Ame no Marginal -Rain Marginal- similar games & best alternatives
Ame no Marginal -Rain Marginal-
2015
Related articles
Quick resume
The latest visual novel by Tomo Kataoka, the author of Narcissu 1st & 2nd, has arrived! An empty world with endless rain and only one person. Here there is no hunger, sickness or even death. Just what story does this world's one occupant have?
Global score
87/100
Genres
Indie, Adventure, Visual Novel
Similar games
Pros
- Emotional and melancholic story
- Atmospheric music and visuals
- Creative dual narrative structure
- Includes bonus content (narcissu)
- Thought-provoking themes
Cons
- Short length
- Overpriced for content
- Minimal interactivity
- Some players find story lacking depth
- Limited character development
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Kinetic visual novel with no player choices, but players can choose the order of story branches, reflecting some control over narrative experience."
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Competence-4
"No skill or challenge involved; purely reading and listening to story."
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Competition-5
"No competitive elements; story-focused single-player experience."
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Continuation2
"Some players mention short length and price concerns, but others find it emotionally engaging enough to replay or read bonus content."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Narrative structure with two interwoven storylines and atmospheric storytelling shows creative design."
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Domination-5
"No social dominance or power dynamics expressed in gameplay."
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Escapism4
"Players use the game to immerse in a melancholic, fantastical world, escaping real-life concerns."
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Expectation-4
"Players engage voluntarily for emotional and narrative interest, not out of obligation."
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Experimenting2
"Some novelty in narrative structure and storytelling style, but gameplay is fixed and linear."
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Exploration1
"Exploration is narrative and conceptual rather than spatial; story reveals mysteries gradually."
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Expression-3
"Limited customization or personalization; visual style is fixed and minimalistic."
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Fantasy4
"Story involves a fantastical world with stopped time and eternal rain, emphasizing imaginative fiction."
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Fellowship-5
"No community or social group involvement; solitary experience."
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Growth2
"Narrative involves character development and emotional growth, but no player skill development."
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Health-5
"Sedentary reading experience with no physical activity."
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Idle-4
"Requires focused attention to read and follow story; not a background or idle activity."
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Intimacy1
"Emotional connection to characters is present but limited social interaction."
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Leadership-5
"No leadership or group management elements."
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Progression1
"Narrative progression through story chapters, but no item or upgrade accumulation."
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Relaxation3
"Atmospheric music and pacing create a melancholic but calming experience."
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Sensation2
"Music and visuals provide emotional stimulation, though sensory input is moderate and subtle."
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Status-5
"No social recognition or status systems."
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Story5
"Strong narrative focus with emotional, philosophical, and melancholic storytelling."
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Strategy-5
"No strategic or problem-solving gameplay elements."
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Thrill-3
"Story is melancholic and reflective rather than suspenseful or thrilling."
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Value-2
"Many players feel the game is overpriced for its short length and limited content."
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Violence-5
"No violent gameplay or destructive elements."
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Survival-5
"No survival mechanics; story involves eternal life and stopped time."
Last update: 29/04/2026