Squishy the Suicidal Pig similar games & best alternatives
Squishy the Suicidal Pig
2014
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Quick resume
From the creators of Hero Siege, Squishy the Suicidal Pig is a puzzle platformer with a counterintuitive goal where you play as Squishy, a pig wearing a yellow sweater who's trying to reach his parents in animal heaven by completing his deal with the devil.You asked for a challenge, now you have it!
Global score
83/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Unique and challenging puzzle-platformer concept
- Low price with good value and trading cards
- Tight controls and well-designed levels
- Dark humor and engaging story
- Multiple game modes including boss fights and survival
Cons
- High difficulty and frustration leading to rage quits
- Lack of resolution options and key remapping
- Some bugs and glitches reported
- Repetitive music and limited customization
- No save points within levels, requiring restarts
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Survival, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over their actions and decisions to solve puzzles and find ways to kill the character, though movement is limited to simple controls."
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Competence4
"The game features challenging puzzles and platforming that require skill, precision, and problem-solving, with a high difficulty level and trial-and-error gameplay."
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Competition-3
"Focus is on individual puzzle solving and personal challenge; multiplayer modes exist but are local and not competitive in a ranked sense."
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Continuation3
"Players report spending many hours trying to solve puzzles and complete levels despite frustration, indicating habitual and extended play sessions."
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Cooperation-4
"Gameplay is primarily single-player puzzle platforming with minimal cooperative elements; multiplayer modes are local and limited."
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Creativity4
"Players must creatively use environmental elements and think outside the box to find unique ways to kill the character and solve puzzles."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and cooperative balance is emphasized."
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Escapism4
"Players use the game as a challenging distraction and stress relief, engaging in a darkly humorous fictional scenario."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."
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Experimenting4
"The game encourages experimentation with puzzle solutions and mechanics to discover ways to die and progress."
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Exploration2
"Players explore different levels and environments with some discovery of secrets and puzzle elements, though within a defined map."
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Expression1
"Limited customization exists (e.g., hats unlocked late), but mostly players use predefined character and environment designs."
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Fantasy4
"The game features an imaginative and darkly humorous fictional story about a suicidal pig dealing with heaven and hell."
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Fellowship-3
"Social interaction is minimal and mostly limited to local multiplayer; the main experience is solitary."
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Growth4
"Players develop skills in puzzle solving, timing, and platforming; the game offers a learning curve and personal improvement."
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Health-5
"The game involves sedentary play with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement due to difficulty and precision needed; not suitable for casual or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional sharing; interactions are surface-level or absent."
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Leadership-5
"No leadership roles or group management; gameplay is individual or cooperative without hierarchy."
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Progression3
"Players progress through levels, unlock hats, achievements, and collect items like apples and trading cards."
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Relaxation-3
"The game is often frustrating and stressful due to difficulty and trial-and-error, causing tension rather than relaxation."
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Sensation2
"Bright colorful pixel art and cheerful music provide sensory stimulation, though music is repetitive and some find it annoying."
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Status-4
"No social status or recognition systems; achievements exist but are personal and not socially evaluated."
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Story3
"The game has a darkly humorous narrative about a suicidal pig and deals with themes of heaven, hell, and deals with the devil."
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Strategy4
"Requires logical thinking, planning, and problem solving to figure out how to complete puzzles and kill the character."
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Thrill3
"Players experience suspense and tension from challenging levels and boss fights, with relief upon success."
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Value4
"Highly praised for its low price and value, with some players profiting from trading cards; considered a good return on investment."
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Violence3
"The game centers on killing the character in various ways, involving explosions and hazards, though in a cartoonish style."
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Survival2
"Some levels require avoiding death and surviving obstacles, adding a survival challenge element."
Last update: 29/04/2026