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Lucy -The Eternity She Wished For-

PC (Microsoft Windows) • 2016

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Quick resume

If there was a robot that could laugh, cry and smile. ...Does it have a soul?

Global score

95/100

Genres

Adventure, Casual, Indie, Simulator

Pros

  • Emotional and thought-provoking story
  • Beautiful artwork and music
  • Strong narrative immersion
  • Multiple endings and extras
  • High-quality voice acting for main character

Cons

  • Short gameplay length
  • Limited player choices and interactivity
  • Some repetitive dialogue and reminders
  • Minor technical issues with ui and music volume
  • Lack of broader character development beyond main cast

Motivations

  • Autonomy
    4

    "Players experience a story about a robot with emergent emotions making own decisions, highlighting personal freedom and self-determination."

  • Competence
    1

    "The game is a visual novel with limited player interaction and choices, focusing on narrative rather than skill challenges."

  • Competition
    -4

    "The game is single-player with no competitive elements or comparison to others."

  • Continuation
    3

    "Players report emotional attachment and replaying to unlock true endings and extras, indicating habitual engagement."

  • Cooperation
    -5

    "The experience is solitary, focusing on individual story immersion without multiplayer or teamwork."

  • Creativity
    2

    "Players make some choices affecting story branches and endings, but within a predefined narrative structure."

  • Domination
    -5

    "Interactions are narrative-driven with no power dynamics or dominance over others."

  • Escapism
    4

    "The emotional and philosophical story provides strong escape from real life, evoking deep feelings."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and emotional connection to the story."

  • Experimenting
    1

    "Limited experimentation through dialogue choices, but mostly following a set story path."

  • Exploration
    -3

    "The game explores a fixed narrative world with little environmental discovery."

  • Expression
    -2

    "Some character customization via choices, but no avatar or environment personalization."

  • Fantasy
    3

    "Set in a near-future sci-fi world with androids, exploring speculative fiction themes."

  • Fellowship
    -4

    "The game is a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players reflect on philosophical themes and character development, promoting personal insight."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -3

    "Requires focused reading and attention, not suitable for casual or background play."

  • Intimacy
    4

    "Strong emotional bonds form between player and characters, evoking empathy and attachment."

  • Leadership
    -5

    "No leadership or management roles; narrative is linear and player follows story."

  • Progression
    2

    "Progression through story and unlocking endings and extras, but no item or power accumulation."

  • Relaxation
    3

    "The emotional narrative and music create a calming yet emotionally engaging experience."

  • Sensation
    2

    "Visuals and music provide sensory enjoyment but are not intense or highly stimulating."

  • Status
    -5

    "No social status or recognition mechanics present."

  • Story
    5

    "Core motivation is narrative immersion in a poignant, emotional, and philosophical story."

  • Strategy
    -3

    "Minimal strategic decision-making; choices have limited impact on story outcome."

  • Thrill
    -4

    "Story is emotionally intense but lacks suspense or risk-based thrills."

  • Value
    3

    "Players feel the game is worth the money due to emotional impact and quality."

  • Violence
    -4

    "No enjoyment of violence; story includes conflict but not glorified combat."

  • Survival
    -4

    "Stable narrative conditions without survival or threat mechanics."

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    Last update: 06/03/2026