Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Focused on idle
Games where idle stands out from the other motivations.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Water Margin Online
Players often wait during maintenance and downtime, leading to idle periods
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+4.0
Apple Clicker!
Designed as an idle/clicker game that can run in the background with minimal system resources.
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+5.0
AFK Journey
Designed as an idle game with minimal active engagement required
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+5.0
WIN THE GAME!
Designed for idling to unlock achievements automatically; many players leave it running in background.
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+5.0
SpaceShot
Game supports idling modes where achievements accrue automatically without active play.
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+4.0
Sky Jump
Game supports idling to unlock achievements; many players leave it running without active play.
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+5.0
Idle Guy: Life Simulator games
Core gameplay is idle with progress continuing offline and minimal active input required.
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+5.0
Guild Quest
Core gameplay is idle-based, with progress continuing while offline and minimal active input.
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+5.0
PegIdle
Designed as an idle game with long periods of passive play and minimal active input.
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+5.0
Desktop Farm
Designed as an idle simulation running in the background with minimal active input required.
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+5.0
Between Adventures IDLE
Designed as an idle game with offline progression and passive advancement as core features.
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+4.0
Rainbow Cattle
Designed to run passively in background as a desktop pet
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+5.0
Crusaders Quest : Mini
Designed as an idle/background game with minimal active input required.
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+5.0
USA 2020
Core gameplay involves idling for hours to unlock the majority of achievements, emphasizing passive engagement.
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+5.0
Hamster
Designed as an idle clicker with passive progression and minimal required attention.
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+4.0
XiuzhenWorld
Game supports long idle grinding and autobattle, allowing players to progress passively.
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+5.0
MementoMori
Designed as an AFK idle game with short daily sessions and background play encouraged.
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+4.0
Snake Classic
Designed for short sessions and achievement farming by idling; players often leave the game running without active play.
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+4.0
18+
Designed for short, casual sessions; can be played in brief bursts without sustained focus.
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+5.0
Cycle Idle RPG
Designed for intermittent play with significant offline progress and long cooldowns; players check in occasionally.
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+4.0
LinkedIn or Interpol
Designed for short, casual sessions that fill time between other activities.
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+5.0
Musical Slime
Designed to run passively in the background with minimal active engagement.
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+5.0
Fruit Stand Fortune
Designed as an idle game to be played with minimal attention, including automation features.
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+5.0
How to Train Your Cock
Designed as an idle game to run in the background with minimal active input.
Same motivation, different experiences
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Explore different sides of idle, grouped by what players enjoy.
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