Lucy -The Eternity She Wished For- similar games & best alternatives
Lucy -The Eternity She Wished For-
2016
Related articles
Quick resume
If there was a robot that could laugh, cry and smile. ...Does it have a soul?
Global score
95/100
Genres
Adventure, Casual, Indie, Simulator
Pros
- Emotional and thought-provoking story
- Beautiful artwork and music
- Strong narrative immersion
- Multiple endings and extras
- High-quality voice acting for main character
Cons
- Short gameplay length
- Limited player choices and interactivity
- Some repetitive dialogue and reminders
- Minor technical issues with ui and music volume
- Lack of broader character development beyond main cast
Motivations
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Autonomy4
"Players experience a story about a robot with emergent emotions making own decisions, highlighting personal freedom and self-determination."
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Competence1
"The game is a visual novel with limited player interaction and choices, focusing on narrative rather than skill challenges."
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Competition-4
"The game is single-player with no competitive elements or comparison to others."
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Continuation3
"Players report emotional attachment and replaying to unlock true endings and extras, indicating habitual engagement."
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Cooperation-5
"The experience is solitary, focusing on individual story immersion without multiplayer or teamwork."
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Creativity2
"Players make some choices affecting story branches and endings, but within a predefined narrative structure."
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Domination-5
"Interactions are narrative-driven with no power dynamics or dominance over others."
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Escapism4
"The emotional and philosophical story provides strong escape from real life, evoking deep feelings."
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Expectation-4
"Players engage voluntarily driven by intrinsic interest and emotional connection to the story."
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Experimenting1
"Limited experimentation through dialogue choices, but mostly following a set story path."
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Exploration-3
"The game explores a fixed narrative world with little environmental discovery."
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Expression-2
"Some character customization via choices, but no avatar or environment personalization."
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Fantasy3
"Set in a near-future sci-fi world with androids, exploring speculative fiction themes."
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Fellowship-4
"The game is a solo experience with minimal social interaction or community involvement."
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Growth3
"Players reflect on philosophical themes and character development, promoting personal insight."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-3
"Requires focused reading and attention, not suitable for casual or background play."
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Intimacy4
"Strong emotional bonds form between player and characters, evoking empathy and attachment."
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Leadership-5
"No leadership or management roles; narrative is linear and player follows story."
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Progression2
"Progression through story and unlocking endings and extras, but no item or power accumulation."
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Relaxation3
"The emotional narrative and music create a calming yet emotionally engaging experience."
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Sensation2
"Visuals and music provide sensory enjoyment but are not intense or highly stimulating."
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Status-5
"No social status or recognition mechanics present."
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Story5
"Core motivation is narrative immersion in a poignant, emotional, and philosophical story."
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Strategy-3
"Minimal strategic decision-making; choices have limited impact on story outcome."
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Thrill-4
"Story is emotionally intense but lacks suspense or risk-based thrills."
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Value3
"Players feel the game is worth the money due to emotional impact and quality."
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Violence-4
"No enjoyment of violence; story includes conflict but not glorified combat."
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Survival-4
"Stable narrative conditions without survival or threat mechanics."
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Last update: 06/03/2026