Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Relaxation
A strong dose of idle and relaxation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+5.0
Placid Plastic Duck Simulator
Designed as an idle experience; players often run it in background or for long passive sessions.
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+5.0
My Singing Monsters
Idle mechanics and time-based progression encourage intermittent play and background engagement.
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+5.0
Rusty's Retirement
Designed to be played passively with intermittent interaction; supports background play and multitasking.
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+5.0
Librarian: Tidy Up the Arcane Library!
Players can engage with the game in a relaxed, idle manner.
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+5.0
Garden Galaxy
Designed as an idle game with passive coin collection and background play encouraged.
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+5.0
Mini Cozy Room: Lo-Fi
Designed for background use with long idle sessions and minimal required interaction.
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+5.0
Fish to Dish: Idle Sushi
Designed as an idle game with passive progression and background play as core features.
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+5.0
Birdwatching Notebook
Designed as an idle desktop companion that runs in the background with occasional player interaction.
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+5.0
Maltese's Fluffy Onsen
Designed as an idle game to run in the background with minimal active input.
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+5.0
Ropuka's Idle Island
Designed as a true idle game and desktop companion requiring minimal attention.
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+5.0
your sisters
Designed for passive, background presence with minimal required attention.
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+5.0
Chill Corner
Designed as an idle game to run in the background with minimal active engagement.
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+5.0
Chillquarium
Designed as an idle game with long passive progression and minimal required active input.
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+5.0
Tree Simulator 2022
Game is described as idle, relaxing, and suitable for background play or filling time.
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+5.0
Stone Simulator – Just Be a Rock
Designed as an idle experience; players often run it in the background or for long passive sessions.
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+5.0
Nothing
Designed to fill time by doing nothing; encourages idling and passive engagement.
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+5.0
Mushroom Nook
Designed as an idle game that runs in the background with minimal required attention.
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+5.0
THE LONGING
Designed as an idle experience with real-time progression even when game is closed.
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+5.0
Rock Simulator
Designed as an idle game to run in background, with long passive sessions and incremental progress.
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+5.0
Screen Cat
Designed for background presence with minimal active engagement; cat acts autonomously during idle times.
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+5.0
Coconut Simulator
Designed for passive play and background engagement; encourages long idle sessions.
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+5.0
Coconut Simulator 2
Designed for passive observation and background play; encourages filling time with minimal active engagement.
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+5.0
Nothing Together
Core gameplay is about idling and doing nothing, often for extended periods.
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+5.0
Not Monday Cafe
Designed as an idle game that runs in the background with optional active play, supporting casual and intermittent…
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.

