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Idle
Filling time between tasks
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Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+5.0
Birdwatching Notebook
Designed as an idle desktop companion that runs in the background with occasional player interaction.
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+4.0
PeeWee Purpdrank's FOENEM Clicker
Supports both active clicking and idle progression; can be played in background or short bursts.
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+5.0
Crazy Oddballs: Idle RPG
Core gameplay is idle-based, allowing progress without constant attention.
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+5.0
Embers of the Gods
Designed around idle and autoplay features, allowing players to progress with minimal active input.
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+5.0
Sill Cats
Designed for background presence with minimal attention required; fills idle time.
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+4.0
Meow My Crop!
Supports background play and idle progression, suitable for filling time between other tasks.
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+5.0
Librarian: Tidy Up the Arcane Library!
Players can engage with the game in a relaxed, idle manner.
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+4.0
inKONBINI: One Store. Many Stories
Game allows for slow, relaxed play with no time pressure; players can take their time completing tasks and exploring.
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+4.0
Sledding Game
Players can enjoy the game in short sessions without needing constant engagement.
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+5.0
AFK Journey
Designed as an idle game with minimal active engagement required
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+4.0
Legionbound
Game supports idle play with automation and long runs; players often leave it running with minimal input.
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+5.0
Musical Slime
Designed to run passively in the background with minimal active engagement.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+4.0
Typing Farmer
Designed as an idle companion running in background, requiring minimal active attention.
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+5.0
Loot Tycoon
Core gameplay loop is idle and automated; players often run the game in the background.
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+5.0
Slimeward
Designed as an idle game with passive progression and background play encouraged.
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+4.0
Idle Deepcore
Designed as an idle/incremental game with automation and passive resource generation, allowing for background play.
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+4.0
Loot Loop
Designed as an idle/incremental game with short runs and some passive progression; some player input required but can…
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+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
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+5.0
Evitania Online - Idle RPG
Core gameplay is idle and AFK progression, designed for background play and minimal active input.
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+4.0
Profit Sea Incremental
Gameplay transitions from active clicking to automation, allowing for idle progression.
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+4.0
Crusaders Quest : Hero Town
Designed as an idle game to run in background with periodic player input; some manual actions required but largely…
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+4.0
Zero Stress King: Idle Defense
Designed to be played idly with background progression and occasional active input.
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