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Age of Wonders III

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

Age of Wonders III is the long anticipated sequel to the award-winning strategy series. Delivering a unique mix of Empire Building, Role Playing and Warfare, Age of Wonders III offers the ultimate in turn-based fantasy strategy for veterans of the series and new players alike!

Global score

80/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Deep tactical combat
  • Extensive customization options
  • High replayability with random maps and mods
  • Engaging fantasy setting
  • Active developer support and expansions

Cons

  • Limited diplomacy and non-military victory options
  • Some ui and ai limitations
  • Can be overwhelming for new players
  • Long game sessions may be taxing
  • Small multiplayer community

Motivations

  • Autonomy
    4

    "Players have extensive freedom in customizing leaders, choosing races, classes, specializations, and strategies, enabling unique playstyles and personal decision-making."

  • Competence
    4

    "The game offers deep tactical combat and strategic empire management with skill-based challenges and meaningful feedback through unit leveling and hero progression."

  • Competition
    3

    "Multiplayer modes and PBEM support encourage competitive play, though many players also enjoy single-player and co-op without heavy focus on rankings."

  • Continuation
    4

    "High replayability with random maps, mod support, multiple races/classes, and expansions keep players engaged for hundreds to thousands of hours."

  • Cooperation
    2

    "Co-op multiplayer and team modes exist, but the game primarily emphasizes individual strategic and tactical play."

  • Creativity
    5

    "Extensive leader customization, race/class combinations, spells, and modding tools provide strong creative expression and experimentation."

  • Domination
    3

    "The game’s core goal is military conquest and domination, with players striving to overpower opponents and control cities."

  • Escapism
    4

    "The fantasy setting, immersive tactical battles, and deep strategic gameplay offer strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players explore various race/class combos, spells, and strategies, encouraged by the game’s depth and customization options."

  • Exploration
    4

    "Random map generation, dungeons, and hidden treasures promote discovery and curiosity-driven exploration."

  • Expression
    4

    "Leader visual customization and emblem/color choices allow personal expression within the game."

  • Fantasy
    5

    "Strong fantasy theme with magic, mythical races, and imaginative lore central to the experience."

  • Fellowship
    2

    "Community and multiplayer interactions exist but many players focus on solo or small group play."

  • Growth
    4

    "Players develop skills through learning complex mechanics, mastering tactics, and progressing heroes and units."

  • Health
    -4

    "Typical sedentary gameplay with long sessions and minimal physical activity."

  • Idle
    -4

    "Requires focused attention and strategic planning; not suited for idle or casual background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level multiplayer or community engagement, with limited close relationship building."

  • Leadership
    3

    "Players lead armies and make strategic decisions, though leadership is balanced with tactical control and not authoritarian."

  • Progression
    5

    "Strong progression through hero leveling, unit upgrades, city building, and research."

  • Relaxation
    2

    "While engaging and immersive, the game can be intense and challenging, creating moderate tension rather than pure relaxation."

  • Sensation
    3

    "Visuals, animations, and sound effects provide stimulating sensory feedback, though not overwhelming."

  • Status
    1

    "Some recognition through multiplayer and community reputation, but not a primary motivation."

  • Story
    3

    "Campaigns and lore provide narrative immersion, though many players focus on random maps and scenarios."

  • Strategy
    5

    "High strategic depth in tactical combat, empire management, and race/class/spell combinations."

  • Thrill
    3

    "Tactical battles and strategic decisions create suspense and excitement, though pacing is turn-based and measured."

  • Value
    4

    "Players report high value for time and money due to extensive content, replayability, and developer support."

  • Violence
    4

    "Combat and destruction of enemy units and cities are central to gameplay."

  • Survival
    3

    "Players must manage threats, defend cities, and strategically survive enemy attacks."

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    Last update: 06/03/2026