    • No multiplayer or social features
    • Requires english system locale to run properly

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Continuation, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose classes, build decks, select paths and make story decisions affecting outcomes."

    • Competence
      3

      "Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."

    • Competition
      -4

      "Focus is on solo play and personal progress; no evidence of PvP or leaderboard competition."

    • Continuation
      5

      "Highly replayable with multiple classes, modes, DLCs, and difficulty levels encouraging long-term engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative multiplayer elements."

    • Creativity
      4

      "Players create and customize decks with many card combinations and unique class mechanics."

    • Domination
      -5

      "No social dominance or power over others; gameplay is individual and self-directed."

    • Escapism
      4

      "Players use the game to immerse in a fantasy world and story, escaping real life through engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting
      4

      "Encourages trying different classes, builds, and strategies with varied mechanics and modes."

    • Exploration
      3

      "Players explore different story paths, endings, and game modes with hidden lore and secrets."

    • Expression
      2

      "Some character and deck customization, but limited cosmetic or avatar personalization."

    • Fantasy
      5

      "Strong fantasy theme based on Little Red Riding Hood with imaginative characters and story."

    • Fellowship
      -5

      "No social or community features; purely solo experience."

    • Growth
      4

      "Players develop skills in deckbuilding, strategy, and learn game mechanics over time."

    • Health
      -5

      "Typical sedentary card game with no physical activity elements."

    • Idle
      -3

      "Requires active attention and strategic thinking; not a casual idle game."

    • Intimacy
      -5

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership
      -5

      "No leadership or group management roles; all player decisions are individual."

    • Progression
      4

      "Meta-progression with unlocks, new classes, and upgrades rewarding continued play."

    • Relaxation
      3

      "Generally relaxing with balanced challenge; some tension in higher difficulties."

    • Sensation
      3

      "Enjoyable art, music, and sound effects provide sensory pleasure without overwhelming stimulation."

    • Status
      -5

      "No social recognition or ranking systems present."

    • Story
      4

      "Engaging narrative with character interactions, multiple endings, and lore."

    • Strategy
      4

      "Strong emphasis on strategic deckbuilding, resource management, and tactical combat."

    • Thrill
      2

      "Some suspense and challenge in boss fights and higher difficulties, but mostly controlled gameplay."

    • Value
      4

      "Free base game with optional affordable DLCs offering substantial content and replay value."

    • Violence
      1

      "Combat is card-based and stylized; some violence but not graphic or central focus."

    • Survival
      3

      "Players manage resources and avoid defeat in challenging encounters, requiring strategic survival."

    Last update: 29/04/2026