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Idle
Filling time between tasks
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Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Duelist: Idle Expedition
Idle mechanics allow progress while away, but some active management is required.
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+4.0
Crack the Pack
Includes automation and idle mechanics allowing passive progression, though some players prefer active clicking.
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+5.0
Deskrawl: Idle ARPG
Core design is idle gameplay, running in background with minimal active input required.
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+5.0
Scapewatch: Idle MMO
Designed as a true idle MMO with offline progression and options to reduce active playtime.
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+4.0
Tasty Chef
Gameplay shifts toward automation and idle mechanics after initial active play.
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+4.0
Slow Roads
Supports both active driving and passive autodrive modes, suitable for background or short sessions.
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+5.0
Desk Top Racer
Core gameplay is idle, designed to run in the background with minimal active input.
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+5.0
Between Adventures IDLE
Designed as an idle game with offline progression and passive advancement as core features.
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+4.0
Spellbound & Shelved
Designed as an idle game with automation and minimal required input; suitable for background play.
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+5.0
Vespera
Designed as an idle game with offline progression and automation to reduce constant attention.
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+5.0
Eldara
Designed as an idle RPG with offline progression and background play.
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+4.0
Zad Archery
Idle mechanics allow progress while away; game can be played actively or passively.
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+5.0
Bomb Farm
Designed as an idle/AFK game with automated progression and minimal required attention.
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+4.0
Hearth and Hamlet
Game supports idle play with incremental resource gathering and passive progression.
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+4.0
Legacy of Defense
Many players describe it as semi-idle or autobattler, suitable for playing while multitasking or casually.
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+5.0
PC FISH: Taskbar Aquarium
Designed as an idle game running in the background with minimal required attention.
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+4.0
The Legend of Mala Tokmachka
Gameplay involves periods of passive watching and pausing; players often AFK during defense phases.
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+5.0
Path of Idle: Old Gods Rising
Core gameplay involves passive progression, offline rewards, and minimal active input, fitting classic idle game design.
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+4.0
Water Margin Online
Players often wait during maintenance and downtime, leading to idle periods
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+4.0
The NOexistenceN of Lilith
Designed to run in the background with idle animations and occasional interactions.
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+4.0
How To Grow a Black Hole
Designed as an idle/incremental game with offline progress and minimal active input required.
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+4.0
Angels Online Global
Heavy use of auto-play and botting supports idle gameplay and background grinding.
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+4.0
Nexus Legacy
Game supports idle play with long timers, background progression, and intermittent active engagement.
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