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Ame no Marginal -Rain Marginal-

PC (Microsoft Windows) • 2015

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Quick resume

The latest visual novel by Tomo Kataoka, the author of Narcissu 1st & 2nd, has arrived! An empty world with endless rain and only one person. Here there is no hunger, sickness or even death. Just what story does this world's one occupant have?

Global score

87/100

Genres

Indie, Visual Novel, Adventure

Pros

  • Emotional and melancholic story
  • Atmospheric music and visuals
  • Creative dual narrative structure
  • Includes bonus content (narcissu)
  • Thought-provoking themes

Cons

  • Short length
  • Overpriced for content
  • Minimal interactivity
  • Some players find story lacking depth
  • Limited character development

Motivations

  • Autonomy
    5

    "Kinetic visual novel with no player choices, but players can choose the order of story branches, reflecting some control over narrative experience."

  • Competence
    -4

    "No skill or challenge involved; purely reading and listening to story."

  • Competition
    -5

    "No competitive elements; story-focused single-player experience."

  • Continuation
    2

    "Some players mention short length and price concerns, but others find it emotionally engaging enough to replay or read bonus content."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Narrative structure with two interwoven storylines and atmospheric storytelling shows creative design."

  • Domination
    -5

    "No social dominance or power dynamics expressed in gameplay."

  • Escapism
    4

    "Players use the game to immerse in a melancholic, fantastical world, escaping real-life concerns."

  • Expectation
    -4

    "Players engage voluntarily for emotional and narrative interest, not out of obligation."

  • Experimenting
    2

    "Some novelty in narrative structure and storytelling style, but gameplay is fixed and linear."

  • Exploration
    1

    "Exploration is narrative and conceptual rather than spatial; story reveals mysteries gradually."

  • Expression
    -3

    "Limited customization or personalization; visual style is fixed and minimalistic."

  • Fantasy
    4

    "Story involves a fantastical world with stopped time and eternal rain, emphasizing imaginative fiction."

  • Fellowship
    -5

    "No community or social group involvement; solitary experience."

  • Growth
    2

    "Narrative involves character development and emotional growth, but no player skill development."

  • Health
    -5

    "Sedentary reading experience with no physical activity."

  • Idle
    -4

    "Requires focused attention to read and follow story; not a background or idle activity."

  • Intimacy
    1

    "Emotional connection to characters is present but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Narrative progression through story chapters, but no item or upgrade accumulation."

  • Relaxation
    3

    "Atmospheric music and pacing create a melancholic but calming experience."

  • Sensation
    2

    "Music and visuals provide emotional stimulation, though sensory input is moderate and subtle."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with emotional, philosophical, and melancholic storytelling."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    -3

    "Story is melancholic and reflective rather than suspenseful or thrilling."

  • Value
    -2

    "Many players feel the game is overpriced for its short length and limited content."

  • Violence
    -5

    "No violent gameplay or destructive elements."

  • Survival
    -5

    "No survival mechanics; story involves eternal life and stopped time."

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    Last update: 06/03/2026