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Atrio: The Dark Wild

Xbox One, Xbox Series X|S, PC (Microsoft Windows) • 2023

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Quick resume

Keep your disposable android-body alive by automating everything. Automate farming, foraging, crafting and capturing - and even assimilate creatures into your production lines during your impossible mission to relight the world.

Global score

81/100

Genres

Adventure, Simulator, Strategy, Indie

Pros

  • Unique dark and humorous setting
  • Engaging automation and factory building
  • Strong story and characters
  • Creative mechanics involving animals
  • Good value and developer support

Cons

  • Some frustrating ui and inventory management
  • Combat and survival mechanics can be tedious
  • Limited multiplayer or social features
  • Early access bugs and polish issues
  • Slow pacing and repetitive tasks for some players

Motivations

  • Autonomy
    3

    "Players can direct factory building and resource management, but progression is guided by specific story objectives and constraints."

  • Competence
    3

    "Players engage in moderately challenging automation and resource management tasks with some technical problem solving."

  • Competition
    -4

    "Focus is on personal progress and story-driven goals without ranked or PvP competition."

  • Continuation
    3

    "Many players report long play sessions and addiction to factory building despite some frustrations."

  • Cooperation
    -5

    "Game is primarily single-player with no indication of multiplayer or cooperative play."

  • Creativity
    4

    "Players creatively design and optimize factory layouts and use unique mechanics like animals in automation."

  • Domination
    -5

    "Interactions are individual and cooperative dominance or power over others is absent."

  • Escapism
    4

    "Players use the game to immerse in a dark, atmospheric world and escape real life through engaging story and gameplay."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying new factory designs, experimenting with mechanics, and solving logistical puzzles."

  • Exploration
    3

    "Players explore new areas and secrets within a dark world, though map size is limited."

  • Expression
    2

    "Some customization through factory design and character interaction, but limited avatar personalization."

  • Fantasy
    4

    "Game features a fictional dystopian setting with androids, eldritch themes, and imaginative story."

  • Fellowship
    -5

    "Minimal social interaction; primarily a solo experience."

  • Growth
    3

    "Players learn new mechanics, improve factory efficiency, and progress through research and story."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on factory management and survival mechanics; not designed for idle play."

  • Intimacy
    -4

    "Limited to surface-level character interactions; no deep relationship building."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players accumulate resources, unlock recipes, and upgrade factories to advance."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though others note frustration and tension."

  • Sensation
    3

    "Appealing art style, animations, and atmospheric audio provide sensory enjoyment."

  • Status
    -5

    "No social status or recognition systems; focus is on individual play."

  • Story
    4

    "Strong narrative presence with engaging characters and plot integrated into gameplay."

  • Strategy
    3

    "Requires planning and problem solving for factory layout and resource management."

  • Thrill
    1

    "Some suspense from survival elements and timed death mechanics, but overall low risk."

  • Value
    4

    "Players report good value for price with many hours of gameplay and ongoing developer support."

  • Violence
    -3

    "Combat is minimal and not a focus; gameplay centers on constructive automation."

  • Survival
    3

    "Survival mechanics like managing light and resources add challenge and risk."

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    Last update: 06/03/2026